mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-25 19:43:22 +00:00
Merge v1
This commit is contained in:
commit
8f4d93995b
32 changed files with 332 additions and 160 deletions
|
|
@ -3,7 +3,7 @@ jobs:
|
|||
build:
|
||||
working_directory: /root/SRB2
|
||||
docker:
|
||||
- image: debian:jessie
|
||||
- image: debian:stretch
|
||||
environment:
|
||||
CC: ccache gcc -m32
|
||||
PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig
|
||||
|
|
@ -36,17 +36,20 @@ jobs:
|
|||
- v1-SRB2-APT
|
||||
- run:
|
||||
name: Install SDK
|
||||
command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng12-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
|
||||
command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
|
||||
- save_cache:
|
||||
key: v1-SRB2-APT
|
||||
paths:
|
||||
- /var/cache/apt/archives
|
||||
- checkout
|
||||
- run:
|
||||
name: Compile without network support
|
||||
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1
|
||||
name: Compile without network support and BLUA
|
||||
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
|
||||
- run:
|
||||
name: Clean build
|
||||
name: wipe build
|
||||
command: make -C src LINUX=1 cleandep
|
||||
- run:
|
||||
name: rebuild depend
|
||||
command: make -C src LINUX=1 clean
|
||||
- restore_cache:
|
||||
keys:
|
||||
|
|
|
|||
35
.travis.yml
35
.travis.yml
|
|
@ -254,17 +254,21 @@ matrix:
|
|||
# osx_image: xcode7.2
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #Apple LLVM version 7.0.2 (clang-700.1.81)
|
||||
# - os: osx
|
||||
# osx_image: xcode7.3
|
||||
# #Apple LLVM version 7.3.0 (clang-703.0.31)
|
||||
# - os: osx
|
||||
# osx_image: xcode7.3
|
||||
# #Apple LLVM version 7.3.0 (clang-703.0.31)
|
||||
- os: osx
|
||||
osx_image: xcode7.3
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#Apple LLVM version 7.3.0 (clang-703.0.31)
|
||||
#Default: macOS 10.13 and Xcode 9.4.1
|
||||
|
||||
|
||||
################################
|
||||
# Deployer Buildbots - OSX
|
||||
################################
|
||||
- os: osx
|
||||
osx_image: xcode7.3
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
|
|
@ -564,6 +568,16 @@ addons:
|
|||
- libgme-dev
|
||||
- zlib1g-dev
|
||||
- p7zip-full
|
||||
homebrew:
|
||||
taps:
|
||||
- mazmazz/srb2
|
||||
packages:
|
||||
- sdl2_mixer
|
||||
- game-music-emu
|
||||
- p7zip
|
||||
- cmake
|
||||
update: true
|
||||
|
||||
|
||||
|
||||
before_install:
|
||||
|
|
@ -596,18 +610,10 @@ install:
|
|||
# * `sdl2_mixer` requires options from the formula tap https://github.com/mazmazz/homebrew-srb2
|
||||
# * `brew postinstall` runs post-install scripts after building a bottle
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
brew update;
|
||||
brew tap mazmazz/srb2;
|
||||
fi;
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
if [[ "$__DPL_ACTIVE" != "1" ]]; then
|
||||
brew install sdl2 sdl2_mixer game-music-emu p7zip;
|
||||
brew install cmake||true;
|
||||
else
|
||||
brew install --build-bottle sdl2 game-music-emu p7zip;
|
||||
if [[ "$__DPL_ACTIVE" == "1" ]]; then
|
||||
brew install --build-bottle sdl2 game-music-emu;
|
||||
brew install --build-bottle mazmazz/srb2/sdl2_mixer --with-flac --with-mpg123;
|
||||
brew postinstall sdl2 game-music-emu p7zip mazmazz/srb2/sdl2_mixer;
|
||||
brew install cmake||true;
|
||||
brew postinstall sdl2 game-music-emu mazmazz/srb2/sdl2_mixer;
|
||||
fi;
|
||||
fi
|
||||
- mkdir -p $HOME/srb2_cache
|
||||
|
|
@ -672,7 +678,6 @@ before_script:
|
|||
-DCPACK_PACKAGE_VENDOR="${PROGRAM_VENDOR}"
|
||||
-DSRB2_SDL2_EXE_NAME="${PROGRAM_FILENAME}"
|
||||
|
||||
|
||||
script:
|
||||
# Build our Makefile from Cmake!
|
||||
- if [[ "$__DPL_ACTIVE" == "1" ]]; then
|
||||
|
|
|
|||
|
|
@ -56,14 +56,19 @@ macro(copy_files_to_build_dir target dlllist_var)
|
|||
endif()
|
||||
endmacro()
|
||||
|
||||
# 64-bit check
|
||||
message(STATUS "CMAKE_SIZEOF_VOID_P=" ${CMAKE_SIZEOF_VOID_P})
|
||||
# bitness check
|
||||
set(SRB2_SYSTEM_BITS 0)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
message(STATUS "Target is 64-bit")
|
||||
set(SRB2_SYSTEM_BITS 64)
|
||||
else()
|
||||
endif()
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
message(STATUS "Target is 32-bit")
|
||||
set(SRB2_SYSTEM_BITS 32)
|
||||
endif()
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 0)
|
||||
message(STATUS "Target bitness is unknown")
|
||||
endif()
|
||||
|
||||
# OS macros
|
||||
if (UNIX)
|
||||
|
|
|
|||
|
|
@ -50,6 +50,7 @@ static void COM_Exec_f(void);
|
|||
static void COM_Wait_f(void);
|
||||
static void COM_Help_f(void);
|
||||
static void COM_Toggle_f(void);
|
||||
static void COM_Add_f(void);
|
||||
|
||||
static void CV_EnforceExecVersion(void);
|
||||
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
|
||||
|
|
@ -291,6 +292,7 @@ void COM_Init(void)
|
|||
COM_AddCommand("wait", COM_Wait_f);
|
||||
COM_AddCommand("help", COM_Help_f);
|
||||
COM_AddCommand("toggle", COM_Toggle_f);
|
||||
COM_AddCommand("add", COM_Add_f);
|
||||
RegisterNetXCmd(XD_NETVAR, Got_NetVar);
|
||||
}
|
||||
|
||||
|
|
@ -855,6 +857,27 @@ static void COM_Toggle_f(void)
|
|||
CV_AddValue(cvar, +1);
|
||||
}
|
||||
|
||||
/** Command variant of CV_AddValue
|
||||
*/
|
||||
static void COM_Add_f(void)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
|
||||
if (COM_Argc() != 3)
|
||||
{
|
||||
CONS_Printf(M_GetText("Add <cvar_name> <value>: Add to the value of a cvar. Negative values work too!\n"));
|
||||
return;
|
||||
}
|
||||
cvar = CV_FindVar(COM_Argv(1));
|
||||
if (!cvar)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("%s is not a cvar\n"), COM_Argv(1));
|
||||
return;
|
||||
}
|
||||
|
||||
CV_AddValue(cvar, atoi(COM_Argv(2)));
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// VARIABLE SIZE BUFFERS
|
||||
// =========================================================================
|
||||
|
|
|
|||
|
|
@ -167,7 +167,7 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
|||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -1451,33 +1451,13 @@ static void SV_SendPlayerInfo(INT32 node)
|
|||
continue;
|
||||
}
|
||||
|
||||
netbuffer->u.playerinfo[i].node = (UINT8)playernode[i];
|
||||
netbuffer->u.playerinfo[i].node = i;
|
||||
strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
|
||||
|
||||
//fetch IP address
|
||||
{
|
||||
const char *claddress;
|
||||
UINT32 numericaddress[4];
|
||||
|
||||
memset(netbuffer->u.playerinfo[i].address, 0, 4);
|
||||
if (playernode[i] == 0)
|
||||
{
|
||||
//127.0.0.1
|
||||
netbuffer->u.playerinfo[i].address[0] = 127;
|
||||
netbuffer->u.playerinfo[i].address[3] = 1;
|
||||
}
|
||||
else if (playernode[i] > 0 && I_GetNodeAddress && (claddress = I_GetNodeAddress(playernode[i])) != NULL)
|
||||
{
|
||||
if (sscanf(claddress, "%d.%d.%d.%d", &numericaddress[0], &numericaddress[1], &numericaddress[2], &numericaddress[3]) < 4)
|
||||
goto badaddress;
|
||||
netbuffer->u.playerinfo[i].address[0] = (UINT8)numericaddress[0];
|
||||
netbuffer->u.playerinfo[i].address[1] = (UINT8)numericaddress[1];
|
||||
netbuffer->u.playerinfo[i].address[2] = (UINT8)numericaddress[2];
|
||||
netbuffer->u.playerinfo[i].address[3] = (UINT8)numericaddress[3];
|
||||
}
|
||||
}
|
||||
badaddress:
|
||||
//No, don't do that, you fuckface.
