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Kill MIDI
This commit is contained in:
parent
374d032a6b
commit
9077a4ff03
7 changed files with 8 additions and 160 deletions
25
src/d_main.c
25
src/d_main.c
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@ -126,15 +126,9 @@ INT32 postimgparam[MAXSPLITSCREENPLAYERS];
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// whether the respective sound system is disabled
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// or they're init'ed, but the player just toggled them
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#ifdef _XBOX
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#ifndef NO_MIDI
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boolean midi_disabled = true;
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#endif
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boolean sound_disabled = true;
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boolean digital_disabled = true;
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#else
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#ifndef NO_MIDI
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boolean midi_disabled = false;
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#endif
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boolean sound_disabled = false;
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boolean digital_disabled = false;
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#endif
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@ -1350,17 +1344,11 @@ void D_SRB2Main(void)
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{
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sound_disabled = true;
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digital_disabled = true;
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#ifndef NO_MIDI
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midi_disabled = true;
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#endif
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}
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if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
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{
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sound_disabled = true;
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digital_disabled = true;
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#ifndef NO_MIDI
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midi_disabled = true;
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#endif
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}
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else
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{
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@ -1369,25 +1357,14 @@ void D_SRB2Main(void)
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if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
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{
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digital_disabled = true;
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#ifndef NO_MIDI
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midi_disabled = true;
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#endif
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}
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else
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{
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#ifndef NO_MIDI
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if (M_CheckParm("-nomidimusic"))
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midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
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#endif
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if (M_CheckParm("-nodigmusic"))
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digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
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}
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}
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if (!( sound_disabled && digital_disabled
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#ifndef NO_MIDI
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&& midi_disabled
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#endif
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))
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if (!( sound_disabled && digital_disabled ))
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{
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CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
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I_StartupSound();
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@ -1098,9 +1098,6 @@ void D_RegisterClientCommands(void)
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// s_sound.c
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CV_RegisterVar(&cv_soundvolume);
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CV_RegisterVar(&cv_digmusicvolume);
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#ifndef NO_MIDI
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CV_RegisterVar(&cv_midimusicvolume);
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#endif
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CV_RegisterVar(&cv_numChannels);
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// i_cdmus.c
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@ -663,9 +663,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// SRB2Kart: Camera always has noclip.
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#define NOCLIPCAM
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/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
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#define NO_MIDI
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/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
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/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
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/// on the bright side it fixes some weird issues with translucent walls
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@ -110,11 +110,6 @@ extern boolean forceresetplayers, deferencoremode;
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// Internal parameters for sound rendering.
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// ========================================
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#ifdef NO_MIDI
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#define midi_disabled true
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#else
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extern boolean midi_disabled;
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#endif
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extern boolean sound_disabled;
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extern boolean digital_disabled;
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119
src/s_sound.c
119
src/s_sound.c
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@ -55,9 +55,6 @@ static void Command_Tunes_f(void);
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static void Command_RestartAudio_f(void);
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// Sound system toggles
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#ifndef NO_MIDI
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static void GameMIDIMusic_OnChange(void);
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#endif
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static void GameSounds_OnChange(void);
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static void GameDigiMusic_OnChange(void);
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@ -97,9 +94,6 @@ static consvar_t precachesound = {"precachesound", "Off", CV_SAVE, CV_OnOff, NUL
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// actual general (maximum) sound & music volume, saved into the config
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consvar_t cv_soundvolume = {"soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#ifndef NO_MIDI
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consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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// number of channels available
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#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X)
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consvar_t cv_numChannels = {"snd_channels", "8", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
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@ -112,9 +106,6 @@ consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL,
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// Sound system toggles, saved into the config
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consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
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#ifndef NO_MIDI
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consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
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#endif
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consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlayMusicIfUnfocused_OnChange, 0, NULL, NULL, 0, 0, NULL};
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@ -286,9 +277,6 @@ void S_RegisterSoundStuff(void)
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//CV_RegisterVar(&cv_resetmusic);
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CV_RegisterVar(&cv_gamesounds);
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CV_RegisterVar(&cv_gamedigimusic);
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#ifndef NO_MIDI
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CV_RegisterVar(&cv_gamemidimusic);
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#endif
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CV_RegisterVar(&cv_playmusicifunfocused);
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CV_RegisterVar(&cv_playsoundifunfocused);
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@ -902,9 +890,6 @@ void S_StopSound(void *origin)
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//
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static INT32 actualsfxvolume; // check for change through console
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static INT32 actualdigmusicvolume;
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#ifndef NO_MIDI
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static INT32 actualmidimusicvolume;
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#endif
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void S_UpdateSounds(void)
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{
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@ -931,10 +916,6 @@ void S_UpdateSounds(void)
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S_SetSfxVolume (cv_soundvolume.value);
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if (actualdigmusicvolume != cv_digmusicvolume.value)
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S_SetDigMusicVolume (cv_digmusicvolume.value);
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#ifndef NO_MIDI
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if (actualmidimusicvolume != cv_midimusicvolume.value)
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S_SetMIDIMusicVolume (cv_midimusicvolume.value);
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#endif
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// We're done now, if we're not in a level.
