Oni's suggestion for fixing EXP/Mobiums on Roundqueue Intermission (resolves #1647)

This commit is contained in:
toaster 2025-08-30 23:32:13 +01:00
parent f951509e5f
commit 9449321944

View file

@ -958,9 +958,13 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
if (standings->rankingsmode)
{
if (standings->isduel)
if (standings->numplayers < 2)
;
else if (standings->isduel)
{
Y_DrawRankMode(BASEVIDWIDTH / 2 + xoffset, BASEVIDHEIGHT - 19, true);
x = BASEVIDWIDTH / 2 + xoffset;
y = roundqueue.size ? (BASEVIDHEIGHT/2) : (BASEVIDHEIGHT - 19);
Y_DrawRankMode(x, y, true);
}
else
{