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Semibright has colormapping again
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1 changed files with 1 additions and 1 deletions
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@ -861,7 +861,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
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else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
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else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
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R_SetColumnFunc(COLDRAWFUNC_TRANS, false);
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R_SetColumnFunc(COLDRAWFUNC_TRANS, false);
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if (!(vis->cut & (SC_FULLBRIGHT|SC_SEMIBRIGHT)) && vis->extra_colormap && !(vis->renderflags & RF_NOCOLORMAPS))
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if (vis->extra_colormap && !(vis->cut & SC_FULLBRIGHT) && !(vis->renderflags & RF_NOCOLORMAPS))
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{
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{
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if (!dc_colormap)
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if (!dc_colormap)
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dc_colormap = vis->extra_colormap->colormap;
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dc_colormap = vis->extra_colormap->colormap;
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