Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into unlockables-undefeatable

# Conflicts:
#	src/k_menudraw.c
#	src/k_menufunc.c
This commit is contained in:
toaster 2022-12-19 20:13:44 +00:00
commit 8e88a840bb
17 changed files with 456 additions and 200 deletions

View file

@ -132,9 +132,12 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
k_roulette.c k_roulette.c
) )
if("${CMAKE_COMPILER_IS_GNUCC}" AND "${CMAKE_SYSTEM_NAME}" MATCHES "Windows" AND NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}" AND NOT "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}") if("${CMAKE_COMPILER_IS_GNUCC}" AND "${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
target_link_options(SRB2SDL2 PRIVATE "-Wl,--disable-dynamicbase")
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}" AND NOT "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
# On MinGW with internal libraries, link the standard library statically # On MinGW with internal libraries, link the standard library statically
target_link_options(SRB2SDL2 PRIVATE "-static") target_link_options(SRB2SDL2 PRIVATE "-static")
endif()
endif() endif()
target_compile_features(SRB2SDL2 PRIVATE c_std_11 cxx_std_17) target_compile_features(SRB2SDL2 PRIVATE c_std_11 cxx_std_17)

View file

@ -1124,14 +1124,14 @@ static void IdentifyVersion(void)
//// ////
#define TEXTURESNAME "MISC_TEXTURES.pk3" #define TEXTURESNAME "MISC_TEXTURES.pk3"
#define MAPSNAME "MISC_MAPS.pk3" #define MAPSNAME "MISC_MAPS.pk3"
#define PATCHNAME "MISC_PATCH.pk3" #define PATCHNAME "MISC_SCRIPTS.pk3"
#define MUSICNAME "MISC_MUSIC.PK3" #define MUSICNAME "MISC_MUSIC.PK3"
//// ////
#else #else
//// ////
#define TEXTURESNAME "textures.pk3" #define TEXTURESNAME "textures.pk3"
#define MAPSNAME "maps.pk3" #define MAPSNAME "maps.pk3"
#define PATCHNAME "patch.pk3" #define PATCHNAME "scripts.pk3"
#define MUSICNAME "music.pk3" #define MUSICNAME "music.pk3"
//// ////
#endif #endif
@ -1455,7 +1455,7 @@ void D_SRB2Main(void)
mainwads++; // maps.pk3 mainwads++; // maps.pk3
mainwads++; // followers.pk3 mainwads++; // followers.pk3
#ifdef USE_PATCH_FILE #ifdef USE_PATCH_FILE
mainwads++; // patch.pk3 mainwads++; // scripts.pk3
#endif #endif
#ifdef UNLOCKTESTING #ifdef UNLOCKTESTING
mainwads++; // unlocks.pk3 mainwads++; // unlocks.pk3

View file

@ -1416,6 +1416,7 @@ void PT_FileFragment(void)
|| !strcmp(filename, "chars.pk3") || !strcmp(filename, "chars.pk3")
|| !strcmp(filename, "maps.pk3") || !strcmp(filename, "maps.pk3")
|| !strcmp(filename, "patch.pk3") || !strcmp(filename, "patch.pk3")
|| !strcmp(filename, "scripts.pk3")
|| !strcmp(filename, "sounds.pk3") || !strcmp(filename, "sounds.pk3")
|| !strcmp(filename, "music.pk3") || !strcmp(filename, "music.pk3")
) )

View file

@ -2981,6 +2981,28 @@ void readwipes(MYFILE *f)
// SRB2KART // SRB2KART
// //
static void invalidateacrosscups(UINT16 map)
{
cupheader_t *cup = kartcupheaders;
UINT8 i;
if (map >= nummapheaders)
return;
while (cup)
{
for (i = 0; i < CUPCACHE_MAX; i++)
{
if (cup->cachedlevels[i] != map)
continue;
cup->cachedlevels[i] = NEXTMAP_INVALID;
}
cup = cup->next;
}
mapheaderinfo[map]->cup = NULL;
}
void readcupheader(MYFILE *f, cupheader_t *cup) void readcupheader(MYFILE *f, cupheader_t *cup)
{ {
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
@ -3037,7 +3059,7 @@ void readcupheader(MYFILE *f, cupheader_t *cup)
cup->levellist[cup->numlevels] = NULL; cup->levellist[cup->numlevels] = NULL;
if (cup->cachedlevels[cup->numlevels] == NEXTMAP_INVALID) if (cup->cachedlevels[cup->numlevels] == NEXTMAP_INVALID)
continue; continue;
mapheaderinfo[cup->cachedlevels[cup->numlevels]]->cup = NULL; invalidateacrosscups(cup->cachedlevels[cup->numlevels]);
} }
tmp = strtok(word2,","); tmp = strtok(word2,",");
@ -3060,6 +3082,9 @@ void readcupheader(MYFILE *f, cupheader_t *cup)
cup->numbonus--; cup->numbonus--;
Z_Free(cup->levellist[CUPCACHE_BONUS + cup->numbonus]); Z_Free(cup->levellist[CUPCACHE_BONUS + cup->numbonus]);
cup->levellist[CUPCACHE_BONUS + cup->numbonus] = NULL; cup->levellist[CUPCACHE_BONUS + cup->numbonus] = NULL;
if (cup->cachedlevels[CUPCACHE_BONUS + cup->numbonus] == NEXTMAP_INVALID)
continue;
invalidateacrosscups(cup->cachedlevels[CUPCACHE_BONUS + cup->numbonus]);
} }
tmp = strtok(word2,","); tmp = strtok(word2,",");
@ -3077,6 +3102,7 @@ void readcupheader(MYFILE *f, cupheader_t *cup)
} }
else if (fastcmp(word, "SPECIALSTAGE")) else if (fastcmp(word, "SPECIALSTAGE"))
{ {
invalidateacrosscups(cup->cachedlevels[CUPCACHE_SPECIAL]);
Z_Free(cup->levellist[CUPCACHE_SPECIAL]); Z_Free(cup->levellist[CUPCACHE_SPECIAL]);
cup->levellist[CUPCACHE_SPECIAL] = Z_StrDup(word2); cup->levellist[CUPCACHE_SPECIAL] = Z_StrDup(word2);
cup->cachedlevels[CUPCACHE_SPECIAL] = NEXTMAP_INVALID; cup->cachedlevels[CUPCACHE_SPECIAL] = NEXTMAP_INVALID;

