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M_LevelListFromGametype: Ensure music is continuous when Level Select is entered from Extras menu
Also fixes the same issue for Online mode
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commit
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1 changed files with 31 additions and 23 deletions
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@ -214,34 +214,42 @@ boolean M_LevelListFromGametype(INT16 gt)
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static boolean first = true;
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UINT8 temp = 0;
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if (gt != -1 && (first || gt != levellist.newgametype || levellist.guessgt != MAXGAMETYPES))
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if (gt != -1)
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{
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if (first)
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if (first || gt != levellist.newgametype || levellist.guessgt != MAXGAMETYPES)
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{
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cupgrid.cappages = 0;
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cupgrid.builtgrid = NULL;
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dummy_lostandfound.cachedlevels[0] = NEXTMAP_INVALID;
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if (first)
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{
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cupgrid.cappages = 0;
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cupgrid.builtgrid = NULL;
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dummy_lostandfound.cachedlevels[0] = NEXTMAP_INVALID;
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first = false;
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first = false;
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}
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levellist.newgametype = gt;
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levellist.levelsearch.typeoflevel = G_TOLFlag(gt);
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if (levellist.levelsearch.timeattack == true && gt == GT_SPECIAL)
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{
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// Sneak in an extra.
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levellist.levelsearch.typeoflevel |= G_TOLFlag(GT_VERSUS);
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levellist.guessgt = gt;
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}
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else
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{
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levellist.guessgt = MAXGAMETYPES;
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}
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levellist.levelsearch.cupmode = (!(gametypes[gt]->rules & GTR_NOCUPSELECT));
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CV_SetValue(&cv_dummyspbattack, 0);
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}
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levellist.newgametype = gt;
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levellist.levelsearch.typeoflevel = G_TOLFlag(gt);
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if (levellist.levelsearch.timeattack == true && gt == GT_SPECIAL)
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{
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// Sneak in an extra.
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levellist.levelsearch.typeoflevel |= G_TOLFlag(GT_VERSUS);
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levellist.guessgt = gt;
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}
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else
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{
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levellist.guessgt = MAXGAMETYPES;
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}
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levellist.levelsearch.cupmode = (!(gametypes[gt]->rules & GTR_NOCUPSELECT));
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CV_SetValue(&cv_dummyspbattack, 0);
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PLAY_CupSelectDef.music = \
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PLAY_LevelSelectDef.music = \
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PLAY_TimeAttackDef.music = \
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currentMenu->music;
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}
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// Obviously go to Cup Select in gametypes that have cups.
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