mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Finish some unused SDL hat input support to use events rather than polling all of the time
This commit is contained in:
parent
f0a3dc74bb
commit
92aff0b57c
9 changed files with 48 additions and 166 deletions
|
|
@ -915,7 +915,7 @@ boolean CON_Responder(event_t *ev)
|
|||
if (modeattacking || metalrecording || marathonmode)
|
||||
return false;
|
||||
|
||||
if (ev->data1 >= KEY_JOY1) // See also: HUD_Responder
|
||||
if (ev->data1 >= NUMKEYS) // See also: HUD_Responder
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < num_gamecontrols; i++)
|
||||
|
|
|
|||
|
|
@ -2559,7 +2559,7 @@ static void Command_Map_f(void)
|
|||
|
||||
mustmodifygame = !(netgame || multiplayer) && !majormods;
|
||||
|
||||
if (mustmodifygame && !option_force)
|
||||
if (mustmodifygame)
|
||||
{
|
||||
/* May want to be more descriptive? */
|
||||
CONS_Printf(M_GetText("Sorry, level change disabled in single player.\n"));
|
||||
|
|
|
|||
|
|
@ -3839,7 +3839,7 @@ boolean G_DemoTitleResponder(event_t *ev)
|
|||
return true;
|
||||
}
|
||||
|
||||
if (ch == KEY_ENTER || ch >= KEY_JOY1)
|
||||
if (ch == KEY_ENTER || ch >= NUMKEYS)
|
||||
{
|
||||
demo.savemode = DSM_WILLSAVE;
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -718,6 +718,9 @@ INT32 G_PlayerInputAnalog(UINT8 p, INT32 gc, boolean menu)
|
|||
}
|
||||
}
|
||||
|
||||
#if 1
|
||||
(void)menu;
|
||||
#else
|
||||
if (p == 0 && menu == true)
|
||||
{
|
||||
// We don't want menus to become unnavigable if people unbind
|
||||
|
|
@ -742,6 +745,7 @@ INT32 G_PlayerInputAnalog(UINT8 p, INT32 gc, boolean menu)
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1097,7 +1097,7 @@ boolean HU_Responder(event_t *ev)
|
|||
// (Unless if you're sharing a keyboard, since you probably establish when you start chatting that you have dibs on it...)
|
||||
// (Ahhh, the good ol days when I was a kid who couldn't afford an extra USB controller...)
|
||||
|
||||
if (ev->data1 >= KEY_JOY1)
|
||||
if (ev->data1 >= NUMKEYS)
|
||||
{
|
||||
INT32 i, j;
|
||||
for (i = 0; i < num_gamecontrols; i++)
|
||||
|
|
@ -1158,7 +1158,7 @@ boolean HU_Responder(event_t *ev)
|
|||
return true;
|
||||
|
||||
// Ignore non-keyboard keys, except when the talk key is bound
|
||||
if (ev->data1 >= KEY_JOY1
|
||||
if (ev->data1 >= NUMKEYS
|
||||
/*&& (ev->data1 != gamecontrol[0][gc_talkkey][0]
|
||||
&& ev->data1 != gamecontrol[0][gc_talkkey][1])*/)
|
||||
return false;
|
||||
|
|
@ -1224,7 +1224,7 @@ boolean HU_Responder(event_t *ev)
|
|||
else if (c == KEY_ESCAPE
|
||||
/*|| ((c == gamecontrol[0][gc_talkkey][0] || c == gamecontrol[0][gc_talkkey][1]
|
||||
|| c == gamecontrol[0][gc_teamkey][0] || c == gamecontrol[0][gc_teamkey][1])
|
||||
&& c >= KEY_JOY1)*/) // If it's not a keyboard key, then the chat button is used as a toggle.
|
||||
&& c >= NUMKEYS)*/) // If it's not a keyboard key, then the chat button is used as a toggle.
