Battle: downscale hitlag VFX and Gahabom explosion (not in Prisons)

- Hitlag VFX: 3/4x
- Gachabom explosion: 1/2x
This commit is contained in:
James R 2024-01-13 16:59:12 -08:00
parent 26b03a810c
commit 92f6e61243
2 changed files with 11 additions and 1 deletions

View file

@ -14,6 +14,7 @@
#include "doomdef.h"
#include "doomstat.h"
#include "k_battle.h"
#include "k_kart.h"
#include "m_random.h"
#include "p_local.h"
@ -195,6 +196,11 @@ static void K_SpawnHitLagEFX(mobj_t *victim, mobj_t *inflictor, mobj_t *source,
newScale = 3 * victim->destscale;
}
if ((gametyperules & GTR_BUMPERS) && battleprisons == false)
{
newScale = 3 * newScale / 4;
}
if (P_MobjWasRemoved(source) == false)
{
color = (source->player != NULL) ? source->player->skincolor : source->color;

View file

@ -1,6 +1,7 @@
#include <algorithm>
#include "../d_player.h"
#include "../k_battle.h"
#include "../k_objects.h"
#include "../m_fixed.h"
#include "../info.h"
@ -230,7 +231,10 @@ void Obj_SpawnGachaBomRebound(mobj_t* source, mobj_t* target)
x->color = target->color;
x->angle = angle;
P_InstaScale(x, 2 * x->scale);
if (!(gametyperules & GTR_BUMPERS) || battleprisons)
{
P_InstaScale(x, 2 * x->scale);
}
rebound_mode(x) = static_cast<int>(mode);
rebound_timer(x) = kReboundAcceptPause;