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	Permit players to not bounce when colliding with ML_NOTBOUNCY walls (imperfect but better than the LITERALLY NO SUPPORT that was there beforehand)
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			@ -3823,10 +3823,19 @@ void P_BouncePlayerMove(mobj_t *mo)
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	if (P_IsLineTripWire(bestslideline))
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	{
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		// TRIPWIRE CANNOT BE MADE NONBOUNCY
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		K_ApplyTripWire(mo->player, TRIP_BLOCKED);
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	}
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	else
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	{
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		// Some walls aren't bouncy even if you are
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		if (bestslideline && (bestslideline->flags & ML_NOTBOUNCY))
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		{
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			// SRB2Kart: Non-bouncy line!
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			P_SlideMove(mo);
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			return;
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		}
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		K_SpawnBumpEffect(mo);
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	}
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