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Count PF_VOID as FAULTing during POSITION for the purpose of Challenges
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@ -1926,6 +1926,13 @@ static void K_HandleLapIncrement(player_t *player)
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ClearFakePlayerSkin(player);
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S_StartSound(player->mo, sfx_s3k8a);
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P_MoveOrigin(player->mo, player->mo->old_x, player->mo->old_y, player->mo->z);
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if (player->roundconditions.faulted == false)
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{
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player->roundconditions.faulted = true;
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player->roundconditions.checkthisframe = true;
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}
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return;
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}
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