View file

@ -498,6 +498,8 @@ enum GameTypeRules
GTR_LIVES = 1<<18, // Lives system, players are forced to spectate during Game Over. GTR_LIVES = 1<<18, // Lives system, players are forced to spectate during Game Over.
GTR_SPECIALBOTS = 1<<19, // Bot difficulty gets stronger between rounds, and the rival system is enabled. GTR_SPECIALBOTS = 1<<19, // Bot difficulty gets stronger between rounds, and the rival system is enabled.
GTR_NOCUPSELECT = 1<<20, // Your maps are not selected via cup. ...mutually exclusive with GTR_CAMPAIGN.
// free: to and including 1<<31 // free: to and including 1<<31
}; };

View file

@ -3402,29 +3402,26 @@ UINT32 G_TOLFlag(INT32 pgametype)
INT16 G_GetFirstMapOfGametype(UINT8 pgametype) INT16 G_GetFirstMapOfGametype(UINT8 pgametype)
{ {
UINT8 i = 0;
INT16 mapnum = NEXTMAP_INVALID; INT16 mapnum = NEXTMAP_INVALID;
UINT32 tol = G_TOLFlag(pgametype);
if ((gametypedefaultrules[pgametype] & GTR_CAMPAIGN) && kartcupheaders) levellist.cupmode = (!(gametypedefaultrules[pgametype] & GTR_NOCUPSELECT));
{ levellist.timeattack = false;
mapnum = kartcupheaders->cachedlevels[0];
}
if (mapnum >= nummapheaders) if (levellist.cupmode)
{ {
UINT32 tolflag = G_TOLFlag(pgametype); cupheader_t *cup = kartcupheaders;
for (mapnum = 0; mapnum < nummapheaders; mapnum++) while (cup && mapnum >= nummapheaders)
{ {
if (!mapheaderinfo[mapnum]) mapnum = M_GetFirstLevelInList(&i, tol, cup);
continue; i = 0;
if (mapheaderinfo[mapnum]->lumpnum == LUMPERROR)
continue;
if (!(mapheaderinfo[mapnum]->typeoflevel & tolflag))
continue;
if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU)
continue;
break;
} }
} }
else
{
mapnum = M_GetFirstLevelInList(&i, tol, NULL);
}
return mapnum; return mapnum;
} }
@ -3853,7 +3850,7 @@ static void G_GetNextMap(void)
UINT32 tolflag = G_TOLFlag(gametype); UINT32 tolflag = G_TOLFlag(gametype);
register INT16 cm; register INT16 cm;
if (gametyperules & GTR_CAMPAIGN) if (!(gametyperules & GTR_NOCUPSELECT))
{ {
cupheader_t *cup = mapheaderinfo[gamemap-1]->cup; cupheader_t *cup = mapheaderinfo[gamemap-1]->cup;
UINT8 gettingresult = 0; UINT8 gettingresult = 0;
@ -3880,6 +3877,12 @@ static void G_GetNextMap(void)
|| (!marathonmode && M_MapLocked(cm+1))) || (!marathonmode && M_MapLocked(cm+1)))
continue; continue;
// If the map is in multiple cups, only consider the first one valid.
if (mapheaderinfo[cm]->cup != cup)
{
continue;
}
// Grab the first valid after the map you're on // Grab the first valid after the map you're on
if (gettingresult) if (gettingresult)
{ {

View file

@ -2824,16 +2824,16 @@ static fixed_t K_FlameShieldDashVar(INT32 val)
INT16 K_GetSpindashChargeTime(player_t *player) INT16 K_GetSpindashChargeTime(player_t *player)
{ {
// more charge time for higher speed // more charge time for higher speed
// Tails = 2s, Knuckles = 2.6s, Metal = 3.2s // Tails = 1.7s, Knuckles = 2.2s, Metal = 2.7s
return (player->kartspeed + 8) * (TICRATE/5); return ((player->kartspeed + 8) * TICRATE) / 6;
} }
fixed_t K_GetSpindashChargeSpeed(player_t *player) fixed_t K_GetSpindashChargeSpeed(player_t *player)
{ {
// more speed for higher weight & speed // more speed for higher weight & speed
// Tails = +18.75%, Fang = +46.88%, Mighty = +46.88%, Metal = +56.25% // Tails = +16.94%, Fang = +34.94%, Mighty = +34.94%, Metal = +43.61%
// (can be higher than this value when overcharged) // (can be higher than this value when overcharged)
const fixed_t val = ((player->kartspeed + player->kartweight) + 2) * (FRACUNIT/32); const fixed_t val = (10*FRACUNIT/277) + (((player->kartspeed + player->kartweight) + 2) * FRACUNIT) / 45;
// TODO: gametyperules // TODO: gametyperules
return (gametype == GT_BATTLE) ? (4 * val) : val; return (gametype == GT_BATTLE) ? (4 * val) : val;
@ -3099,9 +3099,9 @@ fixed_t K_GetKartAccel(player_t *player)
if (gametype == GT_BATTLE && player->bumpers <= 0) if (gametype == GT_BATTLE && player->bumpers <= 0)
k_accel *= 2; k_accel *= 2;
// Marble Garden Top gets 800% accel // Marble Garden Top gets 1200% accel
if (player->curshield == KSHIELD_TOP) if (player->curshield == KSHIELD_TOP)
k_accel *= 8; k_accel *= 12;
return FixedMul(k_accel, (FRACUNIT + player->accelboost) / 4); return FixedMul(k_accel, (FRACUNIT + player->accelboost) / 4);
} }
@ -7732,7 +7732,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->tripwireState = TRIPSTATE_NONE; player->tripwireState = TRIPSTATE_NONE;
} }
if (player->spectator == false)
{
K_KartEbrakeVisuals(player); K_KartEbrakeVisuals(player);
}
if (K_GetKartButtons(player) & BT_BRAKE && if (K_GetKartButtons(player) & BT_BRAKE &&
P_IsObjectOnGround(player->mo) && P_IsObjectOnGround(player->mo) &&
@ -10277,10 +10280,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{ {
if (player->throwdir == -1) if (player->throwdir == -1)
{ {
const angle_t angle = P_IsObjectOnGround(player->mo) ?
player->mo->angle : K_MomentumAngle(player->mo);
mobj_t *top = Obj_GardenTopDestroy(player); mobj_t *top = Obj_GardenTopDestroy(player);
// Fly off the Top at high speed // Fly off the Top at high speed
P_Thrust(player->mo, K_MomentumAngle(player->mo), 80 * mapobjectscale); P_InstaThrust(player->mo, angle, player->speed + (80 * mapobjectscale));
P_SetObjectMomZ(player->mo, player->mo->info->height / 8, true); P_SetObjectMomZ(player->mo, player->mo->info->height / 8, true);
top->momx = player->mo->momx; top->momx = player->mo->momx;

