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MT_SUNBEAMPALM_STEM: adjust radius for new sprite
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@ -29446,7 +29446,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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90<<FRACBITS, // radius
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60<<FRACBITS, // radius
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420<<FRACBITS, // height
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0, // display offset
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100, // mass
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