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https://github.com/KartKrewDev/RingRacers.git
synced 2026-05-03 23:42:07 +00:00
Remove a few more magic numbers
This commit is contained in:
parent
38bb44e732
commit
9072f233eb
4 changed files with 11 additions and 11 deletions
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@ -1525,13 +1525,13 @@ static boolean SV_SendServerConfig(INT32 node)
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memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
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memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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for (j = 0; j < 2; j++)
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for (j = 0; j < PWRLV_NUMTYPES; j++)
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netbuffer->u.servercfg.powerlevels[i][j] = 0; // Not sure if memset works on something like this
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netbuffer->u.servercfg.powerlevels[i][j] = 0; // Not sure if memset works on something like this
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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{
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netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
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netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
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for (j = 0; j < 2; j++)
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for (j = 0; j < PWRLV_NUMTYPES; j++)
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netbuffer->u.servercfg.powerlevels[i][j] = clientpowerlevels[i][j];
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netbuffer->u.servercfg.powerlevels[i][j] = clientpowerlevels[i][j];
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if (!playeringame[i])
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if (!playeringame[i])
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@ -4131,7 +4131,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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for (j = 0; j < MAXPLAYERS; j++)
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for (j = 0; j < MAXPLAYERS; j++)
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{
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{
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adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
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adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
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for (k = 0; k < 2; k++)
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for (k = 0; k < PWRLV_NUMTYPES; k++)
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clientpowerlevels[j][k] = netbuffer->u.servercfg.powerlevels[j][k];
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clientpowerlevels[j][k] = netbuffer->u.servercfg.powerlevels[j][k];
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}
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}
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memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
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memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
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@ -1963,8 +1963,8 @@ void D_SendPlayerConfig(void)
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UINT8 buf[4];
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UINT8 buf[4];
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UINT8 *buf_p = buf;
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UINT8 *buf_p = buf;
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WRITEUINT16(buf_p, vspowerlevel[0]);
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WRITEUINT16(buf_p, vspowerlevel[PWRLV_RACE]);
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WRITEUINT16(buf_p, vspowerlevel[1]);
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WRITEUINT16(buf_p, vspowerlevel[PWRLV_BATTLE]);
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SendNetXCmd(XD_POWERLEVEL, buf, 4);
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SendNetXCmd(XD_POWERLEVEL, buf, 4);
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}
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}
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@ -3049,7 +3049,7 @@ mapthing_t *G_FindRaceStart(INT32 playernum)
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if (netgame && cv_kartusepwrlv.value)
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if (netgame && cv_kartusepwrlv.value)
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{
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{
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if (clientpowerlevels[j][0] == clientpowerlevels[i][0])
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if (clientpowerlevels[j][PWRLV_RACE] == clientpowerlevels[i][PWRLV_RACE])
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num++;
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num++;
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}
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}
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else
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else
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@ -3070,7 +3070,7 @@ mapthing_t *G_FindRaceStart(INT32 playernum)
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{
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{
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if (netgame && cv_kartusepwrlv.value)
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if (netgame && cv_kartusepwrlv.value)
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{
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{
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if (clientpowerlevels[i][0] > clientpowerlevels[playernum][0])
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if (clientpowerlevels[i][PWRLV_RACE] > clientpowerlevels[playernum][PWRLV_RACE])
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pos++;
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pos++;
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}
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}
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else
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else
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@ -4113,7 +4113,7 @@ void G_LoadGameData(void)
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totalplaytime = READUINT32(save_p);
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totalplaytime = READUINT32(save_p);
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matchesplayed = READUINT32(save_p);
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matchesplayed = READUINT32(save_p);
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for (i = 0; i < 2; i++)
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for (i = 0; i < PWRLV_NUMTYPES; i++)
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vspowerlevel[i] = READUINT16(save_p);
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vspowerlevel[i] = READUINT16(save_p);
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modded = READUINT8(save_p);
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modded = READUINT8(save_p);
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@ -4261,7 +4261,7 @@ void G_SaveGameData(boolean force)
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WRITEUINT32(save_p, totalplaytime);
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WRITEUINT32(save_p, totalplaytime);
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WRITEUINT32(save_p, matchesplayed);
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WRITEUINT32(save_p, matchesplayed);
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for (i = 0; i < 2; i++)
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for (i = 0; i < PWRLV_NUMTYPES; i++)
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WRITEUINT16(save_p, vspowerlevel[i]);
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WRITEUINT16(save_p, vspowerlevel[i]);
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btemp = (UINT8)(savemoddata); // what used to be here was profoundly dunderheaded
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btemp = (UINT8)(savemoddata); // what used to be here was profoundly dunderheaded
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@ -7410,8 +7410,8 @@ static void M_DrawLevelStats(void)
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V_DrawRightAlignedString(BASEVIDWIDTH-16, 42, 0, va("%i played", matchesplayed));
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V_DrawRightAlignedString(BASEVIDWIDTH-16, 42, 0, va("%i played", matchesplayed));
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V_DrawString(20, 52, highlightflags, "Online Power Level:");
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V_DrawString(20, 52, highlightflags, "Online Power Level:");
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V_DrawRightAlignedString(BASEVIDWIDTH-16, 52, 0, va("Race: %i", vspowerlevel[0]));
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V_DrawRightAlignedString(BASEVIDWIDTH-16, 52, 0, va("Race: %i", vspowerlevel[PWRLV_RACE]));
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V_DrawRightAlignedString(BASEVIDWIDTH-16, 60, 0, va("Battle: %i", vspowerlevel[1]));
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V_DrawRightAlignedString(BASEVIDWIDTH-16, 60, 0, va("Battle: %i", vspowerlevel[PWRLV_BATTLE]));
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for (i = 0; i < NUMMAPS; i++)
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for (i = 0; i < NUMMAPS; i++)
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{
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{
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