View file

@ -686,8 +686,10 @@ void M_SetupRaceMenu(INT32 choice);
extern struct cupgrid_s { extern struct cupgrid_s {
SINT8 x, y; SINT8 x, y;
SINT8 pageno; size_t pageno;
UINT8 numpages; cupheader_t **builtgrid;
size_t numpages;
size_t cappages;
tic_t previewanim; tic_t previewanim;
boolean grandprix; // Setup grand prix server after picking boolean grandprix; // Setup grand prix server after picking
boolean netgame; // Start the game in an actual server boolean netgame; // Start the game in an actual server
@ -700,13 +702,16 @@ extern struct levellist_s {
cupheader_t *selectedcup; cupheader_t *selectedcup;
INT16 choosemap; INT16 choosemap;
UINT8 newgametype; UINT8 newgametype;
UINT32 typeoflevel;
boolean cupmode;
boolean timeattack; // Setup time attack menu after picking boolean timeattack; // Setup time attack menu after picking
boolean netgame; // Start the game in an actual server boolean netgame; // Start the game in an actual server
} levellist; } levellist;
boolean M_CanShowLevelInList(INT16 mapnum, UINT8 gt); boolean M_CanShowLevelInList(INT16 mapnum, UINT32 tol, cupheader_t *cup);
INT16 M_CountLevelsToShowInList(UINT8 gt); UINT16 M_CountLevelsToShowInList(UINT32 tol, cupheader_t *cup);
INT16 M_GetFirstLevelInList(UINT8 gt); UINT16 M_GetFirstLevelInList(UINT8 *i, UINT32 tol, cupheader_t *cup);
UINT16 M_GetNextLevelInList(UINT16 map, UINT8 *i, UINT32 tol, cupheader_t *cup);
void M_LevelSelectInit(INT32 choice); void M_LevelSelectInit(INT32 choice);
void M_CupSelectHandler(INT32 choice); void M_CupSelectHandler(INT32 choice);

View file

@ -1924,27 +1924,48 @@ void M_DrawRaceDifficulty(void)
static void M_DrawCupPreview(INT16 y, cupheader_t *cup) static void M_DrawCupPreview(INT16 y, cupheader_t *cup)
{ {
UINT8 i; UINT8 i = 0;
INT16 maxlevels = M_CountLevelsToShowInList(levellist.typeoflevel, cup);
INT16 x = -(cupgrid.previewanim % 82); INT16 x = -(cupgrid.previewanim % 82);
INT16 add;
INT16 map, start = M_GetFirstLevelInList(&i, levellist.typeoflevel, cup);
UINT8 starti = i;
V_DrawFill(0, y, BASEVIDWIDTH, 54, 31); V_DrawFill(0, y, BASEVIDWIDTH, 54, 31);
if (cup && !M_CupLocked(cup)) if (cup && !M_CupLocked(cup))
{ {
i = (cupgrid.previewanim / 82) % cup->numlevels; add = (cupgrid.previewanim / 82) % maxlevels;
map = start;
while (add > 0)
{
map = M_GetNextLevelInList(map, &i, levellist.typeoflevel, cup);
if (map >= nummapheaders)
{
break;
}
add--;
}
while (x < BASEVIDWIDTH) while (x < BASEVIDWIDTH)
{ {
INT32 cupLevelNum = cup->cachedlevels[i]; if (map >= nummapheaders)
{
map = start;
i = starti;
}
K_DrawMapThumbnail( K_DrawMapThumbnail(
(x+1)<<FRACBITS, (y+2)<<FRACBITS, (x+1)<<FRACBITS, (y+2)<<FRACBITS,
80<<FRACBITS, 80<<FRACBITS,
0, 0,
cupLevelNum, map,
NULL); NULL);
i = (i+1) % cup->numlevels;
x += 82; x += 82;
map = M_GetNextLevelInList(map, &i, levellist.typeoflevel, cup);
} }
} }
else else
@ -1988,32 +2009,18 @@ static void M_DrawCupTitle(INT16 y, cupheader_t *cup)
void M_DrawCupSelect(void) void M_DrawCupSelect(void)
{ {
UINT8 i, j; UINT8 i, j;
cupheader_t *cup = kartcupheaders; cupheader_t *cup = cupgrid.builtgrid[CUPMENU_CURSORID];
while (cup)
{
if (cup->id == CUPMENU_CURSORID)
break;
cup = cup->next;
}
for (i = 0; i < CUPMENU_COLUMNS; i++) for (i = 0; i < CUPMENU_COLUMNS; i++)
{ {
for (j = 0; j < CUPMENU_ROWS; j++) for (j = 0; j < CUPMENU_ROWS; j++)
{ {
UINT8 id = (i + (j * CUPMENU_COLUMNS)) + (cupgrid.pageno * (CUPMENU_COLUMNS * CUPMENU_ROWS)); size_t id = (i + (j * CUPMENU_COLUMNS)) + (cupgrid.pageno * (CUPMENU_COLUMNS * CUPMENU_ROWS));
cupheader_t *iconcup = kartcupheaders; cupheader_t *iconcup = cupgrid.builtgrid[id];
patch_t *patch = NULL; patch_t *patch = NULL;
INT16 x, y; INT16 x, y;
INT16 icony = 7; INT16 icony = 7;
while (iconcup)
{
if (iconcup->id == id)
break;
iconcup = iconcup->next;
}
if (!iconcup) if (!iconcup)
break; break;
@ -2181,9 +2188,9 @@ static void M_DrawLevelSelectBlock(INT16 x, INT16 y, INT16 map, boolean redblink
void M_DrawLevelSelect(void) void M_DrawLevelSelect(void)
{ {
INT16 i; INT16 i = 0;
INT16 start = M_GetFirstLevelInList(levellist.newgametype); UINT8 j = 0;
INT16 map = start; INT16 map = M_GetFirstLevelInList(&j, levellist.typeoflevel, levellist.selectedcup);
INT16 t = (64*menutransition.tics), tay = 0; INT16 t = (64*menutransition.tics), tay = 0;
INT16 y = 80 - (12 * levellist.y); INT16 y = 80 - (12 * levellist.y);
boolean tatransition = ((menutransition.startmenu == &PLAY_TimeAttackDef || menutransition.endmenu == &PLAY_TimeAttackDef) && menutransition.tics); boolean tatransition = ((menutransition.startmenu == &PLAY_TimeAttackDef || menutransition.endmenu == &PLAY_TimeAttackDef) && menutransition.tics);
@ -2194,13 +2201,10 @@ void M_DrawLevelSelect(void)
tay = t/2; tay = t/2;
} }
for (i = 0; i < M_CountLevelsToShowInList(levellist.newgametype); i++) while (true)
{ {
INT16 lvlx = t, lvly = y; INT16 lvlx = t, lvly = y;
while (!M_CanShowLevelInList(map, levellist.newgametype) && map < nummapheaders)
map++;
if (map >= nummapheaders) if (map >= nummapheaders)
break; break;
@ -2216,7 +2220,8 @@ void M_DrawLevelSelect(void)
); );
y += 72; y += 72;
map++; i++;
map = M_GetNextLevelInList(map, &j, levellist.typeoflevel, levellist.selectedcup);
} }
M_DrawCupTitle(tay, levellist.selectedcup); M_DrawCupTitle(tay, levellist.selectedcup);