|
||||
memset(netbuffer->u.playerinfo[i].address, 0, 4);
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
|
|
|
|||
25
src/d_main.c
25
src/d_main.c
|
|
@ -1390,10 +1390,9 @@ void D_SRB2Main(void)
|
|||
midi_disabled = true;
|
||||
#endif
|
||||
}
|
||||
if (M_CheckParm("-nosound"))
|
||||
sound_disabled = true;
|
||||
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
|
||||
if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
|
||||
{
|
||||
sound_disabled = true;
|
||||
digital_disabled = true;
|
||||
#ifndef NO_MIDI
|
||||
midi_disabled = true;
|
||||
|
|
@ -1401,12 +1400,24 @@ void D_SRB2Main(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (M_CheckParm("-nosound"))
|
||||
sound_disabled = true;
|
||||
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
|
||||
{
|
||||
digital_disabled = true;
|
||||
#ifndef NO_MIDI
|
||||
if (M_CheckParm("-nomidimusic"))
|
||||
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
midi_disabled = true;
|
||||
#endif
|
||||
if (M_CheckParm("-nodigmusic"))
|
||||
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef NO_MIDI
|
||||
if (M_CheckParm("-nomidimusic"))
|
||||
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
#endif
|
||||
if (M_CheckParm("-nodigmusic"))
|
||||
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
|
||||
}
|
||||
}
|
||||
if (!( sound_disabled && digital_disabled
|
||||
#ifndef NO_MIDI
|
||||
|
|
|
|||
|
|
@ -424,7 +424,7 @@ consvar_t cv_numlaps = {"numlaps", "3", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_con
|
|||
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
|
||||
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_forceskin = {"forceskin", "-1", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_forceskin = {"forceskin", "Off", CV_NETVAR|CV_CALL|CV_CHEAT, Forceskin_cons_t, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
|
@ -515,6 +515,17 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
|
|||
*/
|
||||
void D_RegisterServerCommands(void)
|
||||
{
|
||||
int i;
|
||||
Forceskin_cons_t[0].value = -1;
|
||||
Forceskin_cons_t[0].strvalue = "Off";
|
||||
|
||||
// Set the values to 0/NULl, it will be overwritten later when a skin is assigned to the slot.
|
||||
for (i = 1; i < MAXSKINS; i++)
|
||||
{
|
||||
Forceskin_cons_t[i].value = 0;
|
||||
Forceskin_cons_t[i].strvalue = NULL;
|
||||
}
|
||||
|
||||
RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
|
||||
RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
|
||||
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
|
||||
|
|
@ -854,6 +865,10 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_driftaxis2);
|
||||
CV_RegisterVar(&cv_driftaxis3);
|
||||
CV_RegisterVar(&cv_driftaxis4);
|
||||
CV_RegisterVar(&cv_deadzone);
|
||||
CV_RegisterVar(&cv_deadzone2);
|
||||
CV_RegisterVar(&cv_deadzone3);
|
||||
CV_RegisterVar(&cv_deadzone4);
|
||||
|
||||
// filesrch.c
|
||||
CV_RegisterVar(&cv_addons_option);
|
||||
|
|
@ -5153,27 +5168,11 @@ static void Command_Archivetest_f(void)
|
|||
|
||||
/** Makes a change to ::cv_forceskin take effect immediately.
|
||||
*
|
||||
* \todo Move the enforcement code out of SendNameAndColor() so this hack
|
||||
* isn't needed.
|
||||
* \sa Command_SetForcedSkin_f, cv_forceskin, forcedskin
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
static void ForceSkin_OnChange(void)
|
||||
{
|
||||
if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
|
||||
{
|
||||
if (cv_forceskin.value == -2)
|
||||
CV_SetValue(&cv_forceskin, numskins-1);
|
||||
else
|
||||
{
|
||||
// hack because I can't restrict this and still allow added skins to be used with forceskin.
|
||||
if (!menuactive)
|
||||
CONS_Printf(M_GetText("Valid skin numbers are 0 to %d (-1 disables)\n"), numskins - 1);
|
||||
CV_SetValue(&cv_forceskin, -1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// NOT in SP, silly!
|
||||
if (!(netgame || multiplayer))
|
||||
return;
|
||||
|
|
@ -5182,7 +5181,7 @@ static void ForceSkin_OnChange(void)
|
|||
CONS_Printf("The server has lifted the forced skin restrictions.\n");
|
||||
else
|
||||
{
|
||||
CONS_Printf("The server is restricting all players to skin \"%s\".\n",skins[cv_forceskin.value].name);
|
||||
CONS_Printf("The server is restricting all players to skin \"%s\".\n",cv_forceskin.string);
|
||||
ForceAllSkins(cv_forceskin.value);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8165,29 +8165,35 @@ static const char *const ML_LIST[16] = {
|
|||
|
||||
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||||
// Also includes Super colors
|
||||
static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||
static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||
"NONE", // SKINCOLOR_NONE
|
||||
"WHITE", // SKINCOLOR_WHITE
|
||||
"SILVER", // SKINCOLOR_SILVER
|
||||
"GREY", // SKINCOLOR_GREY
|
||||
"NICKEL", // SKINCOLOR_NICKEL
|
||||
"BLACK", // SKINCOLOR_BLACK
|
||||
"SKUNK", // SKINCOLOR_SKUNK
|
||||
"FAIRY", // SKINCOLOR_FAIRY
|
||||
"POPCORN", // SKINCOLOR_POPCORN
|
||||
"ARTICHOKE", // SKINCOLOR_ARTICHOKE
|
||||
"PIGEON", // SKINCOLOR_PIGEON
|
||||
"SEPIA", // SKINCOLOR_SEPIA
|
||||
"BEIGE", // SKINCOLOR_BEIGE
|
||||
"WALNUT", // SKINCOLOR_WALNUT
|
||||
"BROWN", // SKINCOLOR_BROWN
|
||||
"LEATHER", // SKINCOLOR_LEATHER
|
||||
"SALMON", // SKINCOLOR_SALMON
|
||||
"PINK", // SKINCOLOR_PINK
|
||||
"ROSE", // SKINCOLOR_ROSE
|
||||
"BRICK", // SKINCOLOR_BRICK
|
||||
"CINNAMON", // SKINCOLOR_CINNAMON
|
||||
"RUBY", // SKINCOLOR_RUBY
|
||||
"RASPBERRY", // SKINCOLOR_RASPBERRY
|
||||
"CHERRY", // SKINCOLOR_CHERRY
|
||||
"RED", // SKINCOLOR_RED
|
||||
"CRIMSON", // SKINCOLOR_CRIMSON
|
||||
"MAROON", // SKINCOLOR_MAROON
|
||||
"LEMONADE", // SKINCOLOR_LEMONADE
|
||||
"FLAME", // SKINCOLOR_FLAME
|
||||
"SCARLET", // SKINCOLOR_SCARLET
|
||||
"KETCHUP", // SKINCOLOR_KETCHUP
|
||||
|
|
@ -8206,8 +8212,10 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
|||
"ROYAL", // SKINCOLOR_ROYAL
|
||||
"BRONZE", // SKINCOLOR_BRONZE
|
||||
"COPPER", // SKINCOLOR_COPPER
|
||||
"QUARRY", // SKINCOLOR_QUARRY
|
||||
"YELLOW", // SKINCOLOR_YELLOW
|
||||
"MUSTARD", // SKINCOLOR_MUSTARD
|
||||
"CROCODILE", // SKINCOLOR_CROCODILE
|
||||
"OLIVE", // SKINCOLOR_OLIVE
|
||||
"VOMIT", // SKINCOLOR_VOMIT
|
||||
"GARDEN", // SKINCOLOR_GARDEN
|
||||
|
|
@ -8227,6 +8235,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
|||
"PLAGUE", // SKINCOLOR_PLAGUE
|
||||
"ALGAE", // SKINCOLOR_ALGAE
|
||||
"CARIBBEAN", // SKINCOLOR_CARIBBEAN
|
||||
"AZURE", // SKINCOLOR_AZURE
|
||||
"AQUA", // SKINCOLOR_AQUA
|
||||
"TEAL", // SKINCOLOR_TEAL
|
||||
"CYAN", // SKINCOLOR_CYAN
|
||||
|
|
@ -8236,7 +8245,9 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
|||
"PLATINUM", // SKINCOLOR_PLATINUM
|
||||
"SLATE", // SKINCOLOR_SLATE
|
||||
"STEEL", // SKINCOLOR_STEEL
|
||||
"THUNDER", // SKINCOLOR_THUNDER
|
||||
"RUST", // SKINCOLOR_RUST
|
||||
"WRISTWATCH", // SKINCOLOR_WRISTWATCH
|
||||
"JET", // SKINCOLOR_JET
|
||||
"SAPPHIRE", // SKINCOLOR_SAPPHIRE
|
||||
"PERIWINKLE", // SKINCOLOR_PERIWINKLE
|
||||
|
|
@ -8257,10 +8268,6 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
|||
"POMEGRANATE", // SKINCOLOR_POMEGRANATE
|
||||
"LILAC", // SKINCOLOR_LILAC
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Special super colors
|
||||
// Super Sonic Yellow
|
||||
"SUPER1", // SKINCOLOR_SUPER1
|
||||
|
|
|
|||
|
|
@ -256,22 +256,28 @@ typedef enum
