Merge branch 'whip-shadow' into 'master'

Whip shadow + polish

See merge request KartKrew/Kart!1282
This commit is contained in:
Oni 2023-06-13 06:29:14 +00:00
commit 908d84b44b
11 changed files with 176 additions and 34 deletions

View file

@ -5268,6 +5268,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_TUBEWAYPOINT",
"MT_PUSH",
"MT_GHOST",
"MT_FAKESHADOW",
"MT_OVERLAY",
"MT_ANGLEMAN",
"MT_POLYANCHOR",

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@ -3951,7 +3951,7 @@ state_t states[NUMSTATES] =
{SPR_SLPT, FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_SLIPTIDEZIP
{SPR_IWHP, FF_FULLBRIGHT|FF_FLOORSPRITE|FF_ANIMATE|0, -1, {NULL}, 6, 2, S_NULL}, // S_INSTAWHIP
{SPR_IWHP, FF_FLOORSPRITE|FF_ANIMATE|0, -1, {NULL}, 6, 2, S_NULL}, // S_INSTAWHIP
{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
@ -21427,6 +21427,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FAKESHADOW
-1, // doomednum
S_THOK, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
-1, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_OVERLAY
-1, // doomednum
S_NULL, // spawnstate

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@ -6379,6 +6379,7 @@ typedef enum mobj_type
MT_TUBEWAYPOINT,
MT_PUSH,
MT_GHOST,
MT_FAKESHADOW,
MT_OVERLAY,
MT_ANGLEMAN,
MT_POLYANCHOR,

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@ -7938,7 +7938,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (leveltime < starttime)
{
player->instaShieldCooldown = INSTAWHIP_STARTOFRACE;
player->instaShieldCooldown = (gametyperules & GTR_SPHERES) ? INSTAWHIP_STARTOFBATTLE : INSTAWHIP_STARTOFRACE;
}
else if (player->rings > 0)
{
@ -10700,6 +10700,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_SetScale(whip, player->mo->scale);
P_SetTarget(&whip->target, player->mo);
K_MatchGenericExtraFlags(whip, player->mo);
P_SpawnFakeShadow(whip, 20);
whip->fuse = 12; // Changing instawhip animation duration? Look here
player->flashing = max(player->flashing, 12);
player->mo->momz += 4*mapobjectscale;

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@ -34,6 +34,7 @@ Make sure this matches the actual number of states
#define INSTAWHIP_COOLDOWN (TICRATE*2)
#define INSTAWHIP_STARTOFRACE (255)
#define INSTAWHIP_STARTOFBATTLE (1)
#define INSTAWHIP_DROPGUARD (12)
#define GUARDBREAK_COOLDOWN (TICRATE*4)

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@ -1298,6 +1298,18 @@ static int lib_pSpawnGhostMobj(lua_State *L)
return 1;
}
static int lib_pSpawnFakeShadow(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
UINT8 offset = (UINT8)luaL_checkinteger(L, 2);
NOHUD
INLEVEL
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
LUA_PushUserdata(L, P_SpawnFakeShadow(mobj, offset), META_MOBJ);
return 1;
}
static int lib_pGivePlayerRings(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -4008,6 +4020,7 @@ static luaL_Reg lib[] = {
{"P_PlayJingleMusic",lib_pPlayJingleMusic},
{"P_RestoreMusic",lib_pRestoreMusic},
{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
{"P_SpawnFakeShadow",lib_pSpawnFakeShadow},
{"P_GivePlayerRings",lib_pGivePlayerRings},
{"P_GivePlayerLives",lib_pGivePlayerLives},
{"P_MovePlayer",lib_pMovePlayer},

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@ -5,38 +5,38 @@
void Obj_InstaWhipThink (mobj_t *whip)
{
if (P_MobjWasRemoved(whip->target))
{
P_RemoveMobj(whip);
}
else
{
mobj_t *mo = whip->target;
player_t *player = mo->player;
if (P_MobjWasRemoved(whip->target))
{
P_RemoveMobj(whip);
}
else
{
mobj_t *mo = whip->target;
player_t *player = mo->player;
// Follow player
whip->flags &= ~(MF_NOCLIPTHING);
P_SetScale(whip, whip->target->scale);
// Follow player
whip->flags &= ~(MF_NOCLIPTHING);
P_SetScale(whip, whip->target->scale);
P_MoveOrigin(whip, mo->x, mo->y, mo->z + mo->height/2);
whip->flags |= MF_NOCLIPTHING;
// Twirl
whip->angle = whip->target->angle + (ANG30 * 2 * whip->fuse);
whip->target->player->drawangle = whip->angle;
if (player->follower)
player->follower->angle = whip->angle;
player->pflags |= PF_GAINAX;
player->glanceDir = -2;
// Twirl
whip->angle = whip->target->angle + (ANG30 * 2 * whip->fuse);
whip->target->player->drawangle = whip->angle;
if (player->follower)
player->follower->angle = whip->angle;
player->pflags |= PF_GAINAX;
player->glanceDir = -2;
// Visuals
whip->renderflags |= RF_NOSPLATBILLBOARD;
// Visuals
whip->renderflags |= RF_NOSPLATBILLBOARD|RF_FULLBRIGHT;
if (whip->renderflags & RF_DONTDRAW)
whip->renderflags &= ~RF_DONTDRAW;
else
whip->renderflags |= RF_DONTDRAW;
if (whip->renderflags & RF_DONTDRAW)
whip->renderflags &= ~RF_DONTDRAW;
else
whip->renderflags |= RF_DONTDRAW;
if (whip->extravalue2) // Whip has no hitbox but removing it is a pain in the ass
whip->renderflags |= RF_DONTDRAW;
}
if (whip->extravalue2) // Whip has no hitbox but removing it is a pain in the ass
whip->renderflags |= RF_DONTDRAW;
}
}