View file

@ -3385,11 +3385,11 @@ void M_SetupDifficultySelect(INT32 choice)
// M_CanShowLevelInList // M_CanShowLevelInList
// //
// Determines whether to show a given map in the various level-select lists. // Determines whether to show a given map in the various level-select lists.
// Set gt = -1 to ignore gametype.
// //
boolean M_CanShowLevelInList(INT16 mapnum, UINT8 gt) boolean M_CanShowLevelInList(INT16 mapnum, UINT32 tol, cupheader_t *cup)
{ {
UINT32 tolflag = G_TOLFlag(gt); if (mapnum >= nummapheaders)
return false;
// Does the map exist? // Does the map exist?
if (!mapheaderinfo[mapnum]) if (!mapheaderinfo[mapnum])
@ -3407,7 +3407,7 @@ boolean M_CanShowLevelInList(INT16 mapnum, UINT8 gt)
return false; // not unlocked return false; // not unlocked
// Check for TOL // Check for TOL
if (!(mapheaderinfo[mapnum]->typeoflevel & tolflag)) if (!(mapheaderinfo[mapnum]->typeoflevel & tol))
return false; return false;
// Should the map be hidden? // Should the map be hidden?
@ -3418,36 +3418,85 @@ boolean M_CanShowLevelInList(INT16 mapnum, UINT8 gt)
if (levellist.timeattack && (mapheaderinfo[mapnum]->menuflags & LF2_NOTIMEATTACK)) if (levellist.timeattack && (mapheaderinfo[mapnum]->menuflags & LF2_NOTIMEATTACK))
return false; return false;
if (gametypedefaultrules[gt] & GTR_CAMPAIGN && levellist.selectedcup) // Don't permit cup when no cup requested (also no dupes in time attack)
{ if (levellist.cupmode && (levellist.timeattack || !cup) && mapheaderinfo[mapnum]->cup != cup)
if (mapheaderinfo[mapnum]->cup != levellist.selectedcup)
return false; return false;
}
// Survived our checks. // Survived our checks.
return true; return true;
} }
INT16 M_CountLevelsToShowInList(UINT8 gt) UINT16 M_CountLevelsToShowInList(UINT32 tol, cupheader_t *cup)
{ {
INT16 mapnum, count = 0; INT16 i, count = 0;
for (mapnum = 0; mapnum < nummapheaders; mapnum++) if (cup)
if (M_CanShowLevelInList(mapnum, gt)) {
for (i = 0; i < CUPCACHE_MAX; i++)
{
if (!M_CanShowLevelInList(cup->cachedlevels[i], tol, cup))
continue;
count++;
}
return count;
}
for (i = 0; i < nummapheaders; i++)
if (M_CanShowLevelInList(i, tol, NULL))
count++; count++;
return count; return count;
} }
INT16 M_GetFirstLevelInList(UINT8 gt) UINT16 M_GetFirstLevelInList(UINT8 *i, UINT32 tol, cupheader_t *cup)
{ {
INT16 mapnum; INT16 mapnum = NEXTMAP_INVALID;
if (cup)
{
*i = 0;
mapnum = NEXTMAP_INVALID;
for (; *i < CUPCACHE_MAX; (*i)++)
{
if (!M_CanShowLevelInList(cup->cachedlevels[*i], tol, cup))
continue;
mapnum = cup->cachedlevels[*i];
break;
}
}
else
{
for (mapnum = 0; mapnum < nummapheaders; mapnum++) for (mapnum = 0; mapnum < nummapheaders; mapnum++)
if (M_CanShowLevelInList(mapnum, gt)) if (M_CanShowLevelInList(mapnum, tol, NULL))
return mapnum; break;
}
return 0; return mapnum;
}
UINT16 M_GetNextLevelInList(UINT16 map, UINT8 *i, UINT32 tol, cupheader_t *cup)
{
if (cup)
{
map = NEXTMAP_INVALID;
(*i)++;
for (; *i < CUPCACHE_MAX; (*i)++)
{
if (!M_CanShowLevelInList(cup->cachedlevels[*i], tol, cup))
continue;
map = cup->cachedlevels[*i];
break;
}
}
else
{
map++;
while (!M_CanShowLevelInList(map, tol, NULL) && map < nummapheaders)
map++;
}
return map;
} }
struct cupgrid_s cupgrid; struct cupgrid_s cupgrid;
@ -3455,7 +3504,7 @@ struct levellist_s levellist;
static void M_LevelSelectScrollDest(void) static void M_LevelSelectScrollDest(void)
{ {
UINT16 m = M_CountLevelsToShowInList(levellist.newgametype)-1; UINT16 m = M_CountLevelsToShowInList(levellist.typeoflevel, levellist.selectedcup)-1;
levellist.dest = (6*levellist.cursor); levellist.dest = (6*levellist.cursor);
@ -3469,26 +3518,77 @@ static void M_LevelSelectScrollDest(void)
// Builds the level list we'll be using from the gametype we're choosing and send us to the apropriate menu. // Builds the level list we'll be using from the gametype we're choosing and send us to the apropriate menu.
static void M_LevelListFromGametype(INT16 gt) static void M_LevelListFromGametype(INT16 gt)
{ {
static boolean first = true;
if (first || gt != levellist.newgametype)
{
levellist.newgametype = gt; levellist.newgametype = gt;
levellist.typeoflevel = G_TOLFlag(gt);
levellist.cupmode = (!(gametypedefaultrules[gt] & GTR_NOCUPSELECT));
levellist.selectedcup = NULL;
first = false;
}
PLAY_CupSelectDef.prevMenu = currentMenu; PLAY_CupSelectDef.prevMenu = currentMenu;
// Obviously go to Cup Select in gametypes that have cups. // Obviously go to Cup Select in gametypes that have cups.
// Use a really long level select in gametypes that don't use cups. // Use a really long level select in gametypes that don't use cups.
if (levellist.newgametype == GT_RACE) if (levellist.cupmode)
{ {
cupheader_t *cup = kartcupheaders; cupheader_t *cup = kartcupheaders;
UINT8 highestid = 0; size_t currentid = 0, highestunlockedid = 0;
const size_t unitlen = sizeof(cupheader_t*) * (CUPMENU_COLUMNS * CUPMENU_ROWS);
// Make sure there's valid cups before going to this menu. // Make sure there's valid cups before going to this menu.
if (cup == NULL) if (cup == NULL)
