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Stop rolling sound spam by not doing some stuff that probably shouldn't be happening.
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@ -3216,7 +3216,7 @@ static void P_PlayerZMovement(mobj_t *mo)
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}
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}
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if (mo->health && !P_CheckDeathPitCollide(mo))
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if (mo->health && !mo->player->spectator && !P_CheckDeathPitCollide(mo))
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{
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if (mo->player->pflags & PF_GLIDING) // ground gliding
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{
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