View file

@ -186,6 +186,7 @@ void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
void P_RestoreMusic(player_t *player);
void P_EndingMusic(void);
mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
mobj_t *P_SpawnFakeShadow(mobj_t *mobj, UINT8 offset);
INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
void P_GivePlayerLives(player_t *player, INT32 numlives);

View file

@ -9881,6 +9881,26 @@ void P_MobjThinker(mobj_t *mobj)
}
}
if (mobj->type == MT_FAKESHADOW)
{
mobj->renderflags &= ~RF_DONTDRAW;
if (P_MobjWasRemoved(mobj->tracer))
{
P_RemoveMobj(mobj);
return;
}
P_MoveOrigin(mobj, mobj->tracer->x, mobj->tracer->y, mobj->tracer->z - mobj->threshold*mapobjectscale);
mobj->angle = mobj->tracer->angle;
mobj->frame = mobj->tracer->frame;
mobj->frame &= ~FF_FULLBRIGHT;
if (mobj->tracer->renderflags & RF_DONTDRAW)
mobj->renderflags |= RF_DONTDRAW;
}
// Special thinker for scenery objects
if (mobj->flags & MF_SCENERY)
{

View file

@ -1253,6 +1253,85 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
return ghost;
}
//
// P_SpawnFakeShadow
//
// Spawns a silhouette that copies its tracer and copies RF_DONTDRAW
//
mobj_t *P_SpawnFakeShadow(mobj_t *mobj, UINT8 offset)
{
mobj_t *ghost = P_SpawnMobj(mobj->x, mobj->y, mobj->z - offset*mapobjectscale, MT_FAKESHADOW);
ghost->threshold = offset;
P_SetTarget(&ghost->target, mobj);
P_SetScale(ghost, mobj->scale);
ghost->destscale = mobj->scale;
if (mobj->eflags & MFE_VERTICALFLIP)
{
ghost->eflags |= MFE_VERTICALFLIP;
ghost->z += mobj->height - ghost->height;
}
ghost->color = mobj->color;
ghost->colorized = mobj->colorized; // Kart: they should also be colorized if their origin is
ghost->angle = (mobj->player ? mobj->player->drawangle : mobj->angle);
ghost->roll = mobj->roll;
ghost->pitch = mobj->pitch;
ghost->sprite = mobj->sprite;
ghost->sprite2 = mobj->sprite2;
ghost->frame = mobj->frame;
ghost->tics = -1;
ghost->renderflags = mobj->renderflags;
ghost->fuse = -1;
ghost->skin = mobj->skin;
ghost->standingslope = mobj->standingslope;
ghost->sprxoff = mobj->sprxoff;
ghost->spryoff = mobj->spryoff;
ghost->sprzoff = mobj->sprzoff;
ghost->rollangle = mobj->rollangle;
ghost->spritexscale = mobj->spritexscale;
ghost->spriteyscale = mobj->spriteyscale;
ghost->spritexoffset = mobj->spritexoffset;
ghost->spriteyoffset = mobj->spriteyoffset;
if (mobj->flags2 & MF2_OBJECTFLIP)
ghost->flags |= MF2_OBJECTFLIP;
if (!(mobj->flags & MF_DONTENCOREMAP))
ghost->flags &= ~MF_DONTENCOREMAP;
if (mobj->player && mobj->player->followmobj)
{
mobj_t *ghost2 = P_SpawnGhostMobj(mobj->player->followmobj);
P_SetTarget(&ghost2->tracer, ghost);
P_SetTarget(&ghost->tracer, ghost2);
ghost2->flags2 |= (mobj->player->followmobj->flags2 & MF2_LINKDRAW);
}
// Copy interpolation data :)
ghost->old_x = mobj->old_x2;
ghost->old_y = mobj->old_y2;
ghost->old_z = mobj->old_z2;
ghost->old_angle = (mobj->player ? mobj->player->old_drawangle2 : mobj->old_angle2);
ghost->old_pitch = mobj->old_pitch2;
ghost->old_roll = mobj->old_roll2;
ghost->renderflags &= ~(RF_TRANSMASK|RF_FULLBRIGHT);
ghost->renderflags |= RF_ABSOLUTELIGHTLEVEL;
ghost->lightlevel = 0;
ghost->flags2 |= MF2_LINKDRAW;
P_SetTarget(&ghost->tracer, mobj);
return ghost;
}
//
// P_DoPlayerExit
//

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@ -2240,9 +2240,9 @@ static void R_ProjectSprite(mobj_t *thing)
return;
}
if (thing->renderflags & RF_ABSOLUTELIGHTLEVEL)
if (oldthing->renderflags & RF_ABSOLUTELIGHTLEVEL)
{
const UINT8 n = R_ThingLightLevel(thing);
const UINT8 n = R_ThingLightLevel(oldthing);
// n = uint8 aka 0 - 255, so the shift will always be 0 - LIGHTLEVELS - 1
lights_array = scalelight[n >> LIGHTSEGSHIFT];
@ -2272,7 +2272,7 @@ static void R_ProjectSprite(mobj_t *thing)
lightnum = thing->subsector->sector->lightlevel;
}
lightnum = (lightnum + R_ThingLightLevel(thing)) >> LIGHTSEGSHIFT;
lightnum = (lightnum + R_ThingLightLevel(oldthing)) >> LIGHTSEGSHIFT;
if (lightnum < 0)
lights_array = scalelight[0];
@ -2843,8 +2843,6 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
if (dsfirst != &unsorted)
{
if (!(ds->cut & SC_FULLBRIGHT))
ds->colormap = dsfirst->colormap;
ds->extra_colormap = dsfirst->extra_colormap;
// reusing dsnext...