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Fix lookback interpolating
# Conflicts: # src/p_setup.c # src/r_fps.c
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2 changed files with 8 additions and 0 deletions
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@ -4509,6 +4509,10 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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if (rendermode == render_none || reloadinggamestate)
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return true;
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R_ResetViewInterpolation(0);
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R_ResetViewInterpolation(0);
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R_UpdateMobjInterpolators();
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// Title card!
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G_StartTitleCard();
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@ -3593,7 +3593,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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}
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if (lookbackdown)
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{
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P_MoveChaseCamera(player, thiscam, false);
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R_ResetViewInterpolation(num + 1);
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R_ResetViewInterpolation(num + 1);
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}
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return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
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