mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-22 06:32:48 +00:00
Merge branch 'last-battle-polish' into 'master'
Last Battle polish Closes #914, #983, #1126, #1101, and #980 See merge request KartKrew/Kart!2035
This commit is contained in:
commit
91a26d7854
22 changed files with 212 additions and 14 deletions
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@ -3455,6 +3455,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_RANDOMITEM",
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"MT_SPHEREBOX",
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"MT_FLOATINGITEM",
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"MT_GOTPOWERUP",
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"MT_ITEMCAPSULE",
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"MT_ITEMCAPSULE_PART",
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"MT_MONITOR",
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|
|
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@ -811,6 +811,12 @@ extern struct darkness_t
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fixed_t value[MAXSPLITSCREENPLAYERS];
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} g_darkness;
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extern struct musicfade_t
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{
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tic_t start, end, fade;
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boolean ticked;
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} g_musicfade;
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#define DEFAULT_GRAVITY (4*FRACUNIT/5)
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extern fixed_t gravity;
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extern fixed_t mapobjectscale;
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@ -279,6 +279,7 @@ tic_t racecountdown, exitcountdown, musiccountdown; // for racing
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exitcondition_t g_exit;
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darkness_t g_darkness;
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musicfade_t g_musicfade;
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fixed_t gravity;
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fixed_t mapobjectscale;
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@ -1,3 +1,12 @@
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// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2023-2024 by Kart Krew.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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#include <algorithm>
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#include <functional>
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@ -81,7 +90,7 @@ void K_drawKartPowerUps(void)
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{
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auto make_drawer = [](int x, int y, Draw::Font font) -> Draw
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{
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return Draw(x, y).font(font).align(Draw::Align::kRight);
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return Draw(x, y).font(font).align(Draw::Align::kRight).flags(V_SLIDEIN);
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};
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const int viewnum = R_GetViewNumber();
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27
src/info.c
27
src/info.c
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@ -13188,6 +13188,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_GOTPOWERUP
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-1, // doomednum
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S_ITEMICON, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_itpick, // deathsound
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0, // speed
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48*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOSQUISH|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_ITEMCAPSULE
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2010, // doomednum
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S_ITEMCAPSULE, // spawnstate
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@ -4475,6 +4475,7 @@ typedef enum mobj_type
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MT_RANDOMITEM,
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MT_SPHEREBOX,
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MT_FLOATINGITEM,
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MT_GOTPOWERUP,
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MT_ITEMCAPSULE,
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MT_ITEMCAPSULE_PART,
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MT_MONITOR,
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@ -175,7 +175,8 @@ void K_CheckBumpers(void)
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{
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// If every other player is eliminated, the
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// last player standing wins by default.
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K_EndBattleRound(kingofthehill != -1 ? &players[kingofthehill] : NULL);
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if (numingame > 1)
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K_EndBattleRound(kingofthehill != -1 ? &players[kingofthehill] : NULL);
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return;
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}
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@ -653,12 +654,12 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
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if (player->mo->eflags & MFE_VERTICALFLIP)
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{
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zpos = cam->z + player->mo->height;
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zpos = min(zpos + heightPadding, cam->ceilingz);
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zpos = min(zpos + heightPadding, cam->centerceilingz);
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}
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else
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{
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zpos = cam->z;
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zpos = max(zpos - heightPadding, cam->floorz);
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zpos = max(zpos - heightPadding, cam->centerfloorz);
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}
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flip = P_MobjFlip(player->mo);
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@ -11,6 +11,7 @@ extern "C" {
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#define BATTLE_SPAWN_INTERVAL (4*TICRATE)