|
||||
{
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
|
|
|
|||
|
|
@ -790,7 +790,7 @@ boolean M_Responder(event_t *ev)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (ev->type == ev_keydown && ev->data1 < KEY_JOY1)
|
||||
if (ev->type == ev_keydown && ev->data1 < NUMKEYS)
|
||||
{
|
||||
// Record keyboard presses
|
||||
menuKey = ev->data1;
|
||||
|
|
|
|||
|
|
@ -1760,7 +1760,7 @@ boolean M_ScreenshotResponder(event_t *ev)
|
|||
|
||||
ch = ev->data1;
|
||||
|
||||
if (ch >= KEY_JOY1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
|
||||
if (ch >= NUMKEYS && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
|
||||
return false;
|
||||
|
||||
if (ch == KEY_F8 /*|| ch == gamecontrol[0][gc_screenshot][0] || ch == gamecontrol[0][gc_screenshot][1]*/) // remappable F8
|
||||
|
|
|
|||
|
|
@ -1073,14 +1073,6 @@ void I_UpdateJoystickDeviceIndices(UINT8 excludePlayer)
|
|||
}
|
||||
}
|
||||
|
||||
/** \brief Joystick buttons states
|
||||
*/
|
||||
static UINT64 lastjoybuttons[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
|
||||
|
||||
/** \brief Joystick hats state
|
||||
*/
|
||||
static UINT64 lastjoyhats[MAXSPLITSCREENPLAYERS] = {0,0,0,0};
|
||||
|
||||
/** \brief Shuts down joystick
|
||||
\return void
|
||||
*/
|
||||
|
|
@ -1088,12 +1080,12 @@ void I_ShutdownJoystick(UINT8 index)
|
|||
{
|
||||
INT32 i;
|
||||
event_t event;
|
||||
|
||||
event.device = I_GetJoystickDeviceIndex(JoyInfo[index].dev);
|
||||
event.type = ev_keyup;
|
||||
event.data2 = 0;
|
||||
event.data3 = 0;
|
||||
|
||||
lastjoybuttons[index] = lastjoyhats[index] = 0;
|
||||
|
||||
// emulate the up of all joystick buttons
|
||||
for (i=0;i<JOYBUTTONS;i++)
|
||||
{
|
||||
|
|
@ -1122,136 +1114,6 @@ void I_ShutdownJoystick(UINT8 index)
|
|||
// don't shut down the subsystem here, because hotplugging
|
||||
}
|
||||
|
||||
void I_GetJoystickEvents(UINT8 index)
|
||||
{
|
||||
static event_t event = {0,0,0,0,0};
|
||||
INT32 i = 0;
|
||||
UINT64 joyhats = 0;
|
||||
#if 0
|
||||
UINT64 joybuttons = 0;
|
||||
Sint16 axisx, axisy;
|
||||
#endif
|
||||
|
||||
if (!joystick_started[index]) return;
|
||||
|
||||
if (!JoyInfo[index].dev) //I_ShutdownJoystick(index);
|
||||
return;
|
||||
|
||||
#if 0
|
||||
//faB: look for as much buttons as g_input code supports,
|
||||
// we don't use the others
|
||||
for (i = JoyInfo[index].buttons - 1; i >= 0; i--)
|
||||
{
|
||||
joybuttons <<= 1;
|
||||
if (SDL_JoystickGetButton(JoyInfo[index].dev,i))
|
||||
joybuttons |= 1;
|
||||
}
|
||||
|
||||
if (joybuttons != lastjoybuttons[index])
|
||||
{
|
||||
INT64 j = 1; // keep only bits that changed since last time
|
||||
INT64 newbuttons = joybuttons ^ lastjoybuttons[index];
|
||||
lastjoybuttons[index] = joybuttons;
|
||||
|
||||
for (i = 0; i < JOYBUTTONS; i++, j <<= 1)
|
||||
{
|
||||
if (newbuttons & j) // button changed state?
|
||||
{
|
||||
if (joybuttons & j)
|
||||
event.type = ev_keydown;
|
||||
else
|
||||
event.type = ev_keyup;
|
||||
event.data1 = KEY_JOY1 + i;
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
for (i = JoyInfo[index].hats - 1; i >= 0; i--)
|
||||
{
|
||||
Uint8 hat = SDL_JoystickGetHat(JoyInfo[index].dev, i);
|
||||
|
||||
if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i);
|
||||
if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i);
|
||||
if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i);
|
||||
if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i);
|
||||
}
|
||||
|
||||
if (joyhats != lastjoyhats[index])
|
||||
{
|
||||
INT64 j = 1; // keep only bits that changed since last time
|
||||
INT64 newhats = joyhats ^ lastjoyhats[index];
|
||||
lastjoyhats[index] = joyhats;
|
||||
|
||||
for (i = 0; i < JOYHATS*4; i++, j <<= 1)
|
||||
{
|
||||
if (newhats & j) // hat changed state?
|
||||
{
|
||||
if (joyhats & j)
|
||||
event.type = ev_keydown;
|
||||
else
|
||||
event.type = ev_keyup;
|
||||
event.data1 = KEY_HAT1 + i;
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
// send joystick axis positions
|
||||
event.type = ev_joystick;
|
||||
|
||||
for (i = JOYAXISSET - 1; i >= 0; i--)
|
||||
{
|
||||
event.data1 = i;
|
||||
if (i*2 + 1 <= JoyInfo[index].axises)
|
||||
axisx = SDL_JoystickGetAxis(JoyInfo[index].dev, i*2 + 0);
|
||||
else axisx = 0;
|
||||
if (i*2 + 2 <= JoyInfo[index].axises)
|
||||
axisy = SDL_JoystickGetAxis(JoyInfo[index].dev, i*2 + 1);
|
||||
else axisy = 0;
|
||||
|
||||
|
||||
// -32768 to 32767
|
||||
axisx = axisx/32;
|
||||
axisy = axisy/32;
|
||||
|
||||
|
||||
if (Joystick[index].bGamepadStyle)
|
||||
{
|
||||
// gamepad control type, on or off, live or die
|
||||
if (axisx < -(JOYAXISRANGE/2))
|
||||
event.data2 = -1;
|
||||
else if (axisx > (JOYAXISRANGE/2))
|
||||
event.data2 = 1;
|
||||
else event.data2 = 0;
|
||||
if (axisy < -(JOYAXISRANGE/2))
|
||||
event.data3 = -1;
|
||||
else if (axisy > (JOYAXISRANGE/2))
|
||||
event.data3 = 1;
|
||||
else event.data3 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
axisx = JoyInfo[index].scale?((axisx/JoyInfo[index].scale)*JoyInfo[index].scale):axisx;
|
||||
axisy = JoyInfo[index].scale?((axisy/JoyInfo[index].scale)*JoyInfo[index].scale):axisy;
|
||||
|
||||
#ifdef SDL_JDEADZONE
|
||||
if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0;
|
||||
if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0;
|
||||
#endif
|
||||
|
||||
// analog control style , just send the raw data
|
||||
event.data2 = axisx; // x axis
|
||||
event.data3 = axisy; // y axis
|
||||
}
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Open joystick handle
|
||||
|
||||
\param fname name of joystick
|
||||
|
|
|
|||
|
|
@ -798,29 +798,51 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
|
|||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void Impl_HandleJoystickHatEvent(SDL_JoyHatEvent evt)
|
||||
static void Impl_SendHatEvent(SDL_JoyHatEvent evt, UINT64 hatFlag, UINT8 keyOffset)
|
||||
{
|
||||
event_t event;
|
||||
SDL_JoystickID joyid[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
event.device = 1 + evt.which;
|
||||
|
||||
if (event.device == INT32_MAX)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (evt.hat >= JOYHATS)
|
||||
event.data1 = KEY_HAT1 + keyOffset;
|
||||
|
||||
if (evt.hat < JOYHATS)
|
||||
{
|
||||
return; // ignore hats with too high an index
|
||||
event.data1 += (evt.hat * 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
event.data1 = KEY_HAT1 + (evt.hat*4);
|
||||
|
||||
// NOTE: UNFINISHED
|
||||
if (evt.value & hatFlag)
|
||||
{
|
||||
event.type = ev_keydown;
|
||||
}
|
||||
else
|
||||
{
|
||||
event.type = ev_keyup;
|
||||
}
|
||||
|
||||
SDLJoyRemap(&event);
|
||||
|
||||
if (event.type != ev_console)
|
||||
{
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
static void Impl_HandleJoystickHatEvent(SDL_JoyHatEvent evt)
|
||||
{
|
||||
Impl_SendHatEvent(evt, SDL_HAT_UP, 0);
|
||||
Impl_SendHatEvent(evt, SDL_HAT_DOWN, 1);
|
||||
Impl_SendHatEvent(evt, SDL_HAT_LEFT, 2);
|
||||
Impl_SendHatEvent(evt, SDL_HAT_RIGHT, 3);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type)
|
||||
{
|
||||
|
|
@ -908,11 +930,9 @@ void I_GetEvent(void)
|
|||
case SDL_JOYAXISMOTION:
|
||||
Impl_HandleJoystickAxisEvent(evt.jaxis);
|
||||
break;
|
||||
#if 0
|
||||
case SDL_JOYHATMOTION:
|
||||
Impl_HandleJoystickHatEvent(evt.jhat)
|
||||
Impl_HandleJoystickHatEvent(evt.jhat);
|
||||
break;
|
||||
#endif
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
Impl_HandleJoystickButtonEvent(evt.jbutton, evt.type);
|
||||
|
|
@ -1113,16 +1133,12 @@ void I_StartupMouse(void)
|
|||
void I_OsPolling(void)
|
||||
{
|
||||
SDL_Keymod mod;
|
||||
UINT8 i;
|
||||
|
||||
if (consolevent)
|
||||
I_GetConsoleEvents();
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
|
||||
{
|
||||
SDL_JoystickUpdate();
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
I_GetJoystickEvents(i);
|
||||
}
|
||||
|
||||
I_GetEvent();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue