Fix PF2_ALWAYSDAMAGED check always being true, disabling invinc/clash

This commit is contained in:
Antonio Martinez 2025-07-01 20:14:08 -04:00 committed by VelocitOni
parent 35367b3cb0
commit 911634773a

View file

@ -3104,7 +3104,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
invincible = false;
}
if (player->pflags2 && PF2_ALWAYSDAMAGED)
if (player->pflags2 & PF2_ALWAYSDAMAGED)
{
invincible = false;
clash = false;