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#define BATTLE_DESPAWN_TIME (15*TICRATE)
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#define BATTLE_POWERUP_TIME (30*TICRATE)
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#define BATTLE_POWERUP_DROPPED_TIME (15*TICRATE)
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#define BATTLE_UFO_TIME (20*TICRATE)
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extern struct battleovertime
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@ -118,6 +118,7 @@ void K_TimerReset(void)
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{
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starttime = introtime = 0;
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memset(&g_darkness, 0, sizeof g_darkness);
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memset(&g_musicfade, 0, sizeof g_musicfade);
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numbulbs = 1;
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inDuel = rainbowstartavailable = false;
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linecrossed = 0;
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@ -1015,7 +1016,8 @@ boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2)
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K_SpawnBumpForObjs(mobj1, mobj2);
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if (mobj1->type == MT_PLAYER && mobj2->type == MT_PLAYER)
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if (mobj1->type == MT_PLAYER && mobj2->type == MT_PLAYER
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&& !mobj1->player->powerupVFXTimer && !mobj2->player->powerupVFXTimer)
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{
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boolean guard1 = K_PlayerGuard(mobj1->player);
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boolean guard2 = K_PlayerGuard(mobj2->player);
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@ -398,6 +398,10 @@ void Obj_TalkPointInit(mobj_t* mo);
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void Obj_TalkPointThink(mobj_t* mo);
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void Obj_TalkPointOrbThink(mobj_t* mo);
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/* Power-up Spinner */
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void Obj_SpawnPowerUpSpinner(mobj_t *source, INT32 powerup, tic_t duration);
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void Obj_TickPowerUpSpinner(mobj_t *mobj);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -2,6 +2,7 @@
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|
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#include <algorithm>
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#include "k_battle.h"
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#include "k_kart.h"
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#include "k_objects.h"
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#include "k_powerup.h"
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@ -54,44 +55,45 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
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Obj_SpawnPowerUpAura(player);
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}
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S_StartSound(NULL, sfx_gsha7);
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S_StartSound(NULL, sfx_gsha7l);
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player->flashing = 2*TICRATE;
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K_AddHitLag(player->mo, BATTLE_POWERUP_VFX_TIME, false);
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player->mo->hitlag += BATTLE_POWERUP_VFX_TIME;
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player->powerupVFXTimer = BATTLE_POWERUP_VFX_TIME;
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Obj_SpawnPowerUpSpinner(player->mo, powerup, BATTLE_POWERUP_VFX_TIME);
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g_darkness.start = leveltime;
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g_darkness.end = leveltime + BATTLE_POWERUP_VFX_TIME + DARKNESS_FADE_TIME;
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g_musicfade.start = leveltime;
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g_musicfade.end = g_musicfade.start + 90;
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g_musicfade.fade = 20;
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g_musicfade.ticked = false;
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switch (powerup)
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{
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case POWERUP_SMONITOR:
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S_StartSound(NULL, sfx_bpwrua);
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K_AddMessageForPlayer(player, "Got S MONITOR!", true, false);
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K_DoInvincibility(player, player->invincibilitytimer + time);
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player->powerup.superTimer += time;
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break;
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case POWERUP_BARRIER:
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S_StartSound(NULL, sfx_bpwrub);
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K_AddMessageForPlayer(player, "Got MEGA BARRIER!", true, false);
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player->powerup.barrierTimer += time;
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Obj_SpawnMegaBarrier(player);
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break;
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case POWERUP_BUMPER:
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S_StartSound(NULL, sfx_bpwruc);
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K_AddMessageForPlayer(player, "Got BUMPER RESTOCK!", true, false);
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K_GiveBumpersToPlayer(player, nullptr, 5);
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break;
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case POWERUP_BADGE:
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S_StartSound(NULL, sfx_bpwrud);
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K_AddMessageForPlayer(player, "Got RHYTHM BADGE!", true, false);
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player->powerup.rhythmBadgeTimer += time;
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break;
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case POWERUP_SUPERFLICKY:
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S_StartSound(NULL, sfx_bpwrue);
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K_AddMessageForPlayer(player, "Got SUPER FLICKY!", true, false);
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if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
