From 81b8e7c9f198f8171fba0ebdbe906028da0766ae Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sat, 9 Mar 2024 01:39:52 -0700 Subject: [PATCH] Allow final failsafe in RESPAWNST_DROP (take 2) --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index a8916621c..88306d36b 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -8808,7 +8808,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) K_RemoveGrowShrink(player); } - if (player->respawn.state == RESPAWNST_NONE && (player->cmd.buttons & BT_RESPAWN) == BT_RESPAWN) + if (player->respawn.state != RESPAWNST_MOVE && (player->cmd.buttons & BT_RESPAWN) == BT_RESPAWN) { player->finalfailsafe++; // Decremented by ringshooter to "freeze" this timer // Part-way through the auto-respawn timer, you can tap Ring Shooter to respawn early