Got_NameAndColor: If the player's skin is changed by the packet, make them a spectator.

- Doesn't apply on join, intro camera spin turnaround, or outside of GS_LEVEL.
- Extract some of Got_TeamChange's behaviour into a new FinalisePlaystateChange function.
This commit is contained in:
toaster 2023-02-17 14:40:44 +00:00
parent e6dd399deb
commit 8fb1ffe5fe

View file

@ -1616,6 +1616,47 @@ static void SendNameAndColor(UINT8 n)
SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
}
static void FinalisePlaystateChange(INT32 playernum)
{
demo_extradata[playernum] |= DXD_PLAYSTATE;
// Clear player score and rings if a spectator.
if (players[playernum].spectator)
{
if (gametyperules & GTR_POINTLIMIT) // SRB2kart
{
players[playernum].roundscore = 0;
K_CalculateBattleWanted();
}
K_PlayerForfeit(playernum, true);
if (players[playernum].mo)
players[playernum].mo->health = 1;
K_StripItems(&players[playernum]);
}
// Reset away view (some code referenced from P_SpectatorJoinGame)
{
UINT8 i = 0;
INT32 *localplayertable = (splitscreen_partied[consoleplayer] ? splitscreen_party[consoleplayer] : g_localplayers);
for (i = 0; i <= r_splitscreen; i++)
{
if (localplayertable[i] == playernum)
{
LUA_HookViewpointSwitch(players+playernum, players+playernum, true);
displayplayers[i] = playernum;
break;
}
}
}
K_CheckBumpers(); // SRB2Kart
P_CheckRacers(); // also SRB2Kart
}
static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
@ -1693,8 +1734,31 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
CV_StealthSet(&cv_skin[localplayer], skins[forcedskin].name);
}
else
{
UINT8 oldskin = players[playernum].skin;
SetPlayerSkinByNum(playernum, skin);
// The following is a miniature subset of Got_Teamchange.
if ((gamestate == GS_LEVEL) // In a level?
&& (G_GametypeHasSpectators() && players[playernum].spectator == false) // not a spectator but could be?
&& (players[playernum].jointime > 1) // permit on join
&& (leveltime > introtime) // permit during intro turnaround
&& (players[playernum].skin != oldskin) // a skin change actually happened?
&& LUA_HookTeamSwitch(&players[playernum], 0, false, false, false)) // fiiiine, lua can except it
{
P_DamageMobj(players[playernum].mo, NULL, NULL, 1, DMG_SPECTATOR);
players[playernum].playerstate = PST_REBORN;
players[playernum].pflags &= ~PF_WANTSTOJOIN;
players[playernum].spectator = true;
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false);
FinalisePlaystateChange(playernum);
}
}
// set follower colour:
// Don't bother doing garbage and kicking if we receive None,
// this is both silly and a waste of time,
@ -3764,22 +3828,6 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
else if (NetPacket.packet.newteam == 0)
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
// Reset away view (some code referenced from P_SpectatorJoinGame)
{
UINT8 i = 0;
INT32 *localplayertable = (splitscreen_partied[consoleplayer] ? splitscreen_party[consoleplayer] : g_localplayers);
for (i = 0; i <= r_splitscreen; i++)
{
if (localplayertable[i] == playernum)
{
LUA_HookViewpointSwitch(players+playernum, players+playernum, true);
displayplayers[i] = playernum;
break;
}
}
}
/*if (G_GametypeHasTeams())
{
if (NetPacket.packet.newteam)
@ -3796,27 +3844,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (gamestate != GS_LEVEL)
return;
demo_extradata[playernum] |= DXD_PLAYSTATE;
// Clear player score and rings if a spectator.
if (players[playernum].spectator)
{
if (gametyperules & GTR_POINTLIMIT) // SRB2kart
{
players[playernum].roundscore = 0;
K_CalculateBattleWanted();
}
K_PlayerForfeit(playernum, true);
if (players[playernum].mo)
players[playernum].mo->health = 1;
K_StripItems(&players[playernum]);
}
K_CheckBumpers(); // SRB2Kart
P_CheckRacers(); // also SRB2Kart
FinalisePlaystateChange(playernum);
}
//