diff --git a/src/k_director.c b/src/k_director.c index 34ee9d6b3..4603beb31 100644 --- a/src/k_director.c +++ b/src/k_director.c @@ -163,7 +163,7 @@ void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source) void K_DrawDirectorDebugger(void) { - INT32 playernum; + INT32 position; INT32 leader; INT32 follower; INT32 ytxt; @@ -180,32 +180,32 @@ void K_DrawDirectorDebugger(void) V_DrawThinString(150, 0, V_70TRANS, va("COOLDOWN: %d", directorinfo.cooldown)); V_DrawThinString(230, 0, V_70TRANS, va("MAXDIST: %d", directorinfo.maxdist)); - for (playernum = 0; playernum < MAXPLAYERS - 1; playernum++) + for (position = 0; position < MAXPLAYERS - 1; position++) { - ytxt = 10 * (playernum + 1); - leader = directorinfo.sortedplayers[playernum]; - follower = directorinfo.sortedplayers[playernum + 1]; + ytxt = 10 * (position + 1); + leader = directorinfo.sortedplayers[position]; + follower = directorinfo.sortedplayers[position + 1]; if (leader == -1 || follower == -1) break; - V_DrawThinString(10, ytxt, V_70TRANS, va("%d", playernum)); - V_DrawThinString(20, ytxt, V_70TRANS, va("%d", playernum + 1)); + V_DrawThinString(10, ytxt, V_70TRANS, va("%d", position)); + V_DrawThinString(20, ytxt, V_70TRANS, va("%d", position + 1)); if (players[leader].positiondelay) { V_DrawThinString(40, ytxt, V_70TRANS, va("NG")); } - V_DrawThinString(80, ytxt, V_70TRANS, va("%d", directorinfo.gap[playernum])); + V_DrawThinString(80, ytxt, V_70TRANS, va("%d", directorinfo.gap[position])); - if (directorinfo.boredom[playernum] >= BOREDOMTIME) + if (directorinfo.boredom[position] >= BOREDOMTIME) { V_DrawThinString(120, ytxt, V_70TRANS, va("BORED")); } else { - V_DrawThinString(120, ytxt, V_70TRANS, va("%d", directorinfo.boredom[playernum])); + V_DrawThinString(120, ytxt, V_70TRANS, va("%d", directorinfo.boredom[position])); } V_DrawThinString(150, ytxt, V_70TRANS, va("%s", player_names[leader])); @@ -282,7 +282,7 @@ void K_UpdateDirector(void) } // even if we're not certain, if we're certain we're watching the WRONG player, try to switch - if (players[*displayplayerp].position != targetposition && !players[target].positiondelay) + if (players[*displayplayerp].position != targetposition+1 && !players[target].positiondelay) { K_DirectorSwitch(target, false); }