I_Error("Can you really call this a racing game, I didn't recieve any Cups on my pillow or anything"); I_Error("Can you really call this a racing game, I didn't recieve any Cups on my pillow or anything");
if (!cupgrid.builtgrid)
{
cupgrid.cappages = 2;
cupgrid.builtgrid = Z_Calloc(
cupgrid.cappages * unitlen,
PU_STATIC,
cupgrid.builtgrid);
if (!cupgrid.builtgrid)
{
I_Error("M_LevelListFromGametype: Not enough memory to allocate builtgrid");
}
}
memset(cupgrid.builtgrid, 0, cupgrid.cappages * unitlen);
while (cup) while (cup)
{ {
if (!M_CountLevelsToShowInList(levellist.typeoflevel, cup))
{
// No valid maps, skip.
cup = cup->next;
continue;
}
if ((currentid * sizeof(cupheader_t*)) >= cupgrid.cappages * unitlen)
{
// Double the size of the buffer, and clear the other stuff.
const size_t firstlen = cupgrid.cappages * unitlen;
cupgrid.builtgrid = Z_Realloc(cupgrid.builtgrid,
firstlen * 2,
PU_STATIC, NULL);
if (!cupgrid.builtgrid)
{
I_Error("M_LevelListFromGametype: Not enough memory to reallocate builtgrid");
}
memset(cupgrid.builtgrid + firstlen, 0, firstlen);
cupgrid.cappages *= 2;
}
cupgrid.builtgrid[currentid] = cup;
if (!M_CupLocked(cup)) if (!M_CupLocked(cup))
{ {
highestid = cup->id; highestunlockedid = currentid;
if (Playing() && mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->cup == cup) if (Playing() && mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->cup == cup)
{ {
cupgrid.x = cup->id % CUPMENU_COLUMNS; cupgrid.x = cup->id % CUPMENU_COLUMNS;
@ -3496,10 +3596,16 @@ static void M_LevelListFromGametype(INT16 gt)
cupgrid.pageno = cup->id / (CUPMENU_COLUMNS * CUPMENU_ROWS); cupgrid.pageno = cup->id / (CUPMENU_COLUMNS * CUPMENU_ROWS);
} }
} }
currentid++;
cup = cup->next; cup = cup->next;
} }
cupgrid.numpages = (highestid / (CUPMENU_COLUMNS * CUPMENU_ROWS)) + 1; cupgrid.numpages = (highestunlockedid / (CUPMENU_COLUMNS * CUPMENU_ROWS)) + 1;
if (cupgrid.pageno >= cupgrid.numpages)
{
cupgrid.pageno = 0;
}
PLAY_LevelSelectDef.prevMenu = &PLAY_CupSelectDef; PLAY_LevelSelectDef.prevMenu = &PLAY_CupSelectDef;
M_SetupNextMenu(&PLAY_CupSelectDef, false); M_SetupNextMenu(&PLAY_CupSelectDef, false);
@ -3552,25 +3658,15 @@ void M_LevelSelectInit(INT32 choice)
return; return;
} }
levellist.newgametype = currentMenu->menuitems[itemOn].mvar2; M_LevelListFromGametype(currentMenu->menuitems[itemOn].mvar2);
M_LevelListFromGametype(levellist.newgametype);
} }
void M_CupSelectHandler(INT32 choice) void M_CupSelectHandler(INT32 choice)
{ {
cupheader_t *newcup = kartcupheaders;
const UINT8 pid = 0; const UINT8 pid = 0;
(void)choice; (void)choice;
while (newcup)
{
if (newcup->id == CUPMENU_CURSORID)
break;
newcup = newcup->next;
}
if (menucmd[pid].dpad_lr > 0) if (menucmd[pid].dpad_lr > 0)
{ {
cupgrid.x++; cupgrid.x++;
@ -3590,9 +3686,10 @@ void M_CupSelectHandler(INT32 choice)
if (cupgrid.x < 0) if (cupgrid.x < 0)
{ {
cupgrid.x = CUPMENU_COLUMNS-1; cupgrid.x = CUPMENU_COLUMNS-1;
cupgrid.pageno--; if (cupgrid.pageno == 0)
if (cupgrid.pageno < 0)
cupgrid.pageno = cupgrid.numpages-1; cupgrid.pageno = cupgrid.numpages-1;
else
cupgrid.pageno--;
} }
S_StartSound(NULL, sfx_s3k5b); S_StartSound(NULL, sfx_s3k5b);
M_SetMenuDelay(pid); M_SetMenuDelay(pid);
@ -3617,6 +3714,8 @@ void M_CupSelectHandler(INT32 choice)
if (M_MenuConfirmPressed(pid) /*|| M_MenuButtonPressed(pid, MBT_START)*/) if (M_MenuConfirmPressed(pid) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
{ {
cupheader_t *newcup = cupgrid.builtgrid[CUPMENU_CURSORID];
M_SetMenuDelay(pid); M_SetMenuDelay(pid);
if ((!newcup) if ((!newcup)
@ -3688,7 +3787,7 @@ void M_CupSelectHandler(INT32 choice)
else else
{ {
// Keep cursor position if you select the same cup again, reset if it's a different cup // Keep cursor position if you select the same cup again, reset if it's a different cup
if (!levellist.selectedcup || newcup->id != levellist.selectedcup->id) if (levellist.selectedcup != newcup)
{ {
levellist.cursor = 0; levellist.cursor = 0;
levellist.selectedcup = newcup; levellist.selectedcup = newcup;
@ -3719,8 +3818,7 @@ void M_CupSelectTick(void)
void M_LevelSelectHandler(INT32 choice) void M_LevelSelectHandler(INT32 choice)
{ {
INT16 start = M_GetFirstLevelInList(levellist.newgametype); INT16 maxlevels = M_CountLevelsToShowInList(levellist.typeoflevel, levellist.selectedcup);
INT16 maxlevels = M_CountLevelsToShowInList(levellist.newgametype);
const UINT8 pid = 0; const UINT8 pid = 0;
(void)choice; (void)choice;
@ -3751,20 +3849,20 @@ void M_LevelSelectHandler(INT32 choice)
if (M_MenuConfirmPressed(pid) /*|| M_MenuButtonPressed(pid, MBT_START)*/) if (M_MenuConfirmPressed(pid) /*|| M_MenuButtonPressed(pid, MBT_START)*/)
{ {
INT16 map = start; UINT8 i = 0;
INT16 map = M_GetFirstLevelInList(&i, levellist.typeoflevel, levellist.selectedcup);
INT16 add = levellist.cursor; INT16 add = levellist.cursor;
M_SetMenuDelay(pid); M_SetMenuDelay(pid);
while (add > 0) while (add > 0)
{ {
map++; map = M_GetNextLevelInList(map, &i, levellist.typeoflevel, levellist.selectedcup);
while (!M_CanShowLevelInList(map, levellist.newgametype) && map < nummapheaders)
map++;
if (map >= nummapheaders) if (map >= nummapheaders)
{
break; break;
}
add--; add--;
} }

