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Don't initialize waypoints in GS_TITLESCREEN
Fixes error logs when titlemap loads
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1 changed files with 1 additions and 1 deletions
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@ -8612,7 +8612,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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K_ClearFinishBeamLine();
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// Load the waypoints please!
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if (gametyperules & GTR_CIRCUIT)
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if (gametyperules & GTR_CIRCUIT && gamestate != GS_TITLESCREEN)
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{
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if (K_SetupWaypointList() == false)
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{
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