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Sal's review: Clear levels on gamedata addition by default
Instead, if you want an exception - in the *same* MainCfg block, set `doClearLevels = False` (or `0`, or `No`)
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parent
d0cd059c5e
commit
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2 changed files with 11 additions and 15 deletions
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@ -2534,6 +2534,7 @@ void readmaincfg(MYFILE *f, boolean mainfile)
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char *word2;
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char *word2;
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char *tmp;
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char *tmp;
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INT32 value;
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INT32 value;
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boolean doClearLevels = false;
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do
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do
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{
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{
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@ -2604,11 +2605,16 @@ void readmaincfg(MYFILE *f, boolean mainfile)
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clear_conditionsets();
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clear_conditionsets();
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clear_emblems();
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clear_emblems();
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//clear_levels();
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//clear_levels();
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doClearLevels = true;
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}
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}
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else if (!mainfile && !gamedataadded)
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else if (!mainfile && !gamedataadded)
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{
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{
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deh_warning("You must define a custom gamedata to use \"%s\"", word);
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deh_warning("You must define a custom gamedata to use \"%s\"", word);
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}
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}
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else if (fastcmp(word, "CLEARLEVELS"))
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{
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doClearLevels = (UINT8)(value == 0 || word2[0] == 'F' || word2[0] == 'N');
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}
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else if (fastcmp(word, "EXECCFG"))
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else if (fastcmp(word, "EXECCFG"))
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{
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{
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if (strchr(word2, '.'))
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if (strchr(word2, '.'))
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@ -2818,6 +2824,11 @@ void readmaincfg(MYFILE *f, boolean mainfile)
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}
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}
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} while (!myfeof(f));
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} while (!myfeof(f));
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if (doClearLevels)
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{
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clear_levels();
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}
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Z_Free(s);
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Z_Free(s);
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}
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}
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@ -542,21 +542,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
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{
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{
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deh_warning("Patch is only compatible with base SRB2.");
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deh_warning("Patch is only compatible with base SRB2.");
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}
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}
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// Clear all data in certain locations (mostly for unlocks)
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// Unless you REALLY want to piss people off,
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// define a custom gamedata /before/ doing this!!
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// (then again, modifiedgame will prevent game data saving anyway)
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else if (fastcmp(word, "CLEAR"))
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{
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if (!mainfile && !gamedataadded)
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{
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deh_warning("You must define a custom gamedata to use \"%s\"", word);
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continue;
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}
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if (fastcmp(word2, "LEVELS"))
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clear_levels();
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}
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else
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else
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deh_warning("Unknown word: %s", word);
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deh_warning("Unknown word: %s", word);
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}
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}
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