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Call `LUAh_GameQuit` in 2 places.
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2 changed files with 8 additions and 0 deletions
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@ -171,6 +171,7 @@ static char returnWadPath[256];
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#include "../d_net.h"
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#include "../d_net.h"
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#include "../g_game.h"
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#include "../g_game.h"
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#include "../filesrch.h"
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#include "../filesrch.h"
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#include "../lua_hook.h"
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#include "endtxt.h"
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#include "endtxt.h"
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#include "sdlmain.h"
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#include "sdlmain.h"
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@ -303,6 +304,9 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
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FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
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FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
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{
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{
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#ifdef HAVE_BLUA
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LUAh_GameQuit();
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#endif
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signal(num, SIG_DFL); //default signal action
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signal(num, SIG_DFL); //default signal action
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raise(num);
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raise(num);
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I_Quit();
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I_Quit();
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@ -73,6 +73,7 @@
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#include "../console.h"
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#include "../console.h"
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#include "../command.h"
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#include "../command.h"
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#include "../r_main.h"
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#include "../r_main.h"
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#include "../lua_hook.h"
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#include "sdlmain.h"
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#include "sdlmain.h"
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#ifdef HWRENDER
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#ifdef HWRENDER
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#include "../hardware/hw_main.h"
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#include "../hardware/hw_main.h"
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@ -1059,6 +1060,9 @@ void I_GetEvent(void)
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M_SetupJoystickMenu(0);
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M_SetupJoystickMenu(0);
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break;
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break;
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case SDL_QUIT:
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case SDL_QUIT:
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#ifdef HAVE_BLUA
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LUAh_GameQuit();
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#endif
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I_Quit();
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I_Quit();
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M_QuitResponse('y');
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M_QuitResponse('y');
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break;
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break;
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