View file

@ -821,7 +821,7 @@ static void K_InitRoulette(itemroulette_t *const roulette)
roulette->secondToFirst = 0; roulette->secondToFirst = 0;
roulette->elapsed = 0; roulette->elapsed = 0;
roulette->tics = roulette->speed = ROULETTE_SPEED_FASTEST; // Some default speed roulette->tics = roulette->speed = ROULETTE_SPEED_TIMEATTACK; // Some default speed
roulette->active = true; roulette->active = true;
roulette->eggman = false; roulette->eggman = false;
@ -981,7 +981,7 @@ static void K_CalculateRouletteSpeed(itemroulette_t *const roulette)
// Combine our two factors together. // Combine our two factors together.
total = min(FRACUNIT, (frontRun / 2) + (progress / 2)); total = min(FRACUNIT, (frontRun / 2) + (progress / 2));
if (leveltime < starttime + 20*TICRATE) if (leveltime < starttime + 30*TICRATE)
{ {
// Don't impact as much at the start. // Don't impact as much at the start.
// This makes it so that everyone gets to enjoy the lowest speed at the start. // This makes it so that everyone gets to enjoy the lowest speed at the start.
@ -991,7 +991,7 @@ static void K_CalculateRouletteSpeed(itemroulette_t *const roulette)
} }
else else
{ {
const fixed_t lerp = FixedDiv(leveltime - starttime, 20*TICRATE); const fixed_t lerp = FixedDiv(leveltime - starttime, 30*TICRATE);
total = FRACUNIT + FixedMul(lerp, total - FRACUNIT); total = FRACUNIT + FixedMul(lerp, total - FRACUNIT);
} }
} }

View file

@ -554,6 +554,63 @@ void K_ProcessTerrainEffect(mobj_t *mo)
} }
} }
// Spring
if (terrain->springStrength)
{
sector_t *sector = player->mo->subsector->sector;
const pslope_t *slope;
angle_t angle = 0;
fixed_t co = FRACUNIT;
fixed_t si = 0;
// FIXME: come up with a better way to get the touched
// texture's slope to this function. At least this
// will work for 90% of scenarios...
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if (player->mo->ceilingrover != NULL)
{
slope = *player->mo->ceilingrover->b_slope;
}
else
{
slope = sector->c_slope;
}
}
else
{
if (player->mo->floorrover != NULL)
{
slope = *player->mo->ceilingrover->t_slope;
}
else
{
slope = sector->f_slope;
}
}
if (slope)
{
const angle_t fa = (slope->zangle >> ANGLETOFINESHIFT);
co = FINECOSINE(fa) * P_MobjFlip(player->mo);
si = -(FINESINE(fa));
angle = slope->xydirection;
}
P_DoSpringEx(player->mo, mapobjectscale,
FixedMul(terrain->springStrength, co),
FixedMul(terrain->springStrength, si),
angle, terrain->springStarColor);
sector->soundorg.z = player->mo->z;
S_StartSound(&sector->soundorg, sfx_s3kb1);
}
// Bumpy floor // Bumpy floor
if (terrain->flags & TRF_STAIRJANK) if (terrain->flags & TRF_STAIRJANK)
{ {
@ -1487,6 +1544,8 @@ static void K_TerrainDefaults(terrain_t *terrain)
terrain->trickPanel = 0; terrain->trickPanel = 0;
terrain->speedPad = 0; terrain->speedPad = 0;
terrain->speedPadAngle = 0; terrain->speedPadAngle = 0;
terrain->springStrength = 0;
terrain->springStarColor = SKINCOLOR_NONE;
terrain->flags = 0; terrain->flags = 0;
} }
@ -1565,6 +1624,27 @@ static void K_ParseTerrainParameter(size_t i, char *param, char *val)
{ {
terrain->speedPadAngle = FixedAngle(FLOAT_TO_FIXED(atof(val))); terrain->speedPadAngle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
} }
else if (stricmp(param, "springStrength") == 0)
{
const double fval = atof(val);
if (fpclassify(fval) == FP_ZERO)
{
terrain->springStrength = 0;
}
else
{
// Springs increase in stength by 1.6 times the
// previous strength. Grey spring is 25 and
// 25/1.6 = 15.625
terrain->springStrength =
FLOAT_TO_FIXED(15.625 * pow(1.6, fval));
}
}
else if (stricmp(param, "springStarColor") == 0)
{
terrain->springStarColor = get_number(val);
}
else if (stricmp(param, "floorClip") == 0) else if (stricmp(param, "floorClip") == 0)
{ {
terrain->floorClip = FLOAT_TO_FIXED(atof(val)); terrain->floorClip = FLOAT_TO_FIXED(atof(val));

