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	Add IMON sprite definition
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			@ -543,6 +543,7 @@ char sprnames[NUMSPRITES + 1][5] =
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	"KINF", // Invincibility flash
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	"INVI", // Invincibility speedlines
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	"ICAP", // Item capsules
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	"IMON", // Item Monitor
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	"MGBX", // Heavy Magician transform box
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	"MGBT", // Heavy Magician transform box top
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	"MGBB", // Heavy Magician transform box bottom
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			@ -1089,6 +1089,7 @@ typedef enum sprite
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	SPR_KINF, // Invincibility flash
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	SPR_INVI, // Invincibility speedlines
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	SPR_ICAP, // Item capsules
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	SPR_IMON, // Item Monitor
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	SPR_MGBX, // Heavy Magician transform box
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	SPR_MGBT, // Heavy Magician transform box top
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	SPR_MGBB, // Heavy Magician transform box bottom
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