|
|||
SKINCOLOR_GREY,
|
||||
SKINCOLOR_NICKEL,
|
||||
SKINCOLOR_BLACK,
|
||||
SKINCOLOR_SKUNK,
|
||||
SKINCOLOR_FAIRY,
|
||||
SKINCOLOR_POPCORN,
|
||||
SKINCOLOR_ARTICHOKE,
|
||||
SKINCOLOR_PIGEON,
|
||||
SKINCOLOR_SEPIA,
|
||||
SKINCOLOR_BEIGE,
|
||||
SKINCOLOR_WALNUT,
|
||||
SKINCOLOR_BROWN,
|
||||
SKINCOLOR_LEATHER,
|
||||
SKINCOLOR_SALMON,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_ROSE,
|
||||
SKINCOLOR_BRICK,
|
||||
SKINCOLOR_CINNAMON,
|
||||
SKINCOLOR_RUBY,
|
||||
SKINCOLOR_RASPBERRY,
|
||||
SKINCOLOR_CHERRY,
|
||||
SKINCOLOR_RED,
|
||||
SKINCOLOR_CRIMSON,
|
||||
SKINCOLOR_MAROON,
|
||||
SKINCOLOR_LEMONADE,
|
||||
SKINCOLOR_FLAME,
|
||||
SKINCOLOR_SCARLET,
|
||||
SKINCOLOR_KETCHUP,
|
||||
|
|
@ -290,8 +296,10 @@ typedef enum
|
|||
SKINCOLOR_ROYAL,
|
||||
SKINCOLOR_BRONZE,
|
||||
SKINCOLOR_COPPER,
|
||||
SKINCOLOR_QUARRY,
|
||||
SKINCOLOR_YELLOW,
|
||||
SKINCOLOR_MUSTARD,
|
||||
SKINCOLOR_CROCODILE,
|
||||
SKINCOLOR_OLIVE,
|
||||
SKINCOLOR_VOMIT,
|
||||
SKINCOLOR_GARDEN,
|
||||
|
|
@ -311,6 +319,7 @@ typedef enum
|
|||
SKINCOLOR_PLAGUE,
|
||||
SKINCOLOR_ALGAE,
|
||||
SKINCOLOR_CARIBBEAN,
|
||||
SKINCOLOR_AZURE,
|
||||
SKINCOLOR_AQUA,
|
||||
SKINCOLOR_TEAL,
|
||||
SKINCOLOR_CYAN,
|
||||
|
|
@ -320,7 +329,9 @@ typedef enum
|
|||
SKINCOLOR_PLATINUM,
|
||||
SKINCOLOR_SLATE,
|
||||
SKINCOLOR_STEEL,
|
||||
SKINCOLOR_THUNDER,
|
||||
SKINCOLOR_RUST,
|
||||
SKINCOLOR_WRISTWATCH,
|
||||
SKINCOLOR_JET,
|
||||
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave - slender aphrodite has overcome me with longing for a girl
|
||||
SKINCOLOR_PERIWINKLE,
|
||||
|
|
|
|||
|
|
@ -643,16 +643,34 @@ void F_CreditDrawer(void)
|
|||
if (((y>>FRACBITS) * vid.dupy) > vid.height)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void F_CreditTicker(void)
|
||||
{
|
||||
// "Simulate" the drawing of the credits so that dedicated mode doesn't get stuck
|
||||
UINT16 i;
|
||||
fixed_t y = (80<<FRACBITS) - 5*(animtimer<<FRACBITS)/8;
|
||||
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
{
|
||||
case 0: y += 80<<FRACBITS; break;
|
||||
case 1: y += 30<<FRACBITS; break;
|
||||
default: y += 12<<FRACBITS; break;
|
||||
}
|
||||
if (FixedMul(y,vid.dupy) > vid.height)
|
||||
break;
|
||||
}
|
||||
|
||||
// Do this here rather than in the drawer you doofus! (this is why dedicated mode broke at credits)
|
||||
if (!credits[i] && y <= 120<<FRACBITS && !finalecount)
|
||||
{
|
||||
timetonext = 5*TICRATE+1;
|
||||
finalecount = 5*TICRATE;
|
||||
}
|
||||
}
|
||||
|
||||
void F_CreditTicker(void)
|
||||
{
|
||||
if (timetonext)
|
||||
timetonext--;
|
||||
else
|
||||
|
|
|
|||
18
src/g_game.c
18
src/g_game.c
|
|
@ -406,6 +406,8 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
|
|||
#endif
|
||||
#endif
|
||||
|
||||
static CV_PossibleValue_t deadzone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
|
||||
|
||||
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
|
||||
|
||||
// it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on!
|
||||
|
|
@ -476,6 +478,7 @@ consvar_t cv_aimaxis = {"joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL,
|
|||
consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_driftaxis = {"joyaxis_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone = {"joy_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_moveaxis2 = {"joyaxis2_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -484,6 +487,7 @@ consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
|
|||
consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_driftaxis2 = {"joyaxis2_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone2 = {"joy2_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnaxis3 = {"joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_moveaxis3 = {"joyaxis3_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -492,6 +496,7 @@ consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
|
|||
consvar_t cv_lookaxis3 = {"joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis3 = {"joyaxis3_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_driftaxis3 = {"joyaxis3_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone3 = {"joy3_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnaxis4 = {"joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_moveaxis4 = {"joyaxis4_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -500,6 +505,7 @@ consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
|
|||
consvar_t cv_lookaxis4 = {"joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis4 = {"joyaxis4_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_driftaxis4 = {"joyaxis4_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone4 = {"joy4_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
||||
#if MAXPLAYERS > 16
|
||||
|
|
@ -925,8 +931,8 @@ static INT32 Joy1Axis(axis_input_e axissel)
|
|||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
|
||||
if (abs(retaxis) <= jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
|
|
@ -1006,7 +1012,7 @@ static INT32 Joy2Axis(axis_input_e axissel)
|
|||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone2.value) >> FRACBITS;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1087,7 +1093,7 @@ static INT32 Joy3Axis(axis_input_e axissel)
|
|||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick3.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone3.value) >> FRACBITS;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1167,7 +1173,7 @@ static INT32 Joy4Axis(axis_input_e axissel)
|
|||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick4.bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone4.value) >> FRACBITS;
|
||||
if (-jdeadzone < retaxis && retaxis < jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -5288,7 +5294,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
speed = FixedDiv(P_AproxDistance(oldmetal.momx, oldmetal.momy), metal->scale)>>FRACBITS;
|
||||
|
||||
// Use speed to decide an appropriate state
|
||||
if (speed > 28) // default skin runspeed
|
||||
if (speed > 20) // default skin runspeed
|
||||
statetype = 2;
|
||||
else if (speed > 1) // stopspeed
|
||||
statetype = 1;
|
||||
|
|
|
|||
|
|
@ -62,10 +62,10 @@ extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mouse
|
|||
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
|
||||
extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
|
||||
extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis;
|
||||
extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2;
|
||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3;
|
||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_deadzone;
|
||||
extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_deadzone2;
|
||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_deadzone3;
|
||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4;
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
typedef enum
|
||||
|
|
|
|||
|
|
@ -1239,6 +1239,8 @@ void G_ClearAllControlKeys(void)
|
|||
{
|
||||
G_ClearControlKeys(gamecontrol, i);
|
||||
G_ClearControlKeys(gamecontrolbis, i);
|
||||
G_ClearControlKeys(gamecontrol3, i);
|
||||
G_ClearControlKeys(gamecontrol4, i);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5288,7 +5288,7 @@ static void HWR_DrawSprites(void)
|
|||
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
// 8/1/19: Only don't display player models if no default SPR_PLAY is found.