View file

@ -116,6 +116,8 @@ struct terrain_t
fixed_t trickPanel; // Trick panel strength fixed_t trickPanel; // Trick panel strength
fixed_t speedPad; // Speed pad strength fixed_t speedPad; // Speed pad strength
angle_t speedPadAngle; // Speed pad angle angle_t speedPadAngle; // Speed pad angle
fixed_t springStrength; // Spring strength
UINT16 springStarColor; // Spring star color
fixed_t floorClip; // Offset for sprites on this ground fixed_t floorClip; // Offset for sprites on this ground
UINT32 flags; // Flag values (see: terrain_flags_t) UINT32 flags; // Flag values (see: terrain_flags_t)
}; };

View file

@ -170,7 +170,7 @@ boolean P_IsObjectInGoop(mobj_t *mo);
boolean P_IsObjectOnGround(mobj_t *mo); boolean P_IsObjectOnGround(mobj_t *mo);
boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec); boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec);
boolean P_IsObjectOnRealGround(mobj_t *mo, sector_t *sec); // SRB2Kart boolean P_IsObjectOnRealGround(mobj_t *mo, sector_t *sec); // SRB2Kart
#define P_IsObjectFlipped(o) ((o)->eflags & MFE_VERTICALFLIP) #define P_IsObjectFlipped(o) (((o)->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP)
boolean P_InQuicksand(mobj_t *mo); boolean P_InQuicksand(mobj_t *mo);
boolean P_PlayerHitFloor(player_t *player, boolean fromAir, angle_t oldPitch, angle_t oldRoll); boolean P_PlayerHitFloor(player_t *player, boolean fromAir, angle_t oldPitch, angle_t oldRoll);
@ -473,6 +473,7 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height); fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
BlockItReturn_t PIT_PushableMoved(mobj_t *thing); BlockItReturn_t PIT_PushableMoved(mobj_t *thing);
void P_DoSpringEx(mobj_t *object, fixed_t scaleVal, fixed_t vertispeed, fixed_t horizspeed, angle_t finalAngle, UINT16 starcolor);
boolean P_DoSpring(mobj_t *spring, mobj_t *object); boolean P_DoSpring(mobj_t *spring, mobj_t *object);
fixed_t P_GetFOFTopZAt (ffloor_t *rover, fixed_t x, fixed_t y); fixed_t P_GetFOFTopZAt (ffloor_t *rover, fixed_t x, fixed_t y);

