Remove a few more magic numbers

This commit is contained in:
TehRealSalt 2019-09-23 08:31:36 -04:00
parent 38bb44e732
commit 9072f233eb
4 changed files with 11 additions and 11 deletions

View file

@ -1525,13 +1525,13 @@ static boolean SV_SendServerConfig(INT32 node)
memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
for (i = 0; i < MAXPLAYERS; i++)
for (j = 0; j < 2; j++)
for (j = 0; j < PWRLV_NUMTYPES; j++)
netbuffer->u.servercfg.powerlevels[i][j] = 0; // Not sure if memset works on something like this
for (i = 0; i < MAXPLAYERS; i++)
{
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
for (j = 0; j < 2; j++)
for (j = 0; j < PWRLV_NUMTYPES; j++)
netbuffer->u.servercfg.powerlevels[i][j] = clientpowerlevels[i][j];
if (!playeringame[i])
@ -4131,7 +4131,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
for (j = 0; j < MAXPLAYERS; j++)
{
adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
for (k = 0; k < 2; k++)
for (k = 0; k < PWRLV_NUMTYPES; k++)
clientpowerlevels[j][k] = netbuffer->u.servercfg.powerlevels[j][k];
}
memcpy(server_context, netbuffer->u.servercfg.server_context, 8);

View file

@ -1963,8 +1963,8 @@ void D_SendPlayerConfig(void)
UINT8 buf[4];
UINT8 *buf_p = buf;
WRITEUINT16(buf_p, vspowerlevel[0]);
WRITEUINT16(buf_p, vspowerlevel[1]);
WRITEUINT16(buf_p, vspowerlevel[PWRLV_RACE]);
WRITEUINT16(buf_p, vspowerlevel[PWRLV_BATTLE]);
SendNetXCmd(XD_POWERLEVEL, buf, 4);
}

View file

@ -3049,7 +3049,7 @@ mapthing_t *G_FindRaceStart(INT32 playernum)
if (netgame && cv_kartusepwrlv.value)
{
if (clientpowerlevels[j][0] == clientpowerlevels[i][0])
if (clientpowerlevels[j][PWRLV_RACE] == clientpowerlevels[i][PWRLV_RACE])
num++;
}
else
@ -3070,7 +3070,7 @@ mapthing_t *G_FindRaceStart(INT32 playernum)
{
if (netgame && cv_kartusepwrlv.value)
{
if (clientpowerlevels[i][0] > clientpowerlevels[playernum][0])
if (clientpowerlevels[i][PWRLV_RACE] > clientpowerlevels[playernum][PWRLV_RACE])
pos++;
}
else
@ -4113,7 +4113,7 @@ void G_LoadGameData(void)
totalplaytime = READUINT32(save_p);
matchesplayed = READUINT32(save_p);
for (i = 0; i < 2; i++)
for (i = 0; i < PWRLV_NUMTYPES; i++)
vspowerlevel[i] = READUINT16(save_p);
modded = READUINT8(save_p);
@ -4261,7 +4261,7 @@ void G_SaveGameData(boolean force)
WRITEUINT32(save_p, totalplaytime);
WRITEUINT32(save_p, matchesplayed);
for (i = 0; i < 2; i++)
for (i = 0; i < PWRLV_NUMTYPES; i++)
WRITEUINT16(save_p, vspowerlevel[i]);
btemp = (UINT8)(savemoddata); // what used to be here was profoundly dunderheaded

View file

@ -7410,8 +7410,8 @@ static void M_DrawLevelStats(void)
V_DrawRightAlignedString(BASEVIDWIDTH-16, 42, 0, va("%i played", matchesplayed));
V_DrawString(20, 52, highlightflags, "Online Power Level:");
V_DrawRightAlignedString(BASEVIDWIDTH-16, 52, 0, va("Race: %i", vspowerlevel[0]));
V_DrawRightAlignedString(BASEVIDWIDTH-16, 60, 0, va("Battle: %i", vspowerlevel[1]));
V_DrawRightAlignedString(BASEVIDWIDTH-16, 52, 0, va("Race: %i", vspowerlevel[PWRLV_RACE]));
V_DrawRightAlignedString(BASEVIDWIDTH-16, 60, 0, va("Battle: %i", vspowerlevel[PWRLV_BATTLE]));
for (i = 0; i < NUMMAPS; i++)
{