mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'whip-shadow' into 'master'
Whip shadow + polish See merge request KartKrew/Kart!1282
This commit is contained in:
commit
908d84b44b
11 changed files with 176 additions and 34 deletions
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@ -5268,6 +5268,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_TUBEWAYPOINT",
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"MT_PUSH",
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"MT_GHOST",
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"MT_FAKESHADOW",
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"MT_OVERLAY",
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"MT_ANGLEMAN",
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"MT_POLYANCHOR",
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29
src/info.c
29
src/info.c
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@ -3951,7 +3951,7 @@ state_t states[NUMSTATES] =
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{SPR_SLPT, FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_SLIPTIDEZIP
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{SPR_IWHP, FF_FULLBRIGHT|FF_FLOORSPRITE|FF_ANIMATE|0, -1, {NULL}, 6, 2, S_NULL}, // S_INSTAWHIP
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{SPR_IWHP, FF_FLOORSPRITE|FF_ANIMATE|0, -1, {NULL}, 6, 2, S_NULL}, // S_INSTAWHIP
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{SPR_GRNG, FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
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{SPR_GBDY, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
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@ -21427,6 +21427,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_FAKESHADOW
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-1, // doomednum
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S_THOK, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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48*FRACUNIT, // height
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-1, // display offset
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1000, // mass
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8, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_OVERLAY
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-1, // doomednum
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S_NULL, // spawnstate
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@ -6379,6 +6379,7 @@ typedef enum mobj_type
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MT_TUBEWAYPOINT,
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MT_PUSH,
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MT_GHOST,
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MT_FAKESHADOW,
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MT_OVERLAY,
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MT_ANGLEMAN,
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MT_POLYANCHOR,
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@ -7938,7 +7938,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (leveltime < starttime)
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{
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player->instaShieldCooldown = INSTAWHIP_STARTOFRACE;
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player->instaShieldCooldown = (gametyperules & GTR_SPHERES) ? INSTAWHIP_STARTOFBATTLE : INSTAWHIP_STARTOFRACE;
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}
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else if (player->rings > 0)
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{
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@ -10700,6 +10700,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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P_SetScale(whip, player->mo->scale);
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P_SetTarget(&whip->target, player->mo);
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K_MatchGenericExtraFlags(whip, player->mo);
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P_SpawnFakeShadow(whip, 20);
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whip->fuse = 12; // Changing instawhip animation duration? Look here
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player->flashing = max(player->flashing, 12);
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player->mo->momz += 4*mapobjectscale;
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@ -34,6 +34,7 @@ Make sure this matches the actual number of states
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#define INSTAWHIP_COOLDOWN (TICRATE*2)
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#define INSTAWHIP_STARTOFRACE (255)
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#define INSTAWHIP_STARTOFBATTLE (1)
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#define INSTAWHIP_DROPGUARD (12)
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#define GUARDBREAK_COOLDOWN (TICRATE*4)
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@ -1298,6 +1298,18 @@ static int lib_pSpawnGhostMobj(lua_State *L)
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return 1;
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}
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static int lib_pSpawnFakeShadow(lua_State *L)
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{
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mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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UINT8 offset = (UINT8)luaL_checkinteger(L, 2);
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NOHUD
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INLEVEL
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if (!mobj)
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return LUA_ErrInvalid(L, "mobj_t");
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LUA_PushUserdata(L, P_SpawnFakeShadow(mobj, offset), META_MOBJ);
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return 1;
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}
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static int lib_pGivePlayerRings(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -4008,6 +4020,7 @@ static luaL_Reg lib[] = {
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{"P_PlayJingleMusic",lib_pPlayJingleMusic},
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{"P_RestoreMusic",lib_pRestoreMusic},
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{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
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{"P_SpawnFakeShadow",lib_pSpawnFakeShadow},
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{"P_GivePlayerRings",lib_pGivePlayerRings},
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{"P_GivePlayerLives",lib_pGivePlayerLives},
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{"P_MovePlayer",lib_pMovePlayer},
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@ -5,38 +5,38 @@
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void Obj_InstaWhipThink (mobj_t *whip)
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{
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if (P_MobjWasRemoved(whip->target))
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{
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P_RemoveMobj(whip);
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}
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else
