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Oni's suggestion for fixing EXP/Mobiums on Roundqueue Intermission (resolves #1647)
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1 changed files with 6 additions and 2 deletions
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@ -958,9 +958,13 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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if (standings->rankingsmode)
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{
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if (standings->isduel)
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if (standings->numplayers < 2)
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;
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else if (standings->isduel)
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{
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Y_DrawRankMode(BASEVIDWIDTH / 2 + xoffset, BASEVIDHEIGHT - 19, true);
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x = BASEVIDWIDTH / 2 + xoffset;
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y = roundqueue.size ? (BASEVIDHEIGHT/2) : (BASEVIDHEIGHT - 19);
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Y_DrawRankMode(x, y, true);
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}
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else
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{
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