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if (gamestate != GS_LEVEL)
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@ -1790,11 +1771,6 @@ boolean S_DigMusicDisabled(void)
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return digital_disabled;
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}
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boolean S_MIDIMusicDisabled(void)
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{
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return midi_disabled; // SRB2Kart: defined as "true" w/ NO_MIDI
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}
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boolean S_MusicDisabled(void)
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{
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return (midi_disabled && digital_disabled);
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@ -1900,15 +1876,6 @@ static boolean S_LoadMusic(const char *mname)
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CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
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return false;
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}
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else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
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{
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#ifdef NO_MIDI
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CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
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#else
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CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
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#endif
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return false;
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}
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else
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{
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CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mname);
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@ -2158,50 +2125,19 @@ void S_EnableSound(void)
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}
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}
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void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
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void S_SetMusicVolume(INT32 digvolume)
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{
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if (digvolume < 0)
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digvolume = cv_digmusicvolume.value;
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#ifdef NO_MIDI
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(void)seqvolume;
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#else
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if (seqvolume < 0)
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seqvolume = cv_midimusicvolume.value;
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#endif
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if (digvolume < 0 || digvolume > 31)
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CONS_Alert(CONS_WARNING, "digmusicvolume should be between 0-31\n");
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CV_SetValue(&cv_digmusicvolume, digvolume&31);
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CV_SetValue(&cv_digmusicvolume, digvolume);
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actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
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#ifndef NO_MIDI
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if (seqvolume < 0 || seqvolume > 31)
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CONS_Alert(CONS_WARNING, "midimusicvolume should be between 0-31\n");
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CV_SetValue(&cv_midimusicvolume, seqvolume&31);
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actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
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#endif
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#ifdef DJGPPDOS
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digvolume = 31;
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#ifndef NO_MIDI
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seqvolume = 31;
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#endif
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#endif
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switch(I_SongType())
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{
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#ifndef NO_MIDI
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case MU_MID:
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//case MU_MOD:
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//case MU_GME:
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I_SetMusicVolume(seqvolume&31);
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break;
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#endif
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default:
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I_SetMusicVolume(digvolume&31);
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break;
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}
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I_SetMusicVolume(digvolume);
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}
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void
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@ -2378,11 +2314,7 @@ static void Command_RestartAudio_f(void)
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// These must be called or no sound and music until manually set.
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I_SetSfxVolume(cv_soundvolume.value);
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#ifdef NO_MIDI
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S_SetMusicVolume(cv_digmusicvolume.value, -1);
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#else
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S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
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#endif
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S_SetMusicVolume(cv_digmusicvolume.value);
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S_StartSound(NULL, sfx_strpst);
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@ -2448,49 +2380,6 @@ void GameDigiMusic_OnChange(void)
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}
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}
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#ifndef NO_MIDI
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void GameMIDIMusic_OnChange(void)
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{
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if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
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return;
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else if (M_CheckParm("-nomidimusic"))
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return;
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if (midi_disabled)
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{
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midi_disabled = false;
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I_InitMusic();
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if (Playing())
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P_RestoreMusic(&players[consoleplayer]);
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else
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S_ChangeMusicInternal("titles", looptitle);
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}
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else
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{
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midi_disabled = true;
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if (S_MusicType() == MU_MID)
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{
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if (digital_disabled)
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S_StopMusic();
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else
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{
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char mmusic[7];
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UINT16 mflags;
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boolean looping;
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if (S_MusicInfo(mmusic, &mflags, &looping) && S_DigExists(mmusic))
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{
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S_StopMusic();
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S_ChangeMusic(mmusic, mflags, looping);
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}
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else
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S_StopMusic();
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}
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}
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}
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}
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#endif
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static void PlayMusicIfUnfocused_OnChange(void)
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{
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if (window_notinfocus)
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@ -35,9 +35,6 @@ extern consvar_t cv_numChannels;
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extern consvar_t surround;
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//extern consvar_t cv_resetmusic;
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extern consvar_t cv_gamedigimusic;
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#ifndef NO_MIDI
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extern consvar_t cv_gamemidimusic;
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#endif
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extern consvar_t cv_gamesounds;
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extern consvar_t cv_playmusicifunfocused;
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extern consvar_t cv_playsoundifunfocused;
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@ -240,10 +237,9 @@ void S_UpdateSounds(void);
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FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
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void S_SetSfxVolume(INT32 volume);
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void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume);
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#define S_SetDigMusicVolume(a) S_SetMusicVolume(a,-1)
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#define S_SetMIDIMusicVolume(a) S_SetMusicVolume(-1,a)
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#define S_InitMusicVolume() S_SetMusicVolume(-1,-1)
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void S_SetMusicVolume(INT32 digvolume);
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#define S_SetDigMusicVolume S_SetMusicVolume
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#define S_InitMusicVolume() S_SetMusicVolume(-1)
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INT32 S_OriginPlaying(void *origin);
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INT32 S_IdPlaying(sfxenum_t id);
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@ -1173,9 +1173,6 @@ void I_StartupSound(void)
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const char *sdrv_name = NULL;
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#endif
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#ifndef HAVE_MIXER
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#ifndef NO_MIDI
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midi_disabled =
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#endif
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digital_disabled = true;
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#endif
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