Don't fade for dialogue in Boss contexts

This was a tactical normie countermeasure for Tutorials, modded bosses are cool and for people deep in the paint
This commit is contained in:
toaster 2025-09-12 17:37:06 +01:00
parent ca57c5e597
commit 931c34da83

View file

@ -295,7 +295,7 @@ void Dialogue::Tick(void)
slide += kSlideSpeed;
}
if (P_LevelIsFrozen())
if (P_LevelIsFrozen() || (gametyperules & GTR_BOSS))
{
if (fade > 0)
{