Merge branch 'altmusic-demo-consis' into 'master'

(demo v9) Demo save unlocks and mapmusrng

Closes #1004 and #1093

See merge request KartKrew/Kart!1981
This commit is contained in:
AJ Martinez 2024-03-02 07:57:41 +00:00
commit 8f795d7b5f
3 changed files with 58 additions and 12 deletions

View file

@ -110,7 +110,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING // DEMO RECORDING
// //
#define DEMOVERSION 0x0008 #define DEMOVERSION 0x0009
#define DEMOHEADER "\xF0" "KartReplay" "\x0F" #define DEMOHEADER "\xF0" "KartReplay" "\x0F"
#define DF_ATTACKMASK (ATTACKING_TIME|ATTACKING_LAP|ATTACKING_SPB) // This demo contains time/lap data #define DF_ATTACKMASK (ATTACKING_TIME|ATTACKING_LAP|ATTACKING_SPB) // This demo contains time/lap data
@ -2205,6 +2205,18 @@ void G_BeginRecording(void)
WRITEUINT8(demobuf.p, grandprixinfo.eventmode); WRITEUINT8(demobuf.p, grandprixinfo.eventmode);
} }
// Save netUnlocked from actual unlocks
// (netUnlocked is used in m_cond.c M_CheckNetUnlockByID)
WRITEUINT32(demobuf.p, MAXUNLOCKABLES);
for (size_t unlockindex = 0; unlockindex < MAXUNLOCKABLES; unlockindex++)
{
UINT8 unlock = gamedata->unlocked[unlockindex];
WRITEUINT8(demobuf.p, unlock);
}
// Save "mapmusrng" used for altmusic selection
WRITEUINT8(demobuf.p, mapmusrng);
// Now store some info for each in-game player // Now store some info for each in-game player
// Lat' 12/05/19: Do note that for the first game you load, everything that gets saved here is total garbage; // Lat' 12/05/19: Do note that for the first game you load, everything that gets saved here is total garbage;
@ -3163,6 +3175,21 @@ void G_DoPlayDemo(const char *defdemoname)
grandprixinfo.eventmode = static_cast<gpEvent_e>(READUINT8(demobuf.p)); grandprixinfo.eventmode = static_cast<gpEvent_e>(READUINT8(demobuf.p));
} }
// Load unlocks into netUnlocked
{
UINT32 unlockables = READUINT32(demobuf.p);
UINT32 unlocksread = std::min<UINT32>(unlockables, MAXUNLOCKABLES);
for (size_t i = 0; i < unlocksread; i++)
{
netUnlocked[i] = static_cast<boolean>(READUINT8(demobuf.p));
}
// skip remainder
demobuf.p += unlockables - unlocksread;
}
// Load "mapmusrng" used for altmusic selection
mapmusrng = READUINT8(demobuf.p);
// Sigh ... it's an empty demo. // Sigh ... it's an empty demo.
if (*demobuf.p == DEMOMARKER) if (*demobuf.p == DEMOMARKER)
{ {
@ -3911,11 +3938,12 @@ boolean G_CheckDemoStatus(void)
G_FinishExitLevel(); G_FinishExitLevel();
else else
{ {
UINT8 wasmodeattacking = modeattacking;
G_StopDemo(); G_StopDemo();
if (timedemo_quit) if (timedemo_quit)
COM_ImmedExecute("quit"); COM_ImmedExecute("quit");
else if (modeattacking) else if (wasmodeattacking)
M_EndModeAttackRun(); M_EndModeAttackRun();
else if (demo.attract == DEMO_ATTRACT_CREDITS) else if (demo.attract == DEMO_ATTRACT_CREDITS)
F_ContinueCredits(); F_ContinueCredits();

View file

@ -3270,7 +3270,7 @@ boolean M_CheckNetUnlockByID(UINT16 unlockid)
return true; // default permit return true; // default permit
} }
if (netgame) if (netgame || demo.playback)
{ {
return netUnlocked[unlockid]; return netUnlocked[unlockid];
} }

View file

@ -8177,20 +8177,33 @@ void P_ResetLevelMusic(void)
{ {
UINT8 idx = 0; UINT8 idx = 0;
if (mapheaderinfo[gamemap-1]->musname_size > 1) mapheader_t* mapheader = mapheaderinfo[gamemap - 1];
// To keep RNG in sync, we will always pull from RNG, even if unused
UINT32 random = P_Random(PR_MUSICSELECT);
if (demo.playback)
{
// mapmusrng has already been set by the demo; just make sure it's valid
if (mapmusrng >= mapheader->musname_size)
{
mapmusrng = 0;
}
return;
}
if (mapheader->musname_size > 1)
{ {
UINT8 tempmapmus[MAXMUSNAMES], tempmapmus_size = 1, i; UINT8 tempmapmus[MAXMUSNAMES], tempmapmus_size = 1, i;
tempmapmus[0] = 0; tempmapmus[0] = 0;
for (i = 1; i < mapheaderinfo[gamemap-1]->musname_size; i++) for (i = 1; i < mapheader->musname_size; i++)
{ {
if (mapheaderinfo[gamemap-1]->cache_muslock[i-1] < MAXUNLOCKABLES if (mapheader->cache_muslock[i-1] < MAXUNLOCKABLES
&& !M_CheckNetUnlockByID(mapheaderinfo[gamemap-1]->cache_muslock[i-1])) && !M_CheckNetUnlockByID(mapheader->cache_muslock[i-1]))
continue; continue;
//CONS_Printf("TEST - %u\n", i);
tempmapmus[tempmapmus_size++] = i; tempmapmus[tempmapmus_size++] = i;
} }
@ -8204,9 +8217,8 @@ void P_ResetLevelMusic(void)
} }
else else
{ {
idx = P_RandomKey(PR_MUSICSELECT, tempmapmus_size); idx = random % tempmapmus_size;
} }
//CONS_Printf("Rolled position %u, maps to %u\n", mapmusrng, tempmapmus[mapmusrng]);
idx = tempmapmus[idx]; idx = tempmapmus[idx];
} }
} }
@ -8216,7 +8228,13 @@ void P_ResetLevelMusic(void)
void P_LoadLevelMusic(void) void P_LoadLevelMusic(void)
{ {
const char *music = mapheaderinfo[gamemap-1]->musname[mapmusrng]; mapheader_t* mapheader = mapheaderinfo[gamemap-1];
const char *music = mapheader->musname[0];
if (mapmusrng < mapheader->musname_size)
{
music = mapheader->musname[mapmusrng];
}
if (gametyperules & GTR_NOPOSITION || modeattacking != ATTACKING_NONE) if (gametyperules & GTR_NOPOSITION || modeattacking != ATTACKING_NONE)
{ {