|
||||
if (!cv_grmd2.value || ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) && (md2_models[SPR_PLAY].notfound || md2_models[SPR_PLAY].scale < 0.0f)))
|
||||
if (!cv_grmd2.value || ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) && ((!cv_grfallbackplayermodel.value) || md2_models[SPR_PLAY].notfound || md2_models[SPR_PLAY].scale < 0.0f)))
|
||||
HWR_DrawSprite(spr);
|
||||
else
|
||||
HWR_DrawMD2(spr);
|
||||
|
|
|
|||
|
|
@ -81,6 +81,7 @@ extern consvar_t cv_grcoronas;
|
|||
extern consvar_t cv_grcoronasize;
|
||||
#endif
|
||||
extern consvar_t cv_grmd2;
|
||||
extern consvar_t cv_grfallbackplayermodel;
|
||||
extern consvar_t cv_grfog;
|
||||
extern consvar_t cv_grfogcolor;
|
||||
extern consvar_t cv_grfogdensity;
|
||||
|
|
|
|||
|
|
@ -793,14 +793,17 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_NICKEL:
|
||||
case SKINCOLOR_BLACK:
|
||||
case SKINCOLOR_SKUNK:
|
||||
case SKINCOLOR_JET:
|
||||
cstart = "\x86"; // V_GRAYMAP
|
||||
break;
|
||||
case SKINCOLOR_SEPIA:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_WALNUT:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_LEATHER:
|
||||
case SKINCOLOR_RUST:
|
||||
case SKINCOLOR_WRISTWATCH:
|
||||
cstart = "\x8e"; // V_BROWNMAP
|
||||
break;
|
||||
case SKINCOLOR_FAIRY:
|
||||
|
|
@ -808,10 +811,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_ROSE:
|
||||
case SKINCOLOR_BRICK:
|
||||
case SKINCOLOR_LEMONADE:
|
||||
case SKINCOLOR_BUBBLEGUM:
|
||||
case SKINCOLOR_LILAC:
|
||||
cstart = "\x8d"; // V_PINKMAP
|
||||
break;
|
||||
case SKINCOLOR_CINNAMON:
|
||||
case SKINCOLOR_RUBY:
|
||||
case SKINCOLOR_RASPBERRY:
|
||||
case SKINCOLOR_CHERRY:
|
||||
|
|
@ -842,14 +847,18 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_ROYAL:
|
||||
case SKINCOLOR_BRONZE:
|
||||
case SKINCOLOR_COPPER:
|
||||
case SKINCOLOR_THUNDER:
|
||||
cstart = "\x8A"; // V_GOLDMAP
|
||||
break;
|
||||
case SKINCOLOR_POPCORN:
|
||||
case SKINCOLOR_QUARRY:
|
||||
case SKINCOLOR_YELLOW:
|
||||
case SKINCOLOR_MUSTARD:
|
||||
case SKINCOLOR_CROCODILE:
|
||||
case SKINCOLOR_OLIVE:
|
||||
cstart = "\x82"; // V_YELLOWMAP
|
||||
break;
|
||||
case SKINCOLOR_ARTICHOKE:
|
||||
case SKINCOLOR_VOMIT:
|
||||
case SKINCOLOR_GARDEN:
|
||||
case SKINCOLOR_TEA:
|
||||
|
|
@ -872,6 +881,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
cstart = "\x83"; // V_GREENMAP
|
||||
break;
|
||||
case SKINCOLOR_CARIBBEAN:
|
||||
case SKINCOLOR_AZURE:
|
||||
case SKINCOLOR_AQUA:
|
||||
case SKINCOLOR_TEAL:
|
||||
case SKINCOLOR_CYAN:
|
||||
|
|
@ -881,6 +891,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
case SKINCOLOR_SAPPHIRE:
|
||||
cstart = "\x88"; // V_SKYMAP
|
||||
break;
|
||||
case SKINCOLOR_PIGEON:
|
||||
case SKINCOLOR_PLATINUM:
|
||||
case SKINCOLOR_STEEL:
|
||||
cstart = "\x8c"; // V_STEELMAP
|
||||
|
|
|
|||
10
src/i_tcp.c
10
src/i_tcp.c
|
|
@ -612,7 +612,7 @@ static boolean SOCK_Get(void)
|
|||
if (c != ERRSOCKET)
|
||||
{
|
||||
// find remote node number
|
||||
for (j = 0; j <= MAXNETNODES; j++) //include LAN
|
||||
for (j = 1; j <= MAXNETNODES; j++) //include LAN
|
||||
{
|
||||
if (SOCK_cmpaddr(&fromaddress, &clientaddress[j], 0))
|
||||
{
|
||||
|
|
@ -1340,8 +1340,12 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
|
|||
while (runp != NULL)
|
||||
{
|
||||
// find ip of the server
|
||||
memcpy(&clientaddress[newnode], runp->ai_addr, runp->ai_addrlen);
|
||||
runp = NULL;
|
||||
if (sendto(mysockets[0], NULL, 0, 0, runp->ai_addr, runp->ai_addrlen) == 0)
|
||||
{
|
||||
memcpy(&clientaddress[newnode], runp->ai_addr, runp->ai_addrlen);
|
||||
break;
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
return newnode;
|
||||
|
|
|
|||
71
src/k_kart.c
71
src/k_kart.c
|
|
@ -49,22 +49,28 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Grey", // SKINCOLOR_GREY
|
||||
"Nickel", // SKINCOLOR_NICKEL
|
||||
"Black", // SKINCOLOR_BLACK
|
||||
"Skunk", // SKINCOLOR_SKUNK
|
||||
"Fairy", // SKINCOLOR_FAIRY
|
||||
"Popcorn", // SKINCOLOR_POPCORN
|
||||
"Artichoke", // SKINCOLOR_ARTICHOKE
|
||||
"Pigeon", // SKINCOLOR_PIGEON
|
||||
"Sepia", // SKINCOLOR_SEPIA
|
||||
"Beige", // SKINCOLOR_BEIGE
|
||||
"Walnut", // SKINCOLOR_WALNUT
|
||||
"Brown", // SKINCOLOR_BROWN
|
||||
"Leather", // SKINCOLOR_LEATHER
|
||||
"Salmon", // SKINCOLOR_SALMON
|
||||
"Pink", // SKINCOLOR_PINK
|
||||
"Rose", // SKINCOLOR_ROSE
|
||||
"Brick", // SKINCOLOR_BRICK
|
||||
"Cinnamon", // SKINCOLOR_CINNAMON
|
||||
"Ruby", // SKINCOLOR_RUBY
|
||||
"Raspberry", // SKINCOLOR_RASPBERRY
|
||||
"Cherry", // SKINCOLOR_CHERRY
|
||||
"Red", // SKINCOLOR_RED
|
||||
"Crimson", // SKINCOLOR_CRIMSON
|
||||
"Maroon", // SKINCOLOR_MAROON
|
||||
"Lemonade", // SKINCOLOR_LEMONADE
|
||||
"Flame", // SKINCOLOR_FLAME
|
||||
"Scarlet", // SKINCOLOR_SCARLET
|
||||
"Ketchup", // SKINCOLOR_KETCHUP
|
||||
|
|
@ -83,8 +89,10 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Royal", // SKINCOLOR_ROYAL
|
||||
"Bronze", // SKINCOLOR_BRONZE
|
||||
"Copper", // SKINCOLOR_COPPER
|
||||
"Quarry", // SKINCOLOR_QUARRY
|
||||
"Yellow", // SKINCOLOR_YELLOW
|
||||
"Mustard", // SKINCOLOR_MUSTARD
|
||||
"Crocodile", // SKINCOLOR_CROCODILE
|
||||
"Olive", // SKINCOLOR_OLIVE
|
||||
"Vomit", // SKINCOLOR_VOMIT
|
||||
"Garden", // SKINCOLOR_GARDEN
|
||||
|
|
@ -104,6 +112,7 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Plague", // SKINCOLOR_PLAGUE
|
||||
"Algae", // SKINCOLOR_ALGAE
|
||||
"Caribbean", // SKINCOLOR_CARIBBEAN
|
||||
"Azure", // SKINCOLOR_AZURE
|
||||
"Aqua", // SKINCOLOR_AQUA
|
||||
"Teal", // SKINCOLOR_TEAL
|
||||
"Cyan", // SKINCOLOR_CYAN
|
||||
|
|
@ -113,7 +122,9 @@ const char *KartColor_Names[MAXSKINCOLORS] =
|
|||
"Platinum", // SKINCOLOR_PLATINUM
|
||||
"Slate", // SKINCOLOR_SLATE
|
||||
"Steel", // SKINCOLOR_STEEL
|
||||
"Thunder", // SKINCOLOR_THUNDER
|
||||
"Rust", // SKINCOLOR_RUST
|
||||
"Wristwatch", // SKINCOLOR_WRISTWATCH
|
||||
"Jet", // SKINCOLOR_JET
|
||||
"Sapphire", // SKINCOLOR_SAPPHIRE
|
||||
"Periwinkle", // SKINCOLOR_PERIWINKLE
|
||||
|
|
@ -144,22 +155,28 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_GREY,8, // SKINCOLOR_GREY
|
||||
SKINCOLOR_SILVER,8, // SKINCOLOR_NICKEL
|
||||
SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
|
||||
SKINCOLOR_CAMOUFLAGE,8, // SKINCOLOR_FAIRY
|
||||
SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_POPCORN
|
||||
SKINCOLOR_SKUNK,8, // SKINCOLOR_SKUNK
|
||||
SKINCOLOR_ARTICHOKE,12, // SKINCOLOR_FAIRY
|
||||
SKINCOLOR_PIGEON,12, // SKINCOLOR_POPCORN
|
||||
SKINCOLOR_FAIRY,12, // SKINCOLOR_ARTICHOKE
|
||||
SKINCOLOR_POPCORN,12, // SKINCOLOR_PIGEON
|
||||
