Use cusval instead of cvmem to track item box break type (cvmem is used for VFX!)

This commit is contained in:
Antonio Martinez 2025-09-27 02:58:22 -04:00
parent 7b10e4e2bd
commit 9297e3cdcb

View file

@ -496,7 +496,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (special->fuse) // This box is respawning, but was broken very recently (see P_FuseThink)
{
// What was this box broken as?
if (!K_ThunderDome() && special->cvmem && !(special->flags2 & MF2_BOSSDEAD))
if (!K_ThunderDome() && special->cusval && !(special->flags2 & MF2_BOSSDEAD))
K_StartItemRoulette(player, false);
else
K_StartItemRoulette(player, true);
@ -504,12 +504,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
else if (specialstate >= S_RANDOMITEM1 && specialstate <= S_RANDOMITEM12)
{
K_StartItemRoulette(player, false);
special->cvmem = 1; // Lenient pickup should be ITEM
special->cusval = 1; // Lenient pickup should be ITEM
}
else
{
K_StartItemRoulette(player, true);
special->cvmem = 0; // Lenient pickup should be RING
special->cusval = 0; // Lenient pickup should be RING
}
P_ItemPop(special);