diff --git a/src/g_demo.c b/src/g_demo.c index ce0b0d9fa..25404a809 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -60,7 +60,7 @@ boolean nodrawers; // for comparative timing purposes boolean noblit; // for comparative timing purposes tic_t demostarttime; // for comparative timing purposes -static char demoname[128]; +static char demoname[MAX_WADPATH]; static UINT8 *demobuffer = NULL; static UINT8 *demotime_p, *demoinfo_p; UINT8 *demo_p; @@ -3791,7 +3791,7 @@ void G_SaveDemo(void) demo_slug[strindex] = 0; if (dash) demo_slug[strindex-1] = 0; - writepoint = strstr(demoname, "-") + 1; + writepoint = strstr(strrchr(demoname, *PATHSEP), "-") + 1; demo_slug[128 - (writepoint - demoname) - 4] = 0; sprintf(writepoint, "%s.lmp", demo_slug); } @@ -3808,7 +3808,7 @@ void G_SaveDemo(void) md5_buffer((char *)p+16, (demobuffer + length) - (p+16), p); #endif - if (FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer)) // finally output the file. + if (FIL_WriteFile(demoname, demobuffer, demo_p - demobuffer)) // finally output the file. demo.savemode = DSM_SAVED; free(demobuffer); demo.recording = false; diff --git a/src/p_setup.c b/src/p_setup.c index be07b662e..2fc2ff53c 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3798,12 +3798,14 @@ static void P_InitGametype(void) //@TODO I'd like to fix dedis crashing when recording replays for the future too... if (!demo.playback && multiplayer && !dedicated) { - static char buf[256]; - char *path; - sprintf(buf, "media"PATHSEP"replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap)); + char buf[MAX_WADPATH]; + int parts; - path = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online", srb2home); - M_MkdirEach(path, M_PathParts(path) - 4, 0755); + sprintf(buf, "%s"PATHSEP"media"PATHSEP"replay"PATHSEP"online"PATHSEP"%s-%s"PATHSEP"%d-%s", + srb2home, compbranch, comprevision, (int) (time(NULL)), G_BuildMapName(gamemap)); + + parts = M_PathParts(buf); + M_MkdirEachUntil(buf, parts - 5, parts - 1, 0755); G_RecordDemo(buf); }