SKINCOLOR_LEATHER,6, // SKINCOLOR_SEPIA
|
||||
SKINCOLOR_BROWN,2, // SKINCOLOR_BEIGE
|
||||
SKINCOLOR_CAMOUFLAGE,8, // SKINCOLOR_WALNUT
|
||||
SKINCOLOR_BEIGE,8, // SKINCOLOR_BROWN
|
||||
SKINCOLOR_SEPIA,8, // SKINCOLOR_LEATHER
|
||||
SKINCOLOR_TEA,8, // SKINCOLOR_SALMON
|
||||
SKINCOLOR_PISTACHIO,8, // SKINCOLOR_PINK
|
||||
SKINCOLOR_MOSS,8, // SKINCOLOR_ROSE
|
||||
SKINCOLOR_RUST,8, // SKINCOLOR_BRICK
|
||||
SKINCOLOR_WRISTWATCH,6, // SKINCOLOR_CINNAMON
|
||||
SKINCOLOR_SAPPHIRE,8, // SKINCOLOR_RUBY
|
||||
SKINCOLOR_MINT,8, // SKINCOLOR_RASPBERRY
|
||||
SKINCOLOR_HANDHELD,10, // SKINCOLOR_CHERRY
|
||||
SKINCOLOR_GREEN,6, // SKINCOLOR_RED
|
||||
SKINCOLOR_PINETREE,6, // SKINCOLOR_CRIMSON
|
||||
SKINCOLOR_TOXIC,8, // SKINCOLOR_MAROON
|
||||
SKINCOLOR_THUNDER,8, // SKINCOLOR_LEMONADE
|
||||
SKINCOLOR_CARIBBEAN,10, // SKINCOLOR_FLAME
|
||||
SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET
|
||||
SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP
|
||||
|
|
@ -178,8 +195,10 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_PLATINUM,6, // SKINCOLOR_ROYAL
|
||||
SKINCOLOR_STEEL,8, // SKINCOLOR_BRONZE
|
||||
SKINCOLOR_CREAM,6, // SKINCOLOR_COPPER
|
||||
SKINCOLOR_AZURE,8, // SKINCOLOR_QUARRY
|
||||
SKINCOLOR_AQUA,8, // SKINCOLOR_YELLOW
|
||||
SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD
|
||||
SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_CROCODILE
|
||||
SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE
|
||||
SKINCOLOR_ROBOHOOD,8, // SKINCOLOR_VOMIT
|
||||
SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN
|
||||
|
|
@ -188,7 +207,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_SALMON,8, // SKINCOLOR_TEA
|
||||
SKINCOLOR_PINK,6, // SKINCOLOR_PISTACHIO
|
||||
SKINCOLOR_ROSE,8, // SKINCOLOR_MOSS
|
||||
SKINCOLOR_FAIRY,10, // SKINCOLOR_CAMOUFLAGE
|
||||
SKINCOLOR_WALNUT,8, // SKINCOLOR_CAMOUFLAGE
|
||||
SKINCOLOR_VOMIT,8, // SKINCOLOR_ROBOHOOD
|
||||
SKINCOLOR_RASPBERRY,8, // SKINCOLOR_MINT
|
||||
SKINCOLOR_RED,8, // SKINCOLOR_GREEN
|
||||
|
|
@ -199,6 +218,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_NOVA,8, // SKINCOLOR_PLAGUE
|
||||
SKINCOLOR_SCARLET,10, // SKINCOLOR_ALGAE
|
||||
SKINCOLOR_FLAME,8, // SKINCOLOR_CARIBBEAN
|
||||
SKINCOLOR_QUARRY,8, // SKINCOLOR_AZURE
|
||||
SKINCOLOR_YELLOW,8, // SKINCOLOR_AQUA
|
||||
SKINCOLOR_OLIVE,8, // SKINCOLOR_TEAL
|
||||
SKINCOLOR_PEACH,8, // SKINCOLOR_CYAN
|
||||
|
|
@ -208,7 +228,9 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_ROYAL,8, // SKINCOLOR_PLATINUM
|
||||
SKINCOLOR_GOLD,10, // SKINCOLOR_SLATE
|
||||
SKINCOLOR_BRONZE,10, // SKINCOLOR_STEEL
|
||||
SKINCOLOR_LEMONADE,8, // SKINCOLOR_THUNDER
|
||||
SKINCOLOR_BRICK,10, // SKINCOLOR_RUST
|
||||
SKINCOLOR_CINNAMON,8, // SKINCOLOR_WRISTWATCH
|
||||
SKINCOLOR_BURGUNDY,8, // SKINCOLOR_JET
|
||||
SKINCOLOR_RUBY,6, // SKINCOLOR_SAPPHIRE
|
||||
SKINCOLOR_CREAMSICLE,8, // SKINCOLOR_PERIWINKLE
|
||||
|
|
@ -219,6 +241,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] =
|
|||
SKINCOLOR_SUNSET,10, // SKINCOLOR_MOONSLAM
|
||||
SKINCOLOR_MAUVE,10, // SKINCOLOR_ULTRAVIOLET
|
||||
SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK
|
||||
SKINCOLOR_CROCODILE,8, // SKINCOLOR_BUBBLEGUM
|
||||
SKINCOLOR_EMERALD,8, // SKINCOLOR_PURPLE
|
||||
SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA
|
||||
SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC
|
||||
|
|
@ -236,27 +259,33 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{ 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY
|
||||
{ 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL
|
||||
{ 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK
|
||||
{120, 120, 0, 2, 4, 10, 16, 22, 23, 24, 25, 26, 27, 28, 29, 31}, // SKINCOLOR_SKUNK
|
||||
{120, 120, 121, 121, 122, 123, 10, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY
|
||||
{120, 96, 97, 98, 99, 71, 32, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN
|
||||
{ 97, 176, 177, 162, 163, 179, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE
|
||||
{ 0, 208, 209, 211, 226, 202, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON
|
||||
{ 0, 1, 3, 5, 7, 9, 34, 36, 38, 40, 42, 44, 60, 61, 62, 63}, // SKINCOLOR_SEPIA
|
||||
{120, 65, 67, 69, 32, 34, 36, 38, 40, 42, 44, 45, 46, 47, 62, 63}, // SKINCOLOR_BEIGE
|
||||
{ 3, 6, 32, 33, 35, 37, 51, 52, 54, 55, 57, 58, 60, 61, 63, 30}, // SKINCOLOR_WALNUT
|
||||
{ 67, 70, 73, 76, 48, 49, 51, 53, 54, 56, 58, 59, 61, 63, 29, 30}, // SKINCOLOR_BROWN
|
||||
{ 72, 76, 48, 51, 53, 55, 57, 59, 61, 63, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_LEATHER
|
||||
{120, 120, 120, 121, 121, 122, 123, 124, 126, 127, 129, 131, 133, 135, 137, 139}, // SKINCOLOR_SALMON
|
||||
{120, 121, 121, 122, 144, 145, 146, 147, 148, 149, 150, 151, 134, 136, 138, 140}, // SKINCOLOR_PINK
|
||||
{144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141}, // SKINCOLOR_ROSE
|
||||
{ 64, 67, 70, 73, 146, 147, 148, 150, 118, 118, 119, 119, 156, 159, 141, 143}, // SKINCOLOR_BRICK
|
||||
{ 68, 75, 48, 50, 52, 94, 152, 136, 137, 138, 139, 140, 141, 142, 143, 31}, // SKINCOLOR_CINNAMON
|
||||
{120, 121, 144, 145, 147, 149, 132, 133, 134, 136, 198, 198, 199, 255, 30, 31}, // SKINCOLOR_RUBY
|
||||
{120, 121, 122, 123, 124, 125, 126, 127, 128, 130, 131, 134, 136, 137, 139, 140}, // SKINCOLOR_RASPBERRY
|
||||
{120, 65, 67, 69, 71, 124, 125, 127, 132, 133, 135, 136, 138, 139, 140, 141}, // SKINCOLOR_CHERRY
|
||||
{122, 123, 124, 126, 129, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142}, // SKINCOLOR_RED
|
||||
{123, 125, 128, 131, 133, 135, 136, 138, 140, 140, 141, 141, 142, 142, 143, 31}, // SKINCOLOR_CRIMSON
|
||||
{123, 124, 126, 128, 132, 135, 137, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_MAROON
|
||||
{120, 96, 97, 98, 99, 65, 122, 144, 123, 124, 147, 149, 151, 153, 156, 159}, // SKINCOLOR_LEMONADE
|
||||
{120, 97, 112, 113, 113, 85, 87, 126, 149, 150, 151, 252, 253, 254, 255, 29}, // SKINCOLOR_FLAME
|
||||
{ 99, 113, 113, 84, 85, 87, 126, 128, 130, 196, 197, 198, 199, 240, 243, 246}, // SKINCOLOR_SCARLET
|
||||
{103, 113, 113, 84, 85, 88, 127, 130, 131, 133, 134, 136, 138, 139, 141, 143}, // SKINCOLOR_KETCHUP
|
||||
{120, 121, 122, 123, 124, 147, 147, 148, 90, 91, 92, 93, 94, 95, 152, 154}, // SKINCOLOR_DAWN
|
||||
{ 98, 112, 113, 84, 85, 87, 89, 149, 150, 251, 252, 206, 238, 240, 243, 246}, // SKINCOLOR_SUNSET
|
||||
{120, 121, 122, 123, 124, 147, 148, 91, 93, 95, 152, 154, 156, 159, 141, 143}, // SKINCOLOR_DAWN
|
||||
{ 98, 112, 113, 84, 85, 87, 89, 149, 150, 251, 251, 205, 206, 207, 29, 31}, // SKINCOLOR_SUNSET
|
||||
