Semibright has colormapping again

This commit is contained in:
toaster 2022-01-20 19:14:44 +00:00 committed by SinnamonLat
parent 4e02bcbc9b
commit 8f6cebf7ef

View file

@ -861,7 +861,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
else if (vis->mobj->sprite == SPR_PLAY) // Looks like a player, but doesn't have a color? Get rid of green sonic syndrome.
R_SetColumnFunc(COLDRAWFUNC_TRANS, false);
if (!(vis->cut & (SC_FULLBRIGHT|SC_SEMIBRIGHT)) && vis->extra_colormap && !(vis->renderflags & RF_NOCOLORMAPS))
if (vis->extra_colormap && !(vis->cut & SC_FULLBRIGHT) && !(vis->renderflags & RF_NOCOLORMAPS))
{
if (!dc_colormap)
dc_colormap = vis->extra_colormap->colormap;