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Adjust dot timing to look a bit nicer
* The cycle always ends on two dots. * The second dot gets drawn slightly sooner after a wrap.
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parent
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commit
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1 changed files with 4 additions and 6 deletions
10
src/p_user.c
10
src/p_user.c
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@ -4608,12 +4608,9 @@ void P_PlayerThink(player_t *player)
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/* if we are in the grace period (including currently typing) */
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/* if we are in the grace period (including currently typing) */
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if (player->typing_timer + player->typing_duration > 0)
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if (player->typing_timer + player->typing_duration > 0)
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{
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{
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/*
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/* always end the cycle on two dots */
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If one dot was already displayed, let the duration continue to
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display two dots for a bit, before actually resetting.
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*/
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if (player->typing_timer == 0 &&
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if (player->typing_timer == 0 &&
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(player->typing_duration < 16 || player->typing_duration > 39))
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(player->typing_duration < 16 || player->typing_duration == 40))
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{
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{
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player->typing_duration = 0;
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player->typing_duration = 0;
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}
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}
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@ -4623,7 +4620,8 @@ void P_PlayerThink(player_t *player)
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}
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}
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else
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else
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{
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{
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player->typing_duration = 0;
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/* spend slightly less time on the first dot after wrapping */
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player->typing_duration = 20;
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}
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}
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}
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}
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}
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}
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