diff --git a/src/k_battle.c b/src/k_battle.c index 8e9aba69f..97b134e0b 100644 --- a/src/k_battle.c +++ b/src/k_battle.c @@ -150,7 +150,7 @@ void K_CheckBumpers(void) } } - if (numingame - eliminated <= 2 && battleovertime.enabled && battleovertime.radius <= BARRIER_MIN_RADIUS) + if (numingame - eliminated == 2 && battleovertime.enabled && battleovertime.radius <= BARRIER_MIN_RADIUS) { Music_Stop("battle_overtime"); S_StartSound(NULL, sfx_kc4b); // Loud noise helps mask transition