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Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f
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parent
015f3a36d2
commit
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1 changed files with 4 additions and 10 deletions
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@ -517,6 +517,7 @@ void Command_Teleport_f(void)
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if (!starpostnum) // spawnpoints...
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if (!starpostnum) // spawnpoints...
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{
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{
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mapthing_t *mt;
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mapthing_t *mt;
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fixed_t offset;
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if (starpostpath >= numcoopstarts)
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if (starpostpath >= numcoopstarts)
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{
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{
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@ -527,6 +528,7 @@ void Command_Teleport_f(void)
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mt = playerstarts[starpostpath]; // Given above check, should never be NULL.
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mt = playerstarts[starpostpath]; // Given above check, should never be NULL.
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intx = mt->x<<FRACBITS;
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intx = mt->x<<FRACBITS;
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inty = mt->y<<FRACBITS;
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inty = mt->y<<FRACBITS;
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offset = mt->z<<FRACBITS;
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ss = R_IsPointInSubsector(intx, inty);
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ss = R_IsPointInSubsector(intx, inty);
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if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
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if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
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@ -538,17 +540,9 @@ void Command_Teleport_f(void)
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// Flagging a player's ambush will make them start on the ceiling
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// Flagging a player's ambush will make them start on the ceiling
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// Objectflip inverts
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// Objectflip inverts
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if (!!(mt->options & MTF_AMBUSH) ^ !!(mt->options & MTF_OBJECTFLIP))
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if (!!(mt->options & MTF_AMBUSH) ^ !!(mt->options & MTF_OBJECTFLIP))
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{
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intz = ss->sector->ceilingheight - p->mo->height - offset;
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intz = ss->sector->ceilingheight - p->mo->height;
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if (mt->options >> ZSHIFT)
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intz -= ((mt->options >> ZSHIFT) << FRACBITS);
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}
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else
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else
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{
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intz = ss->sector->floorheight + offset;
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intz = ss->sector->floorheight;
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if (mt->options >> ZSHIFT)
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intz += ((mt->options >> ZSHIFT) << FRACBITS);
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}
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if (mt->options & MTF_OBJECTFLIP) // flip the player!
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if (mt->options & MTF_OBJECTFLIP) // flip the player!
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{
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{
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