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Fix Capsule Entrance exec firing repeatedly
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1 changed files with 2 additions and 2 deletions
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@ -6009,7 +6009,7 @@ static void P_DoNiGHTSCapsule(player_t *player)
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}
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}
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if (player->capsule->extravalue2 <= 0)
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if (player->capsule->extravalue2 <= 0 && player->capsule->health > 0)
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P_RunNightsCapsuleTouchExecutors(player->mo, true, player->spheres >= player->capsule->health); // run capsule entrance executors
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// Time to blow it up!
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@ -6118,7 +6118,7 @@ static void P_DoNiGHTSCapsule(player_t *player)
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}
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}
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else
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player->capsule->extravalue1 = player->capsule->extravalue2 = -1;
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player->capsule->extravalue1 = -1;
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}
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//
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