Fix checkpoint animation in Tutorial

This commit is contained in:
Antonio Martinez 2025-06-28 19:22:34 -04:00
parent 4a8723bba4
commit 913b733718

View file

@ -664,14 +664,6 @@ void Obj_CrossCheckpoints(player_t* player, fixed_t old_x, fixed_t old_y)
return;
}
if (player->position <= 1)
{
angle_t direction = R_PointToAngle2(old_x, old_y, player->mo->x, player->mo->y);
fixed_t speed_multiplier = FixedDiv(player->speed, K_GetKartSpeed(player, false, false));
chk->twirl(direction, speed_multiplier);
chk->other()->twirl(direction, speed_multiplier);
}
if (gametyperules & GTR_CHECKPOINTS)
{
for (Checkpoint* chk : g_checkpoints)
@ -684,6 +676,14 @@ void Obj_CrossCheckpoints(player_t* player, fixed_t old_x, fixed_t old_y)
}
}
if (player->position <= 1)
{
angle_t direction = R_PointToAngle2(old_x, old_y, player->mo->x, player->mo->y);
fixed_t speed_multiplier = FixedDiv(player->speed, K_GetKartSpeed(player, false, false));
chk->twirl(direction, speed_multiplier);
chk->other()->twirl(direction, speed_multiplier);
}
S_StartSound(player->mo, sfx_s3k63);
player->checkpointId = chk->id();