{120, 120, 80, 80, 81, 82, 83, 83, 84, 85, 86, 88, 89, 91, 93, 95}, // SKINCOLOR_CREAMSICLE
|
||||
{ 80, 81, 82, 83, 84, 85, 86, 88, 89, 91, 94, 95, 154, 156, 158, 159}, // SKINCOLOR_ORANGE
|
||||
{ 82, 83, 84, 85, 87, 89, 90, 92, 94, 152, 153, 155, 157, 159, 141, 142}, // SKINCOLOR_PUMPKIN
|
||||
|
|
@ -265,17 +294,19 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{ 98, 98, 112, 112, 113, 113, 84, 85, 87, 89, 91, 93, 95, 153, 156, 159}, // SKINCOLOR_TANGERINE
|
||||
{120, 80, 66, 70, 72, 76, 148, 149, 150, 151, 153, 154, 156, 61, 62, 63}, // SKINCOLOR_PEACH
|
||||
{ 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62}, // SKINCOLOR_CARAMEL
|
||||
{120, 120, 96, 96, 97, 82, 84, 77, 50, 54, 57, 59, 61, 63, 29, 31}, // SKINCOLOR_CREAM
|
||||
{112, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119}, // SKINCOLOR_GOLD
|
||||
{120, 96, 96, 97, 98, 82, 84, 77, 50, 54, 57, 59, 61, 63, 29, 31}, // SKINCOLOR_CREAM
|
||||
{ 96, 97, 98, 112, 113, 114, 115, 116, 117, 151, 118, 119, 157, 159, 140, 143}, // SKINCOLOR_GOLD
|
||||
{ 97, 112, 113, 113, 114, 78, 53, 252, 252, 253, 253, 254, 255, 29, 30, 31}, // SKINCOLOR_ROYAL
|
||||
{112, 113, 114, 115, 116, 117, 118, 119, 156, 157, 158, 159, 141, 141, 142, 143}, // SKINCOLOR_BRONZE
|
||||
{120, 99, 113, 114, 116, 117, 119, 61, 63, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_COPPER
|
||||
{ 96, 97, 98, 99, 104, 105, 106, 107, 117, 152, 154, 156, 159, 141, 142, 143}, // SKINCOLOR_QUARRY
|
||||
{ 96, 97, 98, 100, 101, 102, 104, 113, 114, 115, 116, 117, 118, 119, 156, 159}, // SKINCOLOR_YELLOW
|
||||
{ 96, 98, 99, 112, 113, 114, 114, 106, 106, 107, 107, 108, 108, 109, 110, 111}, // SKINCOLOR_MUSTARD
|
||||
{105, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31}, // SKINCOLOR_OLIVE
|
||||
{121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
|
||||
{120, 96, 97, 98, 176, 113, 114, 106, 115, 107, 108, 109, 110, 174, 175, 31}, // SKINCOLOR_CROCODILE
|
||||
{ 98, 101, 104, 105, 106, 115, 107, 108, 182, 109, 183, 110, 174, 111, 30, 31}, // SKINCOLOR_OLIVE
|
||||
{ 0, 121, 122, 144, 71, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246}, // SKINCOLOR_VOMIT
|
||||
{ 98, 99, 112, 101, 113, 114, 106, 179, 180, 180, 181, 182, 183, 173, 174, 175}, // SKINCOLOR_GARDEN
|
||||
{ 96, 97, 99, 100, 102, 104, 160, 162, 164, 166, 168, 171, 223, 223, 207, 31}, // SKINCOLOR_LIME
|
||||
{120, 96, 97, 98, 99, 176, 177, 163, 164, 166, 168, 170, 223, 207, 243, 31}, // SKINCOLOR_LIME
|
||||
{ 98, 104, 105, 105, 106, 167, 168, 169, 170, 171, 172, 173, 174, 175, 30, 31}, // SKINCOLOR_HANDHELD
|
||||
{120, 120, 176, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 182, 183}, // SKINCOLOR_TEA
|
||||
{120, 120, 176, 176, 177, 177, 178, 179, 165, 166, 167, 168, 169, 170, 171, 172}, // SKINCOLOR_PISTACHIO
|
||||
|
|
@ -288,9 +319,10 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{160, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 191, 175}, // SKINCOLOR_EMERALD
|
||||
{160, 184, 185, 186, 187, 188, 189, 190, 191, 191, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_SWAMP
|
||||
{120, 120, 80, 80, 81, 177, 162, 164, 228, 228, 204, 204, 205, 205, 206, 207}, // SKINCOLOR_DREAM
|
||||
{176, 160, 184, 185, 186, 187, 188, 230, 230, 206, 206, 207, 28, 29, 30, 31}, // SKINCOLOR_PLAGUE
|
||||
{ 97, 176, 160, 184, 185, 186, 187, 229, 229, 205, 206, 207, 28, 29, 30, 31}, // SKINCOLOR_PLAGUE
|
||||
{208, 209, 210, 211, 213, 220, 216, 167, 168, 188, 188, 189, 190, 191, 30, 31}, // SKINCOLOR_ALGAE
|
||||
{120, 176, 177, 160, 185, 220, 216, 217, 221, 230, 206, 206, 254, 255, 29, 31}, // SKINCOLOR_CARIBBEAN
|
||||
{120, 176, 177, 160, 185, 220, 216, 217, 229, 229, 204, 205, 206, 254, 255, 31}, // SKINCOLOR_CARIBBEAN
|
||||
{120, 96, 97, 98, 177, 220, 216, 217, 218, 204, 252, 253, 254, 255, 30, 31}, // SKINCOLOR_AZURE
|
||||
{120, 208, 208, 210, 212, 214, 220, 220, 220, 221, 221, 222, 222, 223, 223, 191}, // SKINCOLOR_AQUA
|
||||
{210, 213, 220, 220, 220, 216, 216, 221, 221, 221, 222, 222, 223, 223, 191, 31}, // SKINCOLOR_TEAL
|
||||
{120, 120, 208, 208, 209, 210, 211, 212, 213, 215, 216, 217, 218, 219, 222, 223}, // SKINCOLOR_CYAN
|
||||
|
|
@ -300,7 +332,9 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{120, 0, 0, 200, 200, 201, 11, 14, 17, 218, 222, 223, 238, 240, 243, 246}, // SKINCOLOR_PLATINUM
|
||||
{120, 120, 200, 200, 200, 201, 201, 201, 202, 202, 202, 203, 204, 205, 206, 207}, // SKINCOLOR_SLATE
|
||||
{120, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 207, 31}, // SKINCOLOR_STEEL
|
||||
{ 96, 97, 98, 112, 113, 114, 11, 203, 204, 205, 205, 237, 239, 241, 243, 246}, // SKINCOLOR_THUNDER
|
||||
{ 64, 66, 68, 70, 32, 34, 36, 203, 204, 205, 24, 25, 26, 28, 29, 31}, // SKINCOLOR_RUST
|
||||
{ 81, 72, 76, 48, 51, 55, 252, 205, 205, 206, 240, 241, 242, 243, 244, 246}, // SKINCOLOR_WRISTWATCH
|
||||
{225, 226, 227, 228, 229, 205, 205, 206, 207, 207, 28, 28, 29, 29, 30, 31}, // SKINCOLOR_JET
|
||||
{208, 209, 211, 213, 215, 217, 229, 230, 232, 234, 236, 238, 240, 242, 244, 246}, // SKINCOLOR_SAPPHIRE
|
||||
{120, 120, 224, 225, 226, 202, 227, 228, 229, 230, 231, 233, 235, 237, 239, 241}, // SKINCOLOR_PERIWINKLE
|
||||
|
|
@ -317,9 +351,10 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
|||
{120, 120, 176, 176, 177, 6, 8, 10, 249, 250, 196, 197, 198, 199, 143, 31}, // SKINCOLOR_TOXIC
|
||||
{ 96, 97, 98, 112, 113, 73, 146, 248, 249, 251, 205, 205, 206, 207, 29, 31}, // SKINCOLOR_MAUVE
|
||||
{121, 145, 192, 248, 249, 250, 251, 252, 252, 253, 253, 254, 254, 255, 30, 31}, // SKINCOLOR_LAVENDER
|
||||
{144, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
|
||||
{201, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31}, // SKINCOLOR_BYZANTIUM
|
||||
{144, 145, 146, 147, 148, 149, 150, 251, 251, 252, 252, 253, 254, 255, 29, 30}, // SKINCOLOR_POMEGRANATE
|
||||
{120, 120, 120, 121, 121, 122, 122, 123, 192, 248, 249, 250, 251, 252, 253, 254}, // SKINCOLOR_LILAC
|
||||
|
||||
{120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 96, 100, 104, 113, 116, 119}, // SKINCOLOR_SUPER1
|
||||
{120, 120, 120, 120, 120, 120, 120, 120, 96, 98, 101, 104, 113, 115, 117, 119}, // SKINCOLOR_SUPER2
|
||||
{120, 120, 120, 120, 120, 120, 96, 98, 100, 102, 104, 113, 114, 116, 117, 119}, // SKINCOLOR_SUPER3
|
||||
|
|
@ -1946,7 +1981,7 @@ void K_RespawnChecker(player_t *player)
|
|||
|
||||
if (!P_IsObjectOnGround(player->mo) && !mapreset)
|
||||
{
|
||||
player->powers[pw_flashing] = 2;
|
||||
player->powers[pw_flashing] = K_GetKartFlashing(player);
|
||||
|
||||
// Sal: The old behavior was stupid and prone to accidental usage.
