From 92acc809759daa5f3821afa1aa83d331b5ba3734 Mon Sep 17 00:00:00 2001 From: James R Date: Fri, 12 Jan 2024 17:42:23 -0800 Subject: [PATCH] Battle: fix Overtime 1v1 sound playing when last player is eliminated - It should only play when a 3rd player dies, and leaves 2 remaining --- src/k_battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_battle.c b/src/k_battle.c index 8e9aba69f..97b134e0b 100644 --- a/src/k_battle.c +++ b/src/k_battle.c @@ -150,7 +150,7 @@ void K_CheckBumpers(void) } } - if (numingame - eliminated <= 2 && battleovertime.enabled && battleovertime.radius <= BARRIER_MIN_RADIUS) + if (numingame - eliminated == 2 && battleovertime.enabled && battleovertime.radius <= BARRIER_MIN_RADIUS) { Music_Stop("battle_overtime"); S_StartSound(NULL, sfx_kc4b); // Loud noise helps mask transition