Expose K_PlayerCanPunt to Lua

This commit is contained in:
JugadorXEI 2025-08-09 21:19:43 +02:00
parent 5b25572ca1
commit 915b4db6cd

View file

@ -4730,6 +4730,16 @@ static int lib_kIsPlayingDisplayPlayer(lua_State *L)
return 1;
}
static int lib_kPlayerCanPunt(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, K_PlayerCanPunt(player));
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5215,6 +5225,7 @@ static luaL_Reg lib[] = {
{"K_Cooperative",lib_kCooperative},
{"K_isPlayerInSpecialState",lib_kIsPlayerInSpecialState},
{"K_IsPlayingDisplayPlayer",lib_kIsPlayingDisplayPlayer},
{"K_PlayerCanPunt",lib_kPlayerCanPunt},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},