Yup, 1 more batch of magic numbers

This commit is contained in:
TehRealSalt 2019-09-23 09:02:23 -04:00
parent 53848bd5fa
commit 8dc946e6bb

View file

@ -111,7 +111,7 @@ static boolean usetile;
boolean usebuffer = false; boolean usebuffer = false;
static boolean useinterpic; static boolean useinterpic;
static INT32 timer; static INT32 timer;
static INT32 powertype = 0; static INT32 powertype = PWRLV_DISABLED;
static INT32 intertic; static INT32 intertic;
static INT32 endtic = -1; static INT32 endtic = -1;
@ -990,14 +990,14 @@ void Y_StartIntermission(void)
#endif #endif
// set player Power Level type // set player Power Level type
powertype = -1; powertype = PWRLV_DISABLED;
if (netgame && cv_kartusepwrlv.value) if (netgame && cv_kartusepwrlv.value)
{ {
if (G_RaceGametype()) if (G_RaceGametype())
powertype = 0; powertype = PWRLV_RACE;
else if (G_BattleGametype()) else if (G_BattleGametype())
powertype = 1; powertype = PWRLV_BATTLE;
} }
K_SetPowerLevelScrambles(powertype); K_SetPowerLevelScrambles(powertype);