From 8f01f1554037ce2650cf6b4c2d15fc1753064b57 Mon Sep 17 00:00:00 2001 From: VelocitOni Date: Fri, 11 Aug 2023 01:17:06 -0400 Subject: [PATCH] Ringboost speedlines takes a lot longer to turn gold TICRATE/3 -> TICRATE/6 --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index 1c0a7910f..e41216901 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1901,7 +1901,7 @@ static void K_SpawnGenericSpeedLines(player_t *player, boolean top) else if (player->ringboost) { UINT8 ringboostcolors[] = {SKINCOLOR_AQUAMARINE, SKINCOLOR_EMERALD, SKINCOLOR_GARDEN, SKINCOLOR_CROCODILE, SKINCOLOR_BANANA}; - UINT8 ringboostbreakpoint = min(player->ringboost / TICRATE / 3, sizeof(ringboostcolors) / sizeof(ringboostcolors[0])); + UINT8 ringboostbreakpoint = min(player->ringboost / TICRATE / 6, sizeof(ringboostcolors) / sizeof(ringboostcolors[0])); if (ringboostbreakpoint > 0) { fast->color = ringboostcolors[ringboostbreakpoint - 1];