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https://github.com/KartKrewDev/RingRacers.git
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Refactor R_SetupFrame/R_SkyboxFrame to use splitscreen number directly
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commit
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3 changed files with 18 additions and 50 deletions
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@ -6042,7 +6042,7 @@ void HWR_RenderSkyboxView(player_t *player)
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}
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// note: sets viewangle, viewx, viewy, viewz
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R_SkyboxFrame(player);
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R_SkyboxFrame(viewssnum);
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// copy view cam position for local use
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dup_viewx = viewx;
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@ -6253,7 +6253,7 @@ void HWR_RenderPlayerView(void)
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}
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// note: sets viewangle, viewx, viewy, viewz
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R_SetupFrame(player);
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R_SetupFrame(viewssnum);
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framecount++; // timedemo
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// copy view cam position for local use
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60
src/r_main.c
60
src/r_main.c
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@ -1199,30 +1199,13 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
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// R_SetupFrame
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//
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void R_SetupFrame(player_t *player)
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void R_SetupFrame(int s)
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{
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camera_t *thiscam = &camera[0];
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boolean chasecam = (cv_chasecam[0].value != 0);
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UINT8 i = 0;
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player_t *player = &players[displayplayers[s]];
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camera_t *thiscam = &camera[s];
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boolean chasecam = (cv_chasecam[s].value != 0);
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for (i = 0; i <= r_splitscreen; i++)
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{
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if (player == &players[displayplayers[i]])
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{
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thiscam = &camera[i];
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chasecam = (cv_chasecam[i].value != 0);
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R_SetViewContext(VIEWCONTEXT_PLAYER1 + i);
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break;
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}
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}
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if (i > r_splitscreen)
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{
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i = 0; // Shouldn't be possible, but just in case.
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thiscam = &camera[0];
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chasecam = (cv_chasecam[0].value != 0);
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R_SetViewContext(VIEWCONTEXT_PLAYER1);
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}
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R_SetViewContext(VIEWCONTEXT_PLAYER1 + s);
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if (player->spectator) // no spectator chasecam
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chasecam = false; // force chasecam off
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@ -1267,8 +1250,8 @@ void R_SetupFrame(player_t *player)
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if (!demo.playback && player->playerstate != PST_DEAD)
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{
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newview->angle = localangle[i]; // WARNING: camera uses this
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newview->aim = localaiming[i];
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newview->angle = localangle[s]; // WARNING: camera uses this
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newview->aim = localaiming[s];
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}
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}
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newview->roll = R_ViewRollAngle(player);
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@ -1307,27 +1290,12 @@ void R_SetupFrame(player_t *player)
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R_InterpolateView(rendertimefrac);
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}
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void R_SkyboxFrame(player_t *player)
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void R_SkyboxFrame(int s)
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{
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camera_t *thiscam = &camera[0];
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UINT8 i = 0;
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player_t *player = &players[displayplayers[s]];
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camera_t *thiscam = &camera[s];
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for (i = 0; i <= r_splitscreen; i++)
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{
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if (player == &players[displayplayers[i]])
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{
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thiscam = &camera[i];
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R_SetViewContext(VIEWCONTEXT_SKY1 + i);
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break;
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}
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}
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if (i > r_splitscreen)
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{
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i = 0; // Shouldn't be possible, but just in case.
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thiscam = &camera[0];
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R_SetViewContext(VIEWCONTEXT_SKY1);
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}
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R_SetViewContext(VIEWCONTEXT_SKY1 + s);
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// cut-away view stuff
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newview->sky = true;
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@ -1355,8 +1323,8 @@ void R_SkyboxFrame(player_t *player)
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newview->angle = player->mo->angle;
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if (/*!demo.playback && */player->playerstate != PST_DEAD)
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{
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newview->angle = localangle[i];
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newview->aim = localaiming[i];
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newview->angle = localangle[s];
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newview->aim = localaiming[s];
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}
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}
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newview->angle += r_viewmobj->angle;
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@ -1561,7 +1529,7 @@ void R_RenderPlayerView(void)
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V_DrawFill(viewwidth, viewheight, viewwidth, viewheight, 31|V_NOSCALESTART);
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}
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R_SetupFrame(player);
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R_SetupFrame(viewssnum);
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framecount++;
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validcount++;
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@ -134,8 +134,8 @@ void R_SetViewSize(void);
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// do it (sometimes explicitly called)
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void R_ExecuteSetViewSize(void);
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void R_SetupFrame(player_t *player);
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void R_SkyboxFrame(player_t *player);
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void R_SetupFrame(int split);
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void R_SkyboxFrame(int split);
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boolean R_ViewpointHasChasecam(player_t *player);
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boolean R_IsViewpointThirdPerson(player_t *player, boolean skybox);
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