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https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 12:31:54 +00:00
Fix a few instances of rainbow things going through invalid skincolors
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parent
2d4818a9fc
commit
91d4d19bda
2 changed files with 9 additions and 6 deletions
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@ -888,7 +888,7 @@ static void K_drawKartItem(void)
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INT32 itembar = 0;
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INT32 itembar = 0;
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INT32 maxl = 0; // itembar's normal highest value
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INT32 maxl = 0; // itembar's normal highest value
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const INT32 barlength = (r_splitscreen > 1 ? 12 : 26);
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const INT32 barlength = (r_splitscreen > 1 ? 12 : 26);
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UINT8 localcolor = SKINCOLOR_NONE;
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UINT16 localcolor = SKINCOLOR_NONE;
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SINT8 colormode = TC_RAINBOW;
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SINT8 colormode = TC_RAINBOW;
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UINT8 *colmap = NULL;
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UINT8 *colmap = NULL;
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boolean flipamount = false; // Used for 3P/4P splitscreen to flip item amount stuff
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boolean flipamount = false; // Used for 3P/4P splitscreen to flip item amount stuff
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@ -1101,7 +1101,7 @@ static void K_drawKartItem(void)
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switch (stplyr->karthud[khud_itemblinkmode])
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switch (stplyr->karthud[khud_itemblinkmode])
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{
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{
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case 2:
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case 2:
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localcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
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localcolor = K_RainbowColor(leveltime);
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break;
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break;
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case 1:
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case 1:
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localcolor = SKINCOLOR_RED;
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localcolor = SKINCOLOR_RED;
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@ -2811,7 +2811,7 @@ static void K_drawKartMinimap(void)
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const INT32 prevsplitflags = splitflags;
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const INT32 prevsplitflags = splitflags;
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splitflags &= ~V_HUDTRANSHALF;
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splitflags &= ~V_HUDTRANSHALF;
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splitflags |= V_HUDTRANS;
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splitflags |= V_HUDTRANS;
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colormap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
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colormap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(leveltime), GTC_CACHE);
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K_drawKartMinimapIcon(battleovertime.x, battleovertime.y, x, y, splitflags, kp_itemminimap, colormap, AutomapPic);
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K_drawKartMinimapIcon(battleovertime.x, battleovertime.y, x, y, splitflags, kp_itemminimap, colormap, AutomapPic);
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splitflags = prevsplitflags;
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splitflags = prevsplitflags;
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}
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}
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@ -6436,7 +6436,10 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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else if (mobj->fuse <= 32)
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else if (mobj->fuse <= 32)
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mobj->color = SKINCOLOR_SAPPHIRE;
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mobj->color = SKINCOLOR_SAPPHIRE;
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else if (mobj->fuse > 32)
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else if (mobj->fuse > 32)
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mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
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mobj->color = K_RainbowColor(
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(SKINCOLOR_PURPLE - SKINCOLOR_PINK) // Smoothly transition into the other state
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+ ((mobj->fuse - 32) * 2) // Make the color flashing slow down while it runs out
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);
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switch (mobj->extravalue1)
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switch (mobj->extravalue1)
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{
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{
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@ -7686,7 +7689,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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if (mobj->flags2 & MF2_AMBUSH)
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if (mobj->flags2 & MF2_AMBUSH)
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{
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{
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mobj->colorized = true;
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mobj->colorized = true;
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mobj->color = (1 + (leveltime % (MAXSKINCOLORS-1)));
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mobj->color = K_RainbowColor(leveltime);
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mobj->frame |= FF_FULLBRIGHT;
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mobj->frame |= FF_FULLBRIGHT;
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}
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}
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else
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else
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@ -8136,7 +8139,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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case MT_RANDOMITEM:
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case MT_RANDOMITEM:
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if (gametype == GT_BATTLE && mobj->threshold == 70)
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if (gametype == GT_BATTLE && mobj->threshold == 70)
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{
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{
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mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
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mobj->color = K_RainbowColor(leveltime);
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mobj->colorized = true;
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mobj->colorized = true;
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if (battleovertime.enabled)
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if (battleovertime.enabled)
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