From 8d5ababc27d9205732e8e9c8ea67d2bd58b78c72 Mon Sep 17 00:00:00 2001 From: toaster Date: Thu, 21 Mar 2024 22:16:48 +0000 Subject: [PATCH] Skipstats teleport: Change sound behaviour - Replace with a random teleport sound from Sonic 2, because shipping with a thok between every tutorial would have made us look like clowns. - Don't play for Versus contexts. --- src/k_kart.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index f258fb334..639de37ed 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -197,22 +197,24 @@ void K_TimerInit(void) return; } + const boolean bossintro = K_CheckBossIntro(); + // Rooooooolllling staaaaaaart if ((gametyperules & (GTR_ROLLINGSTART|GTR_CIRCUIT)) == (GTR_ROLLINGSTART|GTR_CIRCUIT)) { S_StartSound(NULL, sfx_s25f); // The actual push occours in P_InitPlayers } - else if (skipstats != 0) + else if (skipstats != 0 && bossintro == false) { - S_StartSound(NULL, sfx_endwrp); + S_StartSound(NULL, sfx_s26c); //sfx_endwrp } if ((gametyperules & (GTR_CATCHER|GTR_CIRCUIT)) == (GTR_CATCHER|GTR_CIRCUIT)) { K_InitSpecialStage(); } - else if (K_CheckBossIntro() == true) + else if (bossintro == true) ; else {