From 92d4bfc6c6b257226b4289a89ab6320ff27496ee Mon Sep 17 00:00:00 2001 From: JugadorXEI Date: Fri, 8 Aug 2025 02:02:33 +0200 Subject: [PATCH] Expose P_SetPlayerAngle to Lua --- src/lua_baselib.c | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 966049c29..59c0e0525 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1728,6 +1728,18 @@ static int lib_pNukeEnemies(lua_State *L) return 0; } +static int lib_pSetPlayerAngle(lua_State *L) +{ + player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + angle_t angle = luaL_checkangle(L, 2); + NOHUD + INLEVEL + if (!player) + return LUA_ErrInvalid(L, "player_t"); + P_SetPlayerAngle(player, angle); + return 0; +} + // P_MAP /////////// @@ -4437,6 +4449,7 @@ static luaL_Reg lib[] = { {"P_ReturnThrustX",lib_pReturnThrustX}, {"P_ReturnThrustY",lib_pReturnThrustY}, {"P_NukeEnemies",lib_pNukeEnemies}, + {"P_SetPlayerAngle",lib_pSetPlayerAngle}, {"K_GetEffectiveFollowerColor",lib_pGetEffectiveFollowerColor}, // p_map