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{
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mobj_t *mo = whip->target;
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player_t *player = mo->player;
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if (P_MobjWasRemoved(whip->target))
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{
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P_RemoveMobj(whip);
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}
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else
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{
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mobj_t *mo = whip->target;
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player_t *player = mo->player;
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// Follow player
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whip->flags &= ~(MF_NOCLIPTHING);
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P_SetScale(whip, whip->target->scale);
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// Follow player
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whip->flags &= ~(MF_NOCLIPTHING);
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P_SetScale(whip, whip->target->scale);
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P_MoveOrigin(whip, mo->x, mo->y, mo->z + mo->height/2);
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whip->flags |= MF_NOCLIPTHING;
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// Twirl
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whip->angle = whip->target->angle + (ANG30 * 2 * whip->fuse);
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whip->target->player->drawangle = whip->angle;
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if (player->follower)
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player->follower->angle = whip->angle;
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player->pflags |= PF_GAINAX;
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player->glanceDir = -2;
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// Twirl
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whip->angle = whip->target->angle + (ANG30 * 2 * whip->fuse);
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whip->target->player->drawangle = whip->angle;
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if (player->follower)
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player->follower->angle = whip->angle;
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player->pflags |= PF_GAINAX;
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player->glanceDir = -2;
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// Visuals
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whip->renderflags |= RF_NOSPLATBILLBOARD;
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// Visuals
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whip->renderflags |= RF_NOSPLATBILLBOARD|RF_FULLBRIGHT;
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if (whip->renderflags & RF_DONTDRAW)
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whip->renderflags &= ~RF_DONTDRAW;
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else
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whip->renderflags |= RF_DONTDRAW;
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if (whip->renderflags & RF_DONTDRAW)
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whip->renderflags &= ~RF_DONTDRAW;
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else
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whip->renderflags |= RF_DONTDRAW;
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if (whip->extravalue2) // Whip has no hitbox but removing it is a pain in the ass
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whip->renderflags |= RF_DONTDRAW;
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}
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if (whip->extravalue2) // Whip has no hitbox but removing it is a pain in the ass
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whip->renderflags |= RF_DONTDRAW;
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}
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}
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@ -186,6 +186,7 @@ void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
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void P_RestoreMusic(player_t *player);
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void P_EndingMusic(void);
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mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
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mobj_t *P_SpawnFakeShadow(mobj_t *mobj, UINT8 offset);
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INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
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INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
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void P_GivePlayerLives(player_t *player, INT32 numlives);
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20
src/p_mobj.c
20
src/p_mobj.c
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@ -9881,6 +9881,26 @@ void P_MobjThinker(mobj_t *mobj)
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}
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}
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if (mobj->type == MT_FAKESHADOW)
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{
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mobj->renderflags &= ~RF_DONTDRAW;
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if (P_MobjWasRemoved(mobj->tracer))
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{
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P_RemoveMobj(mobj);
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return;
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}
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P_MoveOrigin(mobj, mobj->tracer->x, mobj->tracer->y, mobj->tracer->z - mobj->threshold*mapobjectscale);
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mobj->angle = mobj->tracer->angle;
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mobj->frame = mobj->tracer->frame;
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mobj->frame &= ~FF_FULLBRIGHT;
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if (mobj->tracer->renderflags & RF_DONTDRAW)
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mobj->renderflags |= RF_DONTDRAW;
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}
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// Special thinker for scenery objects
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if (mobj->flags & MF_SCENERY)
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{
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79
src/p_user.c
79
src/p_user.c
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@ -1253,6 +1253,85 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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return ghost;
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}
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//
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// P_SpawnFakeShadow
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//
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// Spawns a silhouette that copies its tracer and copies RF_DONTDRAW
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//