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{
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@ -104,7 +106,6 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
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break;
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case POWERUP_POINTS:
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S_StartSound(NULL, sfx_bpwruf);
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K_AddMessageForPlayer(player, "Got 6 POINTS!", true, false);
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K_GivePointsToPlayer(player, nullptr, 6);
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@ -127,7 +128,7 @@ void K_DropPowerUps(player_t* player)
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if (remaining)
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{
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K_DropPaperItem(player, powerup, remaining);
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K_DropPaperItem(player, powerup, std::max<tic_t>(remaining, BATTLE_POWERUP_DROPPED_TIME));
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callback();
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}
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};
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|
|
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@ -71,6 +71,7 @@ void Music_Init(void)
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tune.song = "kgrow";
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tune.priority = 20;
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tune.resume_fade_in = 200;
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tune.use_level_volume = true;
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}
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{
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@ -78,6 +79,7 @@ void Music_Init(void)
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tune.song = "kinvnc";
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tune.priority = 21;
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tune.use_level_volume = true;
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}
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{
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|
|
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|
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@ -54,6 +54,7 @@ target_sources(SRB2SDL2 PRIVATE
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waterfall-particle.c
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sealed-star.c
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talk-point.cpp
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powerup-spinner.cpp
|
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)
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|
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add_subdirectory(versus)
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|
|
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97
src/objects/powerup-spinner.cpp
Normal file
97
src/objects/powerup-spinner.cpp
Normal file
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@ -0,0 +1,97 @@
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|||
// DR. ROBOTNIK'S RING RACERS
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by James Robert Roman
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "objects.hpp"
|
||||
|
||||
#include "../m_easing.h"
|
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#include "../m_fixed.h"
|
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#include "../tables.h"
|
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|
||||
using namespace srb2::objects;
|
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|
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namespace
|
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{
|
||||
|
||||
struct Spinner : Mobj
|
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{
|
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static constexpr int kDuration = 40;
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|
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void extravalue1() = delete;
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INT32 powerup() const { return mobj_t::extravalue1; }
|
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void powerup(INT32 n) { mobj_t::extravalue1 = n; }
|
||||
|
||||
void extravalue2() = delete;
|
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INT32 duration() const { return mobj_t::extravalue2; }
|
||||
void duration(INT32 n) { mobj_t::extravalue2 = n; }
|
||||
|
||||
static void spawn(Mobj* source, INT32 powerup, tic_t duration)
|
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{
|
||||
Spinner* x = Mobj::spawn<Spinner>(source->pos(), MT_GOTPOWERUP);
|
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K_UpdateMobjItemOverlay(x, powerup, 1);
|
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x->frame |= FF_PAPERSPRITE | FF_ADD;
|
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x->fuse = duration;
|
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x->powerup(powerup);
|
||||
x->duration(duration);
|
||||
}
|
||||
|
||||
void think()
|
||||
{
|
||||
fixed_t f = FRACUNIT - std::clamp(fuse, 0, duration()) * FRACUNIT / std::max(duration(), 1);
|
||||
|
||||
if (fuse == duration() - 20)
|
||||
{
|
||||
S_StartSound(nullptr, sound());
|
||||
}
|
||||
|
||||
angle += Easing_InQuad(f, ANGLE_11hh, ANGLE_45);
|
||||
renderflags = (renderflags & ~RF_TRANSMASK) | (Easing_Linear(f, 0, 9) << RF_TRANSSHIFT);
|
||||
spritescale({Easing_Linear(f, 4*FRACUNIT, FRACUNIT/4), Easing_Linear(f, FRACUNIT, 6*FRACUNIT)});
|
||||
|
||||
if (--fuse <= 0)
|
||||
{
|
||||
remove();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
sfxenum_t sound() const
|
||||
{
|
||||
switch (powerup())
|
||||
{
|
||||
case POWERUP_SMONITOR:
|
||||
return sfx_bpwrua;
|
||||
case POWERUP_BARRIER:
|
||||
return sfx_bpwrub;
|
||||
case POWERUP_BUMPER:
|
||||
return sfx_bpwruc;
|
||||
case POWERUP_BADGE:
|
||||
return sfx_bpwrud;
|
||||
case POWERUP_SUPERFLICKY:
|
||||
return sfx_bpwrue;
|
||||
case POWERUP_POINTS:
|
||||
return sfx_bpwruf;
|
||||
default:
|
||||
return sfx_thok;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
}; // namespace
|
||||
|
||||
void Obj_SpawnPowerUpSpinner(mobj_t *source, INT32 powerup, tic_t duration)
|
||||
{
|
||||
Spinner::spawn(static_cast<Mobj*>(source), powerup, duration);
|
||||
}
|
||||
|
||||
void Obj_TickPowerUpSpinner(mobj_t *mobj)
|
||||
{
|
||||
static_cast<Spinner*>(mobj)->think();
|
||||
}
|
||||
|
|
@ -112,6 +112,10 @@ struct camera_t
|
|||
fixed_t floorz;
|
||||
fixed_t ceilingz;
|
||||
|
||||
// From the player
|
||||
fixed_t centerfloorz;
|
||||
fixed_t centerceilingz;
|
||||
|
||||
// For movement checking.
|
||||
fixed_t radius;
|
||||
fixed_t height;
|
||||
|
|
|
|||
|
|
@ -6596,6 +6596,11 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
Obj_SSGobletMobjThink(mobj);
|
||||
return;
|
||||
}
|
||||
case MT_GOTPOWERUP:
|
||||
{
|
||||
Obj_TickPowerUpSpinner(mobj);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
if (mobj->fuse)
|
||||
{ // Scenery object fuse! Very basic!
|
||||
|
|
|
|||
|
|
@ -6567,6 +6567,11 @@ static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
|
|||
WRITEUINT32(save->p, g_darkness.start);
|
||||
WRITEUINT32(save->p, g_darkness.end);
|
||||
|
||||
WRITEUINT32(save->p, g_musicfade.start);
|
||||
WRITEUINT32(save->p, g_musicfade.end);
|
||||
WRITEUINT32(save->p, g_musicfade.fade);
|
||||
WRITEUINT8(save->p, g_musicfade.ticked);
|
||||
|
||||
WRITEUINT16(save->p, numchallengedestructibles);
|
||||
|
||||
// Is it paused?
|
||||
|
|
@ -6753,6 +6758,11 @@ static boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
|
|||
g_darkness.start = READUINT32(save->p);
|
||||
g_darkness.end = READUINT32(save->p);
|
||||
|
||||
g_musicfade.start = READUINT32(save->p);
|
||||
g_musicfade.end = READUINT32(save->p);
|
||||
g_musicfade.fade = READUINT32(save->p);
|
||||
g_musicfade.ticked = READUINT8(save->p);
|
||||
|
||||
numchallengedestructibles = READUINT16(save->p);
|
||||
|
||||
// Is it paused?
|
||||
|
|
|
|||
17
src/p_tick.c
17
src/p_tick.c
|
|
@ -808,6 +808,22 @@ static void P_TickDarkness(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void P_TickMusicFade(void)
|
||||
{
|
||||
if (leveltime >= g_musicfade.start && leveltime <= g_musicfade.end)
|
||||
{
|
||||
INT32 half = (g_musicfade.end - g_musicfade.start) / 2;
|
||||
INT32 fade = max(1, g_musicfade.fade);
|
||||
INT32 mid = half - fade;
|
||||
INT32 t = abs((INT32)leveltime - (INT32)(g_musicfade.start + half));
|
||||
Music_LevelVolume((max(t, mid) - mid) * 100 / fade);
|
||||
}
|
||||
else if (!g_musicfade.ticked)
|
||||
Music_LevelVolume(100);
|
||||
|
||||
g_musicfade.ticked = true;
|
||||
}
|
||||
|
||||
//
|
||||
// P_Ticker
|
||||
//
|
||||
|
|
@ -1102,6 +1118,7 @@ void P_Ticker(boolean run)
|
|||
racecountdown--;
|
||||
|
||||
P_TickDarkness();
|
||||
P_TickMusicFade();
|
||||
|
||||
if (exitcountdown >= 1)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3053,6 +3053,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
|
|||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->z = z;
|
||||
thiscam->centerfloorz = player->mo->floorz;
|
||||
thiscam->centerceilingz = player->mo->ceilingz;
|
||||
|
||||
thiscam->angle = player->mo->angle;
|
||||
thiscam->aiming = 0;
|
||||
|
|
@ -3570,6 +3572,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
R_ResetViewInterpolation(num + 1);
|
||||
}
|
||||
|
||||
thiscam->centerfloorz = mo->floorz;
|
||||
thiscam->centerceilingz = mo->ceilingz;
|
||||
|
||||
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1420,6 +1420,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"gsha5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha7l",false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
|
|
|||
|
|
@ -1496,6 +1496,7 @@ typedef enum
|
|||
sfx_gsha5,
|
||||
sfx_gsha6,
|
||||
sfx_gsha7,
|
||||
sfx_gsha7l,
|
||||
sfx_gsha8,
|
||||
sfx_gsha9,
|
||||
sfx_gshaa,
|
||||
|
|
|
|||
|
|
@ -143,6 +143,7 @@ TYPEDEF (cupheader_t);
|
|||
TYPEDEF (unloaded_cupheader_t);
|
||||
TYPEDEF (exitcondition_t);
|
||||
TYPEDEF (darkness_t);
|
||||
TYPEDEF (musicfade_t);
|
||||
|
||||
// font.h
|
||||
TYPEDEF (font_t);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue