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Don't inflate bumpers you're going to lose
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1 changed files with 1 additions and 1 deletions
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@ -6235,7 +6235,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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// Shrink your items if the player shrunk too.
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// Shrink your items if the player shrunk too.
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P_SetScale(mobj, mobj->target->scale);
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P_SetScale(mobj, mobj->target->scale);
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if (mobj->target->player->bumperinflate)
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if (mobj->target->player->bumperinflate && bumpers > mobj->threshold)
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{
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{
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mobj->frame |= FF_INVERT;
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mobj->frame |= FF_INVERT;
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// This line sucks. Scale to player, plus up to 1.5x their size based on how long the combo you're in is.
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// This line sucks. Scale to player, plus up to 1.5x their size based on how long the combo you're in is.
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