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Self-review: Correctly initialised gamedata spraycan map id in clear_Levels
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@ -220,7 +220,7 @@ void clear_levels(void)
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{
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{
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UINT16 i;
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UINT16 i;
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for (i = 0; i < gamedata->numspraycans; i++)
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for (i = 0; i < gamedata->numspraycans; i++)
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gamedata->spraycans[i].map = 0;
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gamedata->spraycans[i].map = NEXTMAP_INVALID;
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}
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}
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// Exit the current gamemap as a safeguard
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// Exit the current gamemap as a safeguard
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