View file

@ -268,6 +268,96 @@ static boolean P_SpecialIsLinedefCrossType(line_t *ld)
return linedefcrossspecial; return linedefcrossspecial;
} }
void
P_DoSpringEx
( mobj_t * object,
fixed_t scaleVal,
fixed_t vertispeed,
fixed_t horizspeed,
angle_t finalAngle,
UINT16 starcolor)
{
if (horizspeed < 0)
{
horizspeed = -(horizspeed);
finalAngle += ANGLE_180;
}
object->standingslope = NULL; // Okay, now we know it's not going to be relevant - no launching off at silly angles for you.
object->terrain = NULL;
object->eflags |= MFE_SPRUNG; // apply this flag asap!
if ((vertispeed < 0) ^ P_IsObjectFlipped(object))
vertispeed *= 2;
if (vertispeed)
{
object->momz = FixedMul(vertispeed, scaleVal);
}
if (horizspeed)
{
fixed_t finalSpeed = FixedMul(horizspeed, scaleVal);
fixed_t objectSpeed;
if (object->player)
objectSpeed = object->player->speed;
else
objectSpeed = R_PointToDist2(0, 0, object->momx, object->momy);
if (!vertispeed)
{
// Scale to gamespeed
finalSpeed = FixedMul(finalSpeed, K_GetKartGameSpeedScalar(gamespeed));
// Reflect your momentum angle against the surface of horizontal springs.
// This makes it a bit more interesting & unique than just being a speed boost in a pre-defined direction
if (object->momx || object->momy)
{
finalAngle = K_ReflectAngle(
R_PointToAngle2(0, 0, object->momx, object->momy), finalAngle,
objectSpeed, finalSpeed
);
}
}
// Horizontal speed is used as a minimum thrust, not a direct replacement
finalSpeed = max(objectSpeed, finalSpeed);
P_InstaThrust(object, finalAngle, finalSpeed);
}
if (object->player)
{
K_TumbleInterrupt(object->player);
P_ResetPlayer(object->player);
object->player->springstars = max(abs(vertispeed), horizspeed) / FRACUNIT / 2;
object->player->springcolor = starcolor;
// Less friction when hitting springs
if (!object->player->tiregrease)
{
UINT8 i;
for (i = 0; i < 2; i++)
{
mobj_t *grease;
grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE);
P_SetTarget(&grease->target, object);
grease->angle = K_MomentumAngle(object);
grease->extravalue1 = i;
K_ReduceVFX(grease, object->player);
}
}
if (object->player->tiregrease < greasetics)
{
object->player->tiregrease = greasetics;
}
}
}
// //
// P_DoSpring // P_DoSpring
// //
@ -282,8 +372,8 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
fixed_t vertispeed = spring->info->mass; fixed_t vertispeed = spring->info->mass;
fixed_t horizspeed = spring->info->damage; fixed_t horizspeed = spring->info->damage;
UINT16 starcolor = (spring->info->painchance % numskincolors); UINT16 starcolor = (spring->info->painchance % numskincolors);
fixed_t savemomx = 0; fixed_t savemomx = object->momx;
fixed_t savemomy = 0; fixed_t savemomy = object->momy;
statenum_t raisestate = spring->info->raisestate; statenum_t raisestate = spring->info->raisestate;
// Object was already sprung this tic // Object was already sprung this tic
@ -312,18 +402,11 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
return false; return false;
} }
object->standingslope = NULL; // Okay, now we know it's not going to be relevant - no launching off at silly angles for you.
object->terrain = NULL;
object->eflags |= MFE_SPRUNG; // apply this flag asap!
spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
if (spring->eflags & MFE_VERTICALFLIP) if (spring->eflags & MFE_VERTICALFLIP)
vertispeed *= -1; vertispeed *= -1;
if ((spring->eflags ^ object->eflags) & MFE_VERTICALFLIP)
vertispeed *= 2;
// Vertical springs teleport you on TOP of them. // Vertical springs teleport you on TOP of them.
if (vertispeed > 0) if (vertispeed > 0)
{ {
@ -355,43 +438,11 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
P_TryMove(object, spring->x + offx, spring->y + offy, true, NULL); P_TryMove(object, spring->x + offx, spring->y + offy, true, NULL);
} }
if (vertispeed) object->momx = savemomx;
{ object->momy = savemomy;
object->momz = FixedMul(vertispeed, scaleVal);
}
if (horizspeed) P_DoSpringEx(object, scaleVal, vertispeed, horizspeed,
{ spring->angle, starcolor);
angle_t finalAngle = spring->angle;
fixed_t finalSpeed = FixedMul(horizspeed, scaleVal);
fixed_t objectSpeed;
if (object->player)
objectSpeed = object->player->speed;
else
objectSpeed = R_PointToDist2(0, 0, savemomx, savemomy);
if (!vertispeed)
{
// Scale to gamespeed
finalSpeed = FixedMul(finalSpeed, K_GetKartGameSpeedScalar(gamespeed));
// Reflect your momentum angle against the surface of horizontal springs.
// This makes it a bit more interesting & unique than just being a speed boost in a pre-defined direction
if (savemomx || savemomy)
{
finalAngle = K_ReflectAngle(
R_PointToAngle2(0, 0, savemomx, savemomy), finalAngle,
objectSpeed, finalSpeed
);
}
}
// Horizontal speed is used as a minimum thrust, not a direct replacement
finalSpeed = max(objectSpeed, finalSpeed);
P_InstaThrust(object, finalAngle, finalSpeed);
}
// Re-solidify // Re-solidify
spring->flags |= (spring->info->flags & (MF_SPRING|MF_SPECIAL)); spring->flags |= (spring->info->flags & (MF_SPRING|MF_SPECIAL));
@ -403,32 +454,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
P_SetTarget(&spring->target, object); P_SetTarget(&spring->target, object);
} }
K_TumbleInterrupt(object->player);
P_ResetPlayer(object->player);
object->player->springstars = max(vertispeed, horizspeed) / FRACUNIT / 2;
object->player->springcolor = starcolor;
// Less friction when hitting springs
if (!object->player->tiregrease)
{
UINT8 i;
for (i = 0; i < 2; i++)
{
mobj_t *grease;
grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE);
P_SetTarget(&grease->target, object);
grease->angle = K_MomentumAngle(object);
grease->extravalue1 = i;
K_ReduceVFX(grease, object->player);
}
}
if (object->player->tiregrease < greasetics)
{
object->player->tiregrease = greasetics;
}
if (spring->type == MT_POGOSPRING) if (spring->type == MT_POGOSPRING)
{ {
if (spring->reactiontime == 0) if (spring->reactiontime == 0)

View file

@ -275,14 +275,17 @@ struct mobj_t
// List: thinker links. // List: thinker links.
thinker_t thinker; thinker_t thinker;
mobjtype_t type;
const mobjinfo_t *info; // &mobjinfo[mobj->type]
// Info for drawing: position. // Info for drawing: position.
fixed_t x, y, z; fixed_t x, y, z;
// --- Please make sure you keep the fields up to this
// --- point in sync with degenmobj_t.
fixed_t old_x, old_y, old_z; // position interpolation fixed_t old_x, old_y, old_z; // position interpolation
fixed_t old_x2, old_y2, old_z2; fixed_t old_x2, old_y2, old_z2;
mobjtype_t type;
const mobjinfo_t *info; // &mobjinfo[mobj->type]
// More list: links in sector (if needed) // More list: links in sector (if needed)
mobj_t *snext; mobj_t *snext;
mobj_t **sprev; // killough 8/11/98: change to ptr-to-ptr mobj_t **sprev; // killough 8/11/98: change to ptr-to-ptr
@ -428,14 +431,14 @@ struct precipmobj_t
// List: thinker links. // List: thinker links.
thinker_t thinker; thinker_t thinker;
mobjtype_t type;
const mobjinfo_t *info; // &mobjinfo[mobj->type]
// Info for drawing: position. // Info for drawing: position.
fixed_t x, y, z; fixed_t x, y, z;
fixed_t old_x, old_y, old_z; // position interpolation fixed_t old_x, old_y, old_z; // position interpolation
fixed_t old_x2, old_y2, old_z2; fixed_t old_x2, old_y2, old_z2;
mobjtype_t type;
const mobjinfo_t *info; // &mobjinfo[mobj->type]
// More list: links in sector (if needed) // More list: links in sector (if needed)
precipmobj_t *snext; precipmobj_t *snext;
precipmobj_t **sprev; // killough 8/11/98: change to ptr-to-ptr precipmobj_t **sprev; // killough 8/11/98: change to ptr-to-ptr

View file

@ -7796,13 +7796,9 @@ UINT8 P_InitMapData(boolean existingmapheaders)
if (strcasecmp(cup->levellist[j], name) != 0) if (strcasecmp(cup->levellist[j], name) != 0)
continue; continue;
// Only panic about back-reference for non-bonus material. // Have a map recognise the first cup it's a part of.
if (j < MAXLEVELLIST) if (!mapheaderinfo[i]->cup)
{
if (mapheaderinfo[i]->cup)
I_Error("P_InitMapData: Map %s cannot appear in cups multiple times! (First in %s, now in %s)", name, mapheaderinfo[i]->cup->name, cup->name);
mapheaderinfo[i]->cup = cup; mapheaderinfo[i]->cup = cup;
}
cup->cachedlevels[j] = i; cup->cachedlevels[j] = i;
} }