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mobj_t *P_SpawnFakeShadow(mobj_t *mobj, UINT8 offset)
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{
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mobj_t *ghost = P_SpawnMobj(mobj->x, mobj->y, mobj->z - offset*mapobjectscale, MT_FAKESHADOW);
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ghost->threshold = offset;
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P_SetTarget(&ghost->target, mobj);
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P_SetScale(ghost, mobj->scale);
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ghost->destscale = mobj->scale;
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if (mobj->eflags & MFE_VERTICALFLIP)
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{
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ghost->eflags |= MFE_VERTICALFLIP;
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ghost->z += mobj->height - ghost->height;
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}
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ghost->color = mobj->color;
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ghost->colorized = mobj->colorized; // Kart: they should also be colorized if their origin is
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ghost->angle = (mobj->player ? mobj->player->drawangle : mobj->angle);
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ghost->roll = mobj->roll;
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ghost->pitch = mobj->pitch;
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ghost->sprite = mobj->sprite;
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ghost->sprite2 = mobj->sprite2;
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ghost->frame = mobj->frame;
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ghost->tics = -1;
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ghost->renderflags = mobj->renderflags;
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ghost->fuse = -1;
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ghost->skin = mobj->skin;
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ghost->standingslope = mobj->standingslope;
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ghost->sprxoff = mobj->sprxoff;
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ghost->spryoff = mobj->spryoff;
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ghost->sprzoff = mobj->sprzoff;
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ghost->rollangle = mobj->rollangle;
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ghost->spritexscale = mobj->spritexscale;
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ghost->spriteyscale = mobj->spriteyscale;
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ghost->spritexoffset = mobj->spritexoffset;
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ghost->spriteyoffset = mobj->spriteyoffset;
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if (mobj->flags2 & MF2_OBJECTFLIP)
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ghost->flags |= MF2_OBJECTFLIP;
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if (!(mobj->flags & MF_DONTENCOREMAP))
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ghost->flags &= ~MF_DONTENCOREMAP;
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if (mobj->player && mobj->player->followmobj)
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{
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mobj_t *ghost2 = P_SpawnGhostMobj(mobj->player->followmobj);
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P_SetTarget(&ghost2->tracer, ghost);
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P_SetTarget(&ghost->tracer, ghost2);
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ghost2->flags2 |= (mobj->player->followmobj->flags2 & MF2_LINKDRAW);
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}
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// Copy interpolation data :)
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ghost->old_x = mobj->old_x2;
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ghost->old_y = mobj->old_y2;
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ghost->old_z = mobj->old_z2;
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ghost->old_angle = (mobj->player ? mobj->player->old_drawangle2 : mobj->old_angle2);
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ghost->old_pitch = mobj->old_pitch2;
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ghost->old_roll = mobj->old_roll2;
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ghost->renderflags &= ~(RF_TRANSMASK|RF_FULLBRIGHT);
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ghost->renderflags |= RF_ABSOLUTELIGHTLEVEL;
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ghost->lightlevel = 0;
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ghost->flags2 |= MF2_LINKDRAW;
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P_SetTarget(&ghost->tracer, mobj);
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return ghost;
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}
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//
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// P_DoPlayerExit
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//
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@ -2240,9 +2240,9 @@ static void R_ProjectSprite(mobj_t *thing)
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return;
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}
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if (thing->renderflags & RF_ABSOLUTELIGHTLEVEL)
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if (oldthing->renderflags & RF_ABSOLUTELIGHTLEVEL)
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{
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const UINT8 n = R_ThingLightLevel(thing);
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const UINT8 n = R_ThingLightLevel(oldthing);
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// n = uint8 aka 0 - 255, so the shift will always be 0 - LIGHTLEVELS - 1
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lights_array = scalelight[n >> LIGHTSEGSHIFT];
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@ -2272,7 +2272,7 @@ static void R_ProjectSprite(mobj_t *thing)
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lightnum = thing->subsector->sector->lightlevel;
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}
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lightnum = (lightnum + R_ThingLightLevel(thing)) >> LIGHTSEGSHIFT;
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lightnum = (lightnum + R_ThingLightLevel(oldthing)) >> LIGHTSEGSHIFT;
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if (lightnum < 0)
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lights_array = scalelight[0];
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@ -2843,8 +2843,6 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
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if (dsfirst != &unsorted)
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{
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if (!(ds->cut & SC_FULLBRIGHT))
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ds->colormap = dsfirst->colormap;
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ds->extra_colormap = dsfirst->extra_colormap;
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// reusing dsnext...
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