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Freeze Ark Arrows in reducevfx
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1 changed files with 12 additions and 0 deletions
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@ -39,6 +39,18 @@ void Obj_ArkArrowSetup(mobj_t *mobj, mapthing_t *mthing)
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void Obj_ArkArrowThink(mobj_t *mobj)
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{
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if (cv_reducevfx.value)
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{
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mobj->frame &= ~FF_FRAMEMASK;
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mobj->frame &= ~FF_ANIMATE;
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return;
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}
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else
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{
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mobj->frame |= FF_ANIMATE;
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}
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fixed_t offset = FixedMul(mapobjectscale,
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FixedMul(ARKARROW_BOBRANGE,
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FixedMul(FINESINE(FixedAngle(leveltime * ARKARROW_BOBSPEED + mobj->extravalue2) >> ANGLETOFINESHIFT) + FRACUNIT, FRACUNIT >> 1)
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