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https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-22 02:00:11 +00:00
Make the stuff that lost it use K_MomentumAngle again
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470e399abe
commit
9434dd3ae3
2 changed files with 12 additions and 16 deletions
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@ -3262,7 +3262,7 @@ void K_SpawnBoostTrail(player_t *player)
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if (player->kartstuff[k_drift] != 0)
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travelangle = player->mo->angle;
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else
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travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
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travelangle = K_MomentumAngle(player->mo);
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for (i = 0; i < 2; i++)
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{
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@ -3354,7 +3354,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
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mo->z, MT_WIPEOUTTRAIL);
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P_SetTarget(&dust->target, mo);
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dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);
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dust->angle = K_MomentumAngle(mo);
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dust->destscale = mo->scale;
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P_SetScale(dust, mo->scale);
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K_FlipFromObject(dust, mo);
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24
src/p_mobj.c
24
src/p_mobj.c
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@ -1620,8 +1620,10 @@ void P_XYMovement(mobj_t *mo)
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relation = transferslope->xydirection - R_PointToAngle2(0, 0, mo->momx, mo->momy);
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else // Give it for free, I guess.
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relation = ANGLE_90;
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transfermomz = FixedMul(transfermomz,
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abs(FINESINE((relation >> ANGLETOFINESHIFT) & FINEMASK)));
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if (P_MobjFlip(mo)*(transfermomz - mo->momz) > 2*FRACUNIT) // Do the actual launch!
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{
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mo->momz = transfermomz;
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@ -1696,7 +1698,7 @@ void P_XYMovement(mobj_t *mo)
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if (oldslope != mo->standingslope) { // First, compare different slopes
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angle_t oldangle, newangle;
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angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
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angle_t moveangle = K_MomentumAngle(mo);
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oldangle = FixedMul((signed)oldslope->zangle, FINECOSINE((moveangle - oldslope->xydirection) >> ANGLETOFINESHIFT));
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@ -1728,7 +1730,7 @@ void P_XYMovement(mobj_t *mo)
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P_SlopeLaunch(mo);
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}
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} else if (moved && mo->standingslope && predictedz) {
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angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
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angle_t moveangle = K_MomentumAngle(mo);
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angle_t newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
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/*CONS_Printf("flat to angle %f - predicted z of %f\n",
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@ -6137,7 +6139,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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frictionsafety = FRACUNIT;
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}
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mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
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mobj->angle = K_MomentumAngle(mobj);
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if (mobj->health <= 5)
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{
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INT32 i;
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@ -6239,7 +6241,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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thrustamount = beatfriction + FixedDiv(mobj->movefactor - currentspeed, frictionsafety);
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}
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mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
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mobj->angle = K_MomentumAngle(mobj);
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P_Thrust(mobj, mobj->angle, thrustamount);
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if (P_MobjTouchingSectorSpecial(mobj, 3, 1, true))
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@ -6402,7 +6404,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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//mobj->angle = mobj->target->angle;
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{
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angle_t angle = R_PointToAngle2(0, 0, mobj->target->momx, mobj->target->momy);
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angle_t angle = K_MomentumAngle(mobj->target);
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fixed_t nudge;
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mobj->angle = angle;
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@ -6670,7 +6672,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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{
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const angle_t off = FixedAngle(40*FRACUNIT);
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angle_t ang = mobj->target->angle;
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angle_t ang = K_MomentumAngle(mobj->target);
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fixed_t z;
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UINT8 trans = (mobj->target->player->kartstuff[k_tiregrease] * (NUMTRANSMAPS+1)) / greasetics;
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@ -6683,9 +6685,6 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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if (mobj->eflags & MFE_VERTICALFLIP)
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z += mobj->target->height;
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if (mobj->target->momx || mobj->target->momy)
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ang = R_PointToAngle2(0, 0, mobj->target->momx, mobj->target->momy);
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if (mobj->extravalue1)
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ang = (signed)(ang - off);
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else
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@ -6980,10 +6979,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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}
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P_TeleportMove(mobj, destx, desty, mobj->target->z);
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if (mobj->target->momx || mobj->target->momy)
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mobj->angle = R_PointToAngle2(0, 0, mobj->target->momx, mobj->target->momy);
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else
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mobj->angle = mobj->target->angle;
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mobj->angle = K_MomentumAngle(mobj->target);
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if (underlayst != S_NULL)
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{
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@ -7860,7 +7856,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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mobj->momx = (23*mobj->momx)/24;
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mobj->momy = (23*mobj->momy)/24;
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mobj->angle = R_PointToAngle2(0,0,mobj->momx,mobj->momy);
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mobj->angle = K_MomentumAngle(mobj);
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if ((mobj->z - mobj->floorz) < (24*mobj->scale) && (leveltime % 3 != 0))
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{
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