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Add MF_SCENERY to the waypoints, if what I remember from toaster is correct, we probably can't use MF_NOTHINK due to it not being synched properly for netplay.
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@ -16050,7 +16050,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY, // flags
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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