From 8f047d7b428771672d01363c4bf8be8f4dc81df6 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Thu, 2 Mar 2023 17:57:59 -0500 Subject: [PATCH] Turn off engine sounds in podium --- src/k_kart.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index da534d349..954839a77 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -6983,6 +6983,13 @@ static void K_UpdateEngineSounds(player_t *player) INT32 targetsnd = 0; INT32 i; + if (leveltime < 8 || player->spectator || gamestate != GS_LEVEL) + { + // Silence the engines, and reset sound number while we're at it. + player->karthud[khud_enginesnd] = 0; + return; + } + s = (player->kartspeed - 1) / 3; w = (player->kartweight - 1) / 3; @@ -6995,13 +7002,6 @@ static void K_UpdateEngineSounds(player_t *player) class = s + (3*w); - if (leveltime < 8 || player->spectator) - { - // Silence the engines, and reset sound number while we're at it. - player->karthud[khud_enginesnd] = 0; - return; - } - #if 0 if ((leveltime % 8) != ((player-players) % 8)) // Per-player offset, to make engines sound distinct! #else