|
||||
// Let's rip off Mania instead, and turn this into a Drop Dash!
|
||||
|
|
@ -2014,7 +2049,7 @@ void K_KartMoveAnimation(player_t *player)
|
|||
P_SetPlayerMobjState(player->mo, S_KART_DRIFT1_R);
|
||||
}
|
||||
// Run frames - S_KART_RUN1 S_KART_RUN1_L S_KART_RUN1_R
|
||||
else if (player->speed > FixedMul(player->runspeed, player->mo->scale))
|
||||
else if (player->speed > (20*player->mo->scale))
|
||||
{
|
||||
if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_RUN1_R] && player->mo->state <= &states[S_KART_RUN2_R]))
|
||||
P_SetPlayerMobjState(player->mo, S_KART_RUN1_R);
|
||||
|
|
@ -2024,7 +2059,7 @@ void K_KartMoveAnimation(player_t *player)
|
|||
P_SetPlayerMobjState(player->mo, S_KART_RUN1);
|
||||
}
|
||||
// Walk frames - S_KART_WALK1 S_KART_WALK1_L S_KART_WALK1_R
|
||||
else if (player->speed <= FixedMul(player->runspeed, player->mo->scale))
|
||||
else if (player->speed <= (20*player->mo->scale))
|
||||
{
|
||||
if (cmd->driftturn < 0 && !(player->mo->state >= &states[S_KART_WALK1_R] && player->mo->state <= &states[S_KART_WALK2_R]))
|
||||
P_SetPlayerMobjState(player->mo, S_KART_WALK1_R);
|
||||
|
|
@ -3847,7 +3882,6 @@ void K_DoSneaker(player_t *player, INT32 type)
|
|||
{
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
K_PlayBoostTaunt(player->mo);
|
||||
player->powers[pw_flashing] = 0; // Stop flashing after boosting
|
||||
player->kartstuff[k_sneakertimer] = sneakertime;
|
||||
}
|
||||
else
|
||||
|
|
@ -5428,6 +5462,7 @@ static void K_KartDrift(player_t *player, boolean onground)
|
|||
|
||||
if ((!EITHERSNEAKER(player))
|
||||
|| (!player->cmd.driftturn)
|
||||
|| (!player->kartstuff[k_aizdriftstrat])
|
||||
|| (player->cmd.driftturn > 0) != (player->kartstuff[k_aizdriftstrat] > 0))
|
||||
{
|
||||
if (!player->kartstuff[k_drift])
|
||||
|
|
@ -9014,7 +9049,7 @@ static void K_drawKartFirstPerson(void)
|
|||
}
|
||||
|
||||
{
|
||||
if (stplyr->speed < FixedMul(stplyr->runspeed, stplyr->mo->scale) && (leveltime & 1) && !splitscreen)
|
||||
if (stplyr->speed < (20*stplyr->mo->scale) && (leveltime & 1) && !splitscreen)
|
||||
y++;
|
||||
// the following isn't EXPLICITLY right, it just gets the result we want, but i'm too lazy to look up the right way to do it
|
||||
if (stplyr->mo->flags2 & MF2_SHADOW)
|
||||
|
|
|
|||
|
|
@ -2728,7 +2728,7 @@ static luaL_Reg lib[] = {
|
|||
// k_kart
|
||||
{"K_PlayAttackTaunt", lib_kAttackSound},
|
||||
{"K_PlayBoostTaunt", lib_kBoostSound},
|
||||
{"K_PlayPowerGloatSund", lib_kGloatSound},
|
||||
{"K_PlayPowerGloatSound", lib_kGloatSound},
|
||||
{"K_PlayOvertakeSound", lib_kOvertakeSound},
|
||||
{"K_PlayLossSound", lib_kLossSound},
|
||||
{"K_PlayPainSound", lib_kPainSound},
|
||||
|
|
|
|||
|
|
@ -51,6 +51,7 @@ enum hook {
|
|||
hook_PlayerExplode, //SRB2KART
|
||||
hook_PlayerSquish, //SRB2KART
|
||||
hook_PlayerCmd, //SRB2KART
|
||||
hook_IntermissionThinker, //SRB2KART
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
|
|
@ -99,4 +100,6 @@ boolean LUAh_PlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source);
|
|||
|
||||
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Allows to write to player cmd before the game does anything with them.
|
||||
|
||||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -62,6 +62,7 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"PlayerExplode",
|
||||
"PlayerSquish",
|
||||
"PlayerCmd",
|
||||
"IntermissionThinker",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
|
@ -420,6 +421,28 @@ void LUAh_ThinkFrame(void)
|
|||
}
|
||||
}
|
||||
|
||||
// Hook for Y_Ticker
|
||||
void LUAh_IntermissionThinker(void)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_IntermissionThinker/8] & (1<<(hook_IntermissionThinker%8))))
|
||||
return;
|
||||
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
if (hookp->type == hook_IntermissionThinker)
|
||||
{
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
if (lua_pcall(gL, 0, 0, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Hook for mobj collisions
|
||||
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
|
||||
{
|
||||
|
|
|
|||
20
src/m_menu.c
20
src/m_menu.c
|
|
@ -1218,7 +1218,8 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
|
||||
#ifdef HWRENDER
|
||||
{IT_STRING | IT_CVAR, NULL, "3D models", &cv_grmd2, 105},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 115},
|
||||
{IT_STRING | IT_CVAR, NULL, "Fallback Player 3D Model", &cv_grfallbackplayermodel, 115},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 125},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
@ -2494,7 +2495,7 @@ boolean M_Responder(event_t *ev)
|
|||
{
|
||||
if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
|
||||
{
|
||||
const INT32 jdeadzone = JOYAXISRANGE/4;
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
|
||||
if (ev->data3 != INT32_MAX)
|
||||
{
|
||||
if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)
|
||||
|
|
@ -7457,7 +7458,10 @@ static void M_ConnectMenu(INT32 choice)
|
|||
|
||||
// first page of servers
|
||||
serverlistpage = 0;
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
if (ms_RoomId < 0)
|
||||
M_RoomMenu(0); // Select a room instead of staring at an empty list
|
||||
else
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
itemOn = 0;
|
||||
M_Refresh(0);
|
||||
}
|
||||
|
|
@ -7530,7 +7534,15 @@ static void M_ChooseRoom(INT32 choice)
|
|||
}
|
||||
|
||||
serverlistpage = 0;
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
/*
|
||||
We were on the Multiplayer menu? That means that we must have been trying to
|
||||
view the server browser, but we hadn't selected a room yet. So we need to go
|
||||
to the browser next, not back there.
|
||||
*/
|
||||
if (currentMenu->prevMenu == &MP_MainDef)
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
else
|
||||
M_SetupNextMenu(currentMenu->prevMenu);
|
||||
if (currentMenu == &MP_ConnectDef)
|
||||
M_Refresh(0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8493,6 +8493,9 @@ void A_SPBChase(mobj_t *actor)
|
|||
wspeed = (3*defspeed)/2;
|
||||
if (wspeed < 20*actor->tracer->scale)
|
||||
wspeed = 20*actor->tracer->scale;
|
||||
if (actor->tracer->player->pflags & PF_SLIDING)
|
||||
wspeed = actor->tracer->player->speed/2;
|
||||
// ^^^^ current section: These are annoying, and grand metropolis in particular needs this.
|
||||
|
||||
hang = R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y);
|
||||
vang = R_PointToAngle2(0, actor->z, dist, actor->tracer->z);
|
||||
|
|
|
|||
|
|
@ -1580,12 +1580,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (G_BattleGametype())
|
||||
{
|
||||
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]))
|
||||
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]) && !(thing->player->powers[pw_flashing])) // Don't steal bumpers while intangible
|
||||
{
|
||||
K_StealBumper(thing->player, tmthing->player, false);
|
||||
K_SpinPlayer(tmthing->player, thing, 0, tmthing, false);
|
||||
}
|
||||
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]))
|
||||
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]) && !(tmthing->player->powers[pw_flashing]))
|
||||
{
|
||||
K_StealBumper(tmthing->player, thing->player, false);
|
||||
K_SpinPlayer(thing->player, tmthing, 0, thing, false);
|
||||
|
|
|
|||
|
|
@ -1571,6 +1571,7 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_grcoronasize);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_grmd2);
|
||||
CV_RegisterVar(&cv_grfallbackplayermodel);
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
|
|
|||
37
src/r_segs.c
37
src/r_segs.c
|
|
@ -870,16 +870,18 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
||||
#define OVERFLOWTEST(height, scale) \
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)height*scale)>>FRACBITS); \
|
||||
if (overflow_test < 0) overflow_test = -overflow_test; \
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
|
||||
#define CLAMPMAX INT32_MAX
|
||||
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
|
||||
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
|
||||
if (overflow_test > (INT64)CLAMPMAX) rlight->height = CLAMPMAX;
|
||||
else if (overflow_test > (INT64)CLAMPMIN) rlight->height = (fixed_t)overflow_test;
|
||||
else rlight->height = CLAMPMIN;
|
||||
|
||||
OVERFLOWTEST(leftheight, ds->scale1)
|
||||
OVERFLOWTEST(rightheight, ds->scale2)
|
||||
|
||||
rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1);
|
||||
rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
|
||||
if (overflow_test > (INT64)CLAMPMAX) rlight->heightstep = CLAMPMAX;
|
||||
else if (overflow_test > (INT64)CLAMPMIN) rlight->heightstep = (fixed_t)overflow_test;
|
||||
else rlight->heightstep = CLAMPMIN;
|
||||
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
|
||||
#else
|
||||
if (light->height < *pfloor->bottomheight)
|
||||
|
|
@ -901,12 +903,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
||||
OVERFLOWTEST(leftheight, ds->scale1)
|
||||
OVERFLOWTEST(rightheight, ds->scale2)
|
||||
#undef OVERFLOWTEST
|
||||
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
|
||||
if (overflow_test > (INT64)CLAMPMAX) rlight->botheight = CLAMPMAX;
|
||||
else if (overflow_test > (INT64)CLAMPMIN) rlight->botheight = (fixed_t)overflow_test;
|
||||
else rlight->botheight = CLAMPMIN;
|
||||
|
||||
rlight->botheight = (centeryfrac) - FixedMul(leftheight, ds->scale1);
|
||||
rlight->botheightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
|
||||
if (overflow_test > (INT64)CLAMPMAX) rlight->botheightstep = CLAMPMAX;
|
||||
else if (overflow_test > (INT64)CLAMPMIN) rlight->botheightstep = (fixed_t)overflow_test;
|
||||
else rlight->botheightstep = CLAMPMIN;
|
||||
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
|
||||
#else
|
||||
lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight;
|
||||
|
|
@ -1079,9 +1085,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define CLAMPMAX INT32_MAX
|
||||
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
|
||||
|
||||
// draw the columns
|
||||
for (dc_x = x1; dc_x <= x2; dc_x++)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -40,6 +40,8 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
|
||||
#endif
|
||||
|
||||
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
|
||||
|
||||
static void R_InitSkins(void);
|
||||
|
||||
#define MINZ (FRACUNIT*4)
|
||||
|
|
@ -1802,7 +1804,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
|||
}
|
||||
}
|
||||
|
||||
// Someone seriously wants infinite draw distance for precipitation?
|
||||
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
||||
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
|
||||
{
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
|
|
@ -1818,13 +1820,6 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
|||
R_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw everything in sector, no checks
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
if (!(precipthing->precipflags & PCF_INVISIBLE))
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -2594,6 +2589,10 @@ void R_InitSkins(void)
|
|||
skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
|
||||
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, 0);
|
||||
|
||||
// Set values for Sonic skin
|
||||
Forceskin_cons_t[1].value = 0;
|
||||
Forceskin_cons_t[1].strvalue = skin->name;
|
||||
|
||||
//MD2 for sonic doesn't want to load in Linux.
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
|
|
@ -2977,6 +2976,10 @@ next_token:
|
|||
skin_cons_t[numskins].strvalue = skin->name;
|
||||
#endif
|
||||
|
||||
// Update the forceskin possiblevalues
|
||||
Forceskin_cons_t[numskins+1].value = numskins;
|
||||
Forceskin_cons_t[numskins+1].strvalue = skins[numskins].name;
|
||||
|
||||
// add face graphics
|
||||
ST_LoadFaceGraphics(skin->facerank, skin->facewant, skin->facemmap, numskins);
|
||||
|
||||
|
|
|
|||
|
|
@ -97,6 +97,8 @@ typedef struct
|
|||
sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table
|
||||
} skin_t;
|
||||
|
||||
extern CV_PossibleValue_t Forceskin_cons_t[];
|
||||
|
||||
// -----------
|
||||
// NOT SKINS STUFF !
|
||||
// -----------
|
||||
|
|
|
|||
|
|
@ -2182,7 +2182,7 @@ static void Command_RestartAudio_f(void)
|
|||
|
||||
void GameSounds_OnChange(void)
|
||||
{
|
||||
if (M_CheckParm("-nosound"))
|
||||
if (M_CheckParm("-nosound") || M_CheckParm("-noaudio"))
|
||||
return;
|
||||
|
||||
if (sound_disabled)
|
||||
|
|
@ -2196,7 +2196,7 @@ void GameSounds_OnChange(void)
|
|||
|
||||
void GameDigiMusic_OnChange(void)
|
||||
{
|
||||
if (M_CheckParm("-nomusic"))
|
||||
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
|
||||
return;
|
||||
else if (M_CheckParm("-nodigmusic"))
|
||||
return;
|
||||
|
|
@ -2239,7 +2239,7 @@ void GameDigiMusic_OnChange(void)
|
|||
#ifndef NO_MIDI
|
||||
void GameMIDIMusic_OnChange(void)
|
||||
{
|
||||
if (M_CheckParm("-nomusic"))
|
||||
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
|
||||
return;
|
||||
else if (M_CheckParm("-nomidimusic"))
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -81,6 +81,7 @@ consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0
|
|||
//static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
|
||||
// console variables in development
|
||||
consvar_t cv_grmd2 = {"gr_md2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_grfallbackplayermodel = {"gr_fallbackplayermodel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
const UINT8 gammatable[5][256] =
|
||||
|
|
|
|||
17
src/w_wad.c
17
src/w_wad.c
|
|
@ -1187,23 +1187,17 @@ void zerr(int ret)
|
|||
#define NO_PNG_LUMPS
|
||||
|
||||
#ifdef NO_PNG_LUMPS
|
||||
static void ErrorIfPNG(void *d, size_t s, char *f, char *l)
|
||||
static void ErrorIfPNG(UINT8 *d, size_t s, char *f, char *l)
|
||||
{
|
||||
if (s < 67) // http://garethrees.org/2007/11/14/pngcrush/
|
||||
return;
|
||||
#define sigcheck ((UINT8 *)d)
|
||||
if (sigcheck[0] == 0x89
|
||||
&& sigcheck[1] == 0x50
|
||||
&& sigcheck[2] == 0x4e
|
||||
&& sigcheck[3] == 0x47
|
||||
&& sigcheck[4] == 0x0d
|
||||
&& sigcheck[5] == 0x0a
|
||||
&& sigcheck[6] == 0x1a
|
||||
&& sigcheck[7] == 0x0a)
|
||||
// Check for PNG file signature using memcmp
|
||||
// As it may be faster on CPUs with slow unaligned memory access
|
||||
// Ref: http://www.libpng.org/pub/png/spec/1.2/PNG-Rationale.html#R.PNG-file-signature
|
||||
if (memcmp(&d[0], "\x89\x50\x4e\x47\x0d\x0a\x1a\x0a", 8) == 0)
|
||||
{
|
||||
I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .PNG - please convert to either Doom or Flat (raw) image format.", l, f);
|
||||
}
|
||||
#undef sigcheck
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -1297,6 +1291,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
//I_Error("ZWAD files not supported on this platform.");
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
}
|
||||
#ifdef HAVE_ZLIB
|
||||
case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@
|
|||
#include "g_input.h" // PLAYER1INPUTDOWN
|
||||
#include "k_kart.h" // colortranslations
|
||||
#include "console.h" // cons_menuhighlight
|
||||
#include "lua_hook.h" // IntermissionThinker hook
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
|
@ -574,6 +575,10 @@ void Y_Ticker(void)
|
|||
if (paused || P_AutoPause())
|
||||
return;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_IntermissionThinker();
|
||||
#endif
|
||||
|
||||
intertic++;
|
||||
|
||||
// Team scramble code for team match and CTF.
|
||||
|
|
@ -1505,11 +1510,11 @@ void Y_EndVote(void)
|
|||
//
|
||||
static void Y_UnloadVoteData(void)
|
||||
{
|
||||
voteclient.loaded = false;
|
||||
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
||||
voteclient.loaded = false;
|
||||
|
||||
UNLOAD(widebgpatch);
|
||||
UNLOAD(bgpatch);
|
||||
UNLOAD(cursor);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue