Make all the join/leave sound effects have a singularity of true so that they don't stack super loud during major net interruption or multiple splitscreen player joins.

This commit is contained in:
toaster 2022-11-03 13:49:27 +00:00
parent d7e2c60d73
commit 92db1aa634

View file

@ -1089,10 +1089,10 @@ sfxinfo_t S_sfx[NUMSFX] =
{"bhurry", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // v1.0.2 Battle overtime {"bhurry", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // v1.0.2 Battle overtime
{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Banana sniping {"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Banana sniping
{"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Down to yellow sparks {"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Down to yellow sparks
{"join", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Player joined server {"join", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Player joined server
{"leave", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Player left server {"leave", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Player left server
{"requst", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Got a Discord join request {"requst", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Got a Discord join request
{"syfail", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Funny sync failure {"syfail", true, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Funny sync failure
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // :shitsfree: {"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // :shitsfree:
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Debug notification {"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Debug notification
{"cock", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Hammer cocks, bang bang {"cock", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Hammer cocks, bang bang