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Don't fade for dialogue in Boss contexts
This was a tactical normie countermeasure for Tutorials, modded bosses are cool and for people deep in the paint
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1 changed files with 1 additions and 1 deletions
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@ -295,7 +295,7 @@ void Dialogue::Tick(void)
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slide += kSlideSpeed;
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}
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if (P_LevelIsFrozen())
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if (P_LevelIsFrozen() || (gametyperules & GTR_BOSS))
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{